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I Haven't Played the Game, but I Have an OPINION!

Humans are social beasts. We thrive on communication, and feedback. However, we also thrive on gossip and information from secondary or even tertiary sources. This is why we're not journalists or news reporters. We're simply enthusiasts for the medium. Which is why, we can be misinformed very easily, when our hands are off the product. We are only going by what other people tell us.

HANDS OFF

The majority of us enthusiasts are not in the gaming press. So it's inevitable to bandwagon around the press' opinions as our own. Imagine if you will the analogy that we enthusiasts are represented as clouds, floating above the earth. We are just fluff. The earth is where the gaming press has their hands on concrete gaming evidence. Without concrete evidence, many variables can "cloud" our judgement. It's only when we have the game in our hands, can we become rain and hit the earth.

THE BARRAGE

Since the Internet, the climate of gaming has forever changed. Before with magazines, they'd be our only doors to news and information about the videogame scene. Now, everything you ever wanted to know about videogames is on the click of your fingers. So with more doors open to you at any point of time, you're bound to think that you can know everything about a videogame before it's out. You never have even touched the game, but with the amount of Internet outlets and press people's opinions, you can go off your sniff on what's good and bad.

Which is why many gaming companies realise this vulnerability, and are architects of their own games' coverage to such a high quality with trailers/screenshots/quotes. You can be misled by the culmination of hype from gaming websites and media, and feel like when the game's reviewed, want to let out your assumptions. You want to be the better on the horse race that your choice was right.

I KNEW IT!

In the game's review and release window, your opinion can finally come out the closet whether it is fan-gushing or hate-mongering. You think you've seen enough to form your own hands-off impressions. You also might feel inclined to spread your propaganda to other soapboxes, without ever having concrete proof. This is when you transform into a troll, and are there to either put the game on the pedestal or sink it under the ground without ever having a grain of truth. We are all victims of this (I'm currently an Uncharted 2 and Assassin's Creed 2 troll), because we want to seem smart and be centres of knowledge even if it's not first-hand. Pretention is an eventual side-effect of knowledge. You also want to be in on the act, before the hype for the videogame dies down after its first month (which is a sad case in itself).

MISLED BY THE PIPER

Not exclusive to reviews, news about games is in danger to gossip because of the ability of the Internet. It doesn't matter if the news story had a first-hand journalist behind it, now websites (Kotaku, Destructoid, and other blogging outlets) can throw around headlines around the story spread through secondary and tertiary sources. Commentators will comment on such "news", and spread that around so much that eventually it will stand as gospel "truth" (e.g. Gerstmanngate). There are now places where you can watch the whole game from beginning to end (Youtube, Justin.tv), without paying a dime.

This is the danger of the more avenues opened from the Internet, where there's less first-hand impressions and more reliance on analysts and footage. When you're relying on analyst websites, something has gone wrong, no matter how reliable they are. If you've heard/seen this much about a certain videogame, you'd think you know the whole caboodle?

THE EMPEROR WITH NO CLOTHES

Videogames are a unique beast of entertainment. They are interactive, through controller interfaces. Fortunately, no videos or reviews can tell you how your hands and brain would react when you're actually playing the game. No amount of discussing particular game mechanics or headless speculation on video websites can allow you to get the full dish on the game before it's released. None of these venues can sum up everything the game has to offer.

Unfortunately, you also can't convince sceptics of a game how good/bad it is, without handing them the game yourself. You could say "Brothers in Arms have some of the most emotionally brutal moments ever in a game!", but it means jack to the sceptic who hasn't touched the game. What might impress you about a game might not impress or even make someone else hate the game. You can't know every single secret hidden in a game that may give you an amazing moment, as evidenced by the recent Batman Arkham Asylum.

Really, who wants fanboys or trolls to fall flat on their faces for having the wrong knowledge about a game or being misled? Who wants these speculators to be made fools, post-release of a game? You have to sympathise with these gullible enthusiasts for letting hype and hyperbole take over them. So, who really wants these uninformed, hands-off humans to end up like the emperor with no clothes?

I do.

To conclude, what have we learned from this piece? What nugget of unpretentious knowledge can I impart to you? You shouldn't solely rely on websites or bloggers for your gaming purchases? Form your own opinion for once? That for opinions, everyone has their own and you should keep that in mind? No, you already know that by now.

The following advice might not be new to you, but it's a universal QFT (Quoted for Truth). Whenever a person starts going crazy over a game in a forum or comment, just say...

"HAVE YOU PLAYED THE GAME? IF NO, SHUT UP!"

Posted by digi_matrix, 10/17/2009 9:45am
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(Update blog) I'll be in PRAGUE for the next 6 years!

Yo, peeps! It's been forever, or at least it feels like it. I think everyone has now seen my darker side of when I actually talk about games I have a problem with. It's not like I'm PMSing that caused the spur of rants in my recent blogs. Anyhoo, yeah I'm in PRAGUE now.

It's in the Czech Republic. Just google map it. Gorgeous city. Pretty much like London. Gothic architecture. Metro underground, trams, and buses.

Excellent public transport, btw, it's much easier than London's maze. Less people here too.

Of course, I'm also ready to dish out some dirt on this beautiful city.

First, what's with 1/3 of people having dogs?! That's a lot of dogs. And also, the SMALLEST ones. I haven't seen chihuahas, but it's pretty ridiculous. I saw a woman with a dog IN HER PURSE! Either people here are REALLY lonely. Or they like dog poo everywhere. Because of the so-many dogs, there's dog poo literally on every footwalk. And you know what? No PICK UP YOUR OWN DOG'S POO signs! If you walk here, you better beware. I mean it!

The girls. They weren't kidding when they said that Czech girls are beautiful (I meant HOT). Every single girl here in Prague is hot. Not just Aryan blondes. They run the whole gamut. And what does having lots of hot girls in Prague mean for the exploitative ad business? This (slightly NSFW).

Clubbing. I've now been to clubs for the 1st time ever. The one in the middle gets drunk hard. The one on the right always keeps his cool. Not the best of experiences. I don't drink. So when you're sober, you realise how immature and pointless clubs can be. When girls are there just to have fun by themselves or with mates, they're not trying to send signals to guys by dancing. As soon as a guy is near a girl dancing, he thinks she's interested. And it gets real awkward. Anyone sober at club probably relates to this. So, along with drunk men, comes fights. They were pretty stupid macho male territory business. But really, there's a good side to clubbing. And that's actually dancing. I did it, I'm sure my friends caught it on video. I went wild (sober). I took over the dancefloor. Yes, a nerd like me. I showed them what's what. Hehe. Maybe it was a song I liked (I usually hate trance/electronica). When you're that exhausted, you lose your inhibitions. So pretty much I knew what it must've felt like to be drunk. Anyway, I did it because I got a thrill, and I was getting mad exercise. My tongue ended up so dry. I was completely exhausted.

But I don't feel like I want to repeat it. I've had my fill.

So yeah, that's about it with the dirt.

So why am I living in Prague now? 'Cause I'm in the medical school university here. Charles University, 1st Faculty of Medicine. Medicine might not have been my long-life dream (I know it is for everyone!), but it's the one way to get to my dream profession: PSYCHIATRY.

And I'm having fun. 2nd week in, things are going great. Learning Czech language on the side, with another hot (I meant beautiful) teacher.

As you can see above, I also have fun taking pics of the weird things around here. This grafitti is right next to our Dean's building. So it's hilarious. I guess the Soviet Union wants their Czecho-Slovakia back. Yeah, if you didn't know, Czech "Republic" used to be part of the Soviet Union.

Who knew having Tescos here would be a saviour? Not many people here speak English well, so while I don't know the Czech language that much, I might as well survive on some Britishness.

So I'm doing real well here. Know my way around. Made many new friends. Some from Canada. Oh, Canada!

We have Internet now, in our apartment. If you want to see what our apartment looks like in shaky cam, check out this video. That's before anyone was living in it, so it was a few weeks before we settled in properly. I've been Skyping my family all the time, thanks to the Internet.

It feels like a good challenge living away from your family, but with friends. I've been really getting into cooking. I do the dishes (and love it). All that household stuff is great for someone like me who isn't quite OCD but still got a little of it in my genes from my uncle.

But let's forget all this life business. What about games? Ok, so my Xbox 360 isn't here. But when I go back to UK, I'll get my 360 over here.


What games I haven't talked about yet should say a lot. While I'm not playing them, I'm constantly thinking about Batman: Arkham Asylum (done), Far Cry 2 (not done), and Prototype (done). My early GoTYs would be Plants vs Zombies, Batman, and Prototype. Yeah, I said Prototype. I'm just happy we finally have a proper anti-hero game. It's one game you have to experience yourself, before you judge it. It's the biggest adrenaline rush you'll get, and it provides a unique experience with some innovations, so it's easy to see why GoTY. Batman is one, but not for the reasons everyone else thinks. Despite what they say, it does some things new that could influence future non-linear games. I won't tell right now, that's a teaser!


What games I haven't played, that I want to? Uncharted 2, just to check out if it's really TEH BEST SINGALPLAYA EVAR! You might remember, I didn't think too fondly of the first one. Lame platforming, tedious shooting, boring setpieces, and clearly not as cinematic/omgwtfawesome as Uncharted 2. Halo ODST, because the music sounds amazing. And it harkens back to the moods of Halo 1 with the loneliness. Brutal Legend. Yeah, that's obvious. Probably 20 reasons why. And I'm not even into metal. Borderlands. Because I love Gearbox. And Mikey Neumann's writing. And games that don't take themselves too seriously (hello, Fallout 3). And FPSRPGs. Demon's Souls. A hard combat RPG, that looks a little like Oblivion, yet is made from my childhood Tenchu-loving creators (From Software)? Hell yeah. Ninja Gaiden Sigma 2. Ninja Gaiden 2, but actually more balanced? And co-op? Plus, less of the gore which ACTUALLY became a problem in obscuring your vision and the level in the 360 version? I'm always up for supporting the series that is the king of 3D combat. Dante's Inferno. Dead Space was my GoTY last year, simple as that.


What can you expect from me, in terms of game blogs? It's an editorial. That's very self-explanatoy in it's title. I Haven't Played the Game, but I Have an OPINION!

Na shledanou. That's bye in Czech.

Posted by digi_matrix, 10/10/2009 4:30am
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Why Grand Theft Auto 4 is almost a Bad game (CONTINUED)

(Author's Note: Read the first part here. There is a 20,000 character limit, so that's why this blog post is split into two.)

Playing the Missions


So, onto the missions themselves. There are two types: shooting, and vehicle chases. Sometimes they have both! Ooh, the variety! No, but the missions get redundant/repetitive REAL fast. Chasing people brings out how badly scripted the whole thing is, to the point where you can't even flank. The ones that stick out are extremely hard to remember, because of the amount of crap and frustrating missions. Rockstar KNEW this, because they have a "mission replay" counter, and they add extra dialogue the 2nd time around for a mission.

Outside of Stranglehold, this is the worst cover system I've witnessed in a game. I'm actually right now trying to think of a worse one. The problem is with the inconsistency of some objects you can take cover against. In cover-based games, it's pretty obvious which objects you can take cover. However, in an open-world game like this, it's not obvious and you pay for it by dying while fiddling around with your Cover button. Most of the cover shootout areas felt very claustrophobic, and you don't have the ability to move from cover to cover, which is again outdated. Every shooting section felt like whack-a-mole, with a lock-on system no less, which made the game extremely unchallenging and more of a chore.

Everyone made me believe that "Three Leaf Clover" would be amazing, but then I realized they must have hated all of the missions in the game that they thought it would be worth putting up the only shooting mission that is fun, on a pedestal. People even mention it's like Heat, but I don't remember going into subways in that film. I told them, "Have you played Kane and Lynch? The two bank heist missions in that game are 10x better than Three Leaf Clover or at least they haven much more variety". Kane and Lynch is already the best (and most enjoyable) interpretation of Heat or any Michael Mann movie I'll ever see. With better shooting, health, weapon switching and cover mechanics to boot.

I'm not saying this is a bad game. I just enjoyed very little of it. The ratio of good missions to bad must be like 1:15. I can't point out specifically any part of the game I thought was more awesome in this game compared to any other game. Which just means, the game doesn't stand out against the crowd. Could Mafia II overtake it, as the best crime open world game?


A Few Good Elements


The Radio. That's the one overriding good factor. Listen to the Journey Station while murdering everyone on the street. Listen to healthcare issues, while someone gets chainsawed. Hear Laslow, the perfect right-wing lunatic. Hear Mr. T's law trials in the form of Judge Judy. The satire in the radio is just excellent, which is why I'm always confused why the main story and characters are so damn serious. This bi-polar split made me feel that there was no creative director for the game.

Good writing. Nothing Oscar-level, though! The story is nothing special and lacked an overall theme or message. Is it a revenge story? An immigrant story? Commentary on the American dream? A crime epic? Since all of these themes were scattershot, I couldn't really grasp what the game had to say. But the dialogue was good. Even though the only memorable dialogue to me was from all the trailers already shown. Ookayy, eef yuu put it dat vay, I'm eeeeeeeeeen.

Solid writing as every character is suitably over-the-top and yet believable. I won't say great characters (the few I've listed in the next paragraph), because they were all wannabe gangsters, that had nothing unique to them (you tell me the difference between Faustin, Jimmy Pegorino, Ray, that old dude in the hospital). Nothing memorable about them, except for maybe their quirks like Faustin always snorting drugs. So, I guess, what I'm meaning to say, the characters have really good mo-capping performances. Even though most of the characters in GTA 4 are way more unlikeable than Kane and Lynch (take that, Jeff!), I appreciate their great performances.

A few great characters. Little Jacob may be a drug dealer, but he's so tolerant and lovable! Packie might be a kid gangster always getting in trouble, but his accent and positive, humorous attitude are for the win! Brucie might take bullshark testosterone and is too alpha macho for his own good, but he never tried to get into the murdering business like everyone else in the game. Roman may be annoying and frustrating and stupid and gambles too much and gets kidnapped a bajillion times, he's your conscience to move away from Niko's past and just lead a good life.

Niko himself is actually quite deep, even though he's so stuck for revenge that not even SPAWN would care. He always need money for no reason other than to buy nice clothes. No, you can't buy expensive cars even.

Nevertheless, he has moments of introspection after the killings he does, and even helps the pathetic Dwayne out of depression.

Notice how I only really liked the lighter-side characters? Maybe because the serious stories and characters came off as pretentious, predictable, annoying, and pointless.


What's Fun about Realism?


Why was it the most unrealistic parts of the Euphoria engine I found fun? Pushing down people to death (yes, you can do this!), and standing proudly over their bodies. Dragging people down the road as they hold on to my car door? The Indiana Jones "truck hustle". The very end of the game where you jump from a flying jet ski into a helicopter!

See, there is a debate about whether a game can be realistic and still be "fun". I can prove many already successful examples of that, and GTA 4 isn't one of them. Realism isn't meant to be fun, but it can be intense; such as your weapon jamming in the middle of a firefight (Far Cry 2), dying in a few shots (SWAT 4), and healing up your body through a detailed damage system (Call of Cthulhu).

I mean, Grand Theft Auto games were never meant to be realistic. They were cartoony-looking for a reason, to downplay all the violence that is central to the game. And now with this 4th entry (6th? 8th?), they played exactly into the censoring crowd's hands and made the game more disturbing than it should be, just by having the Euphoria engine, realistic blood spray, and graphics. I feel really bad killing people in this game. Swearing is through the roof, which would make Kane and Lynch blush (take that, Jeff!).

If you're going to spend a $100 million budget for a new graphics and animation Euphoria engine, why not make them fun? A realistic driving model, having to get armour for every mission, using a phone for a lot of things while not being able to pause, and having an almost unplayable framerate on top of all the action, shows they spent more time on the tech than the gameplay. Graphics over gameplay, as we call it. Just like sty.le over substance in the films business.

The violence is taken way up to such realistic levels that it's gruesome to kill people in this game. I guess that's an artistic achievement, of making such sensitizing violence in a game. However, this doesn't make the game enjoyable. It feels like work. There is a difference between a challenge, and homework.

Finally, my last piece of criticism and possibly the most important.


Is this Game Bi-Polar?


The game's bi-polar tones. It has an utterly amazing and always entertaining satire of American life on the radio and in the world through the NPCs, bundled with a pointlessly dark murderfest of a story that drags on forever to no meaning. The radio talk shows, billboard ads, NPC talk, and the world is so over-the-top that it's the only part where Dan Houser's writing shines. To be topical, they even had healthcare satire which even though kept on repeating on PLR, was just so poignant.

However, the main story itself is so pointlessly serious, and heavy-handed, I just couldn't get into it. The gangsters are so generic, and forgettable. Niko is such a lapdog, yet he's a man of action only when he wants to be. I'm not playing this for a dramatic crime tale, because I've already experienced those (The Darkness, Max Payne, Kane and Lynch, Mafia). I thought I was in for some brilliant satire, mindless fun, and stupidly memorable missions.

There clearly wasn't a game director or creative director behind this, to let the themes stay or have a natural conclusion. This is the problem with game development when you have 200 people working on a game, and there's no overarching auteur to steer everyone into the whole point of the game. Imagine if other games had conflicting design like this? Duke Nukem had mindless killing, but the Duke would be moping in every cutscene. Max Payne would have gritty voice-over and a tragic story, but he would have Final Fantasy magic powers, and had stupid dancing idle animations.


Conclusion


Hopefully, you get what I'm saying by now. Grand Theft Auto 4 is a game of missed opportunities, misleading freedom, annoying linearity, outdated gameplay, and bi-polar storytelling. Nearly all of the missions just sucked. There's not a single innovation here. There's barely anything worth writing home about. You're not missing out on much from the status quo by passing on this game. It's still a game worth playing, because of some fun with the Euphoria engine, but the focus here is not on mindless fun like previous incarnations; it's on misplaced realism. The most fun I had with this game were the lighter side such as the few characters, the few unrealistic missions, and the unrealistic lengths of the Euphoria animations.

Every good thing I have to say about GTA 4, there is a bad point to counter-act it. I'm now scared for Max Payne 3 and Red Dead Redemption, and I'm going to check if it's not the same team. Please, Rockstar as the publisher, don't screw up the sequels to my favourite character-driven games!!!

Grand Theft Auto 4 and Assassin's Creed are now red flags for me to not follow the design teams. Both games seem to adore creatively dry linearity and lack of choice. Both games have only 1 solid mechanic. Both games are examples of graphics over gameplay. Both are products of wasted development time for the tech, instead of the gameplay content. I'll be cautious before I play games made by these guys.

Even if I lose some friends over this inconsequential blog post, I at least had fun writing it.

Posted by digi_matrix, 09/21/2009 8:15am
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Why Grand Theft Auto 4 is almost a Bad game (Part 1)

(Author's Note: Because of 20,000 character limit, this blog post in split into two. Read Second Part here.)

After playing so many fast-paced sandbox games (Prototype, Crackdown, Infamous, Far Cry 2) recently, I couldn't really get into GTA 4 at first. It has a deliberately slow pace, even down to story progression. Even after adjusting to the slow pacing, I kept on noticing problems that kept popping up. Which was weird, because I heard this game was on many people's best games of 2008, and it got 10s from some reputable websites. Maybe I was missing something, maybe I hadn't gotten to the "holy frickin' awesome!" parts of the game. Sadly after 50 hours with finishing the game, they didn't come.


Linear Murder


Grand Theft Auto 4 is very misleading. I thought it was a sandbox game, where you can tackle missions in any way possible. Turns out, my playthrough of the game will be exactly the same as yours, since all the 100 or so missions are completely linear, down to the orchestrated car chases. What I personally consider sandbox games are the ones where you're given a lot of choice in going on about the same task, which could be through multiple gadgets (Batman: Arkham Asylum), going stealth or Rambo (Far Cry 2), pathways (Splinter Cell: Chaos Theory), or side-missions (Knights of the Old Republic). Only once do you get a choice in who to kill, which ends up in different consequences. You can not sabotage any mission like the recent Far Cry 2 or Hitman franchise. Frankly, I was getting a lot of Assassin's Creed, and I didn't like it. GTA IV felt outdated to me in this linear mission's aspect, and the fact there is no sandbox game to speak of.


Open World?


Not open. You get an island to mess around in, but you're locked from other islands, much like Infamous. I can't go into the police station or hospital, even if they're standing right in front of me. There are internet cafes, but they become useless when you get a laptop in your safehouse. There are restaurants, but they're pointless and take more effort than just going to a hotdog stand. Speaking of the stands, there aren't enough of them considering this is a dramatization of NYC, AND when you need more health all the time because you get hurt very easily. Some buildings have iconography of being a restaurant, but you can't go into them. So, even if Rockstar put a lot of effort into making all their buildings unique, you as the player are confused which ones you can interact with, and are therefore resigned to check the map for confirmation.

There is no exploration. This is not Oblivion or any other game with a slightly bigger world where you can find out stuff off the beaten path. You can't discover a single shop, club, or restaurant. For weapon shops, you can't buy any of the weapons unless if the game has made you use them in a mission. Then they're "unlocked" in the weapon shop. It's a huge tease, and is another example of bad design. Why not just show weapons that you CAN access at the time?

Another mark for GTA IV feeling outdated.


Sandbox Variety?


For a character who always needs more money, there isn't much to do.

I was surprised that you could count all the types of activities outside of the missions on one hand (clubs; restaurants; indoor games; wanted criminals). You do get errands or "jobs" from people, which consist of being a taxi cab rider, assassin, or a drug runner but I barely got into them since I never needed more money. Which is ironic, because Niko in every cutscene says, "I always need more moneeeee!"

So, if Assassin's Creed can be criticized for giving no choice in how you go about your missions or tasks, so should Grand Theft Auto 4. But hey, the game got 10s, and previous games were apparently great, so Rockstar deserves the blind love assigned to them by fans groveling at their knees.

As a complete n00b to this franchise, I can only go by what other people tell me, and they say previous games had a lot more choice and exploration.


Lead by the Hand


From the moment go to the end of the game, you'll be seeing tutorial information constantly. This felt like a multiplayer-focused game that has singleplayer, just so you can become comfortable with the mechanics when you go into real battle. I don't even remember there being an option in the menus to disable the tutorials.

Not being able to discover any single thing in the game, and the pacing of weapons/locations to unlock, felt too dishonest to me. Doing missions in a very specific way, and the mission pacing completely dictated by the designers by forcing you down missions for people you'd hate reduced all the scope of what this game should be able to do. It just reinforces how little choice you have in the game and how anti-sandbox the experience is. You're just playing the game to the designer's intentions, rather than what we expect from sandbox games. Very misleading, much like Assassin's Creed.


Just Not Memorable Enough


For being 50 hours long and having more than 80 missions, GTA IV is just not memorable enough. The dialogue to me wasn't either. The only memorable stuff was already in the trailers, like all of the 3 famous Niko Bellic quotes. C'mon, that's a little pathetic for a game with such a huge script. The very few memorable characters (Packie, Brucie, Little Jacob, Roman Bellic, Bernie) are outweighed by the majority of wannabe movie gangster parodies (Vlad, Faustin, Ray, Jimmy, Dmitri, etc).

There are some damn memorable dark and emotional moments like Niko kidnapping the Anceliotti's daughter and the friends' mission where you dump a guy's dead wife (he did it) in the river. These are very few moments to justify the darker, more serious tone taken with this new GTA game. However, there's hardly any comedy bits other than the excellent Brucie, which makes the story come off as an overly heavy-handed, disengaging mess. Also, Niko's a psycho.


Niko Bellic: The Immigrant Story That Never Was


I'm genuinely surprised at a game involving immigrants to not explore the issues or even give you an experience of what it'd be like to be one. There aren't any immigrant jobs like plumbing, car washes, or pizza delivery. The plumbing could have been a Pipe game, the car washing could be just clean up the whole car with the analog stick, and pizza delivery fits perfectly with the bikes in the game. There are so many other vehicle jobs I'd like to do, like helicopter rides for tourists or be a bus driver temp.

I know these activities don't really ascribe to the notion of being a gangster as what the GTA games try to be, but it would add a lot to Niko being an up-and-coming immigrant hitman. It would make you hate them and they should be boring mini-games or stale gameplay, which is a great metaphor for the real thing. So, before you're called up for a high-paying murder mission, you have to do measely tasks and live through the daily grind. That I think would be far more relevant and give more social commentary that the non-gaming public would respect. "So, these games aren't just about killing everyone? You mean there is some actual exploration of modern issues in real life through this virtual world?" I'm waiting for that GTA game.


Gameplay of Frustration


What about the mechanics? Combat, driving, phonebook, and health. Guess the only one of these I enjoyed. Nope, it wasn't the framerate-dipping combat. No, it wasn't moving the tank-like, unresponsive Niko around anywhere. Nope, it wasn't the flicking through the thousands of Contacts with the d-pad. Nope, it wasn't running around to the very limited amount of hot dog stands or having to fetch armor from weapon shops for EVERY single mission. All of these problems made me have to retry missions constantly, and all added to just bad experiences.

Which leaves the driving. Apparently, this is one aspect many previous fans didn't adjust to. It became more realistic, but for me as a PGR player, it fit. If you've played those PGR games, you know it's all about the Left and Right Trigger balancing. There is actual weight to the cars, but they look like low-riders in action with the body-frame always bobbing up and down. Bikes were even more fun, because you can go so fast that you murder the motion blur and framerate. Then crash to see Niko fly in hilarious, unrealistic fashion. I'll touch the "unrealism" later on.

I only liked driving in this game, similar to liking free-running in Assassin's Creed. Rockstar, did you purposefully try to make as bad a game as that?


Buddies


The whole tamagotchi Sims thing with managing friends and going with them on mundane dates got redundant real fast. Very quickly you notice the comedy or cabaret clubs don't have much content, yet the game forces you to see everything available or then you lose respect with these "friends". You only ever get to date 2 people out of a possible 20, and that's because they are actually cheat codes (Carmen and Kiki). Carmen's health boost only works OUTSIDE of missions, which just sucks.

At least Kiki's service of clearing your Wanted level works right? Yeah, it works on missions, but in many missions, she'll keep on saying "Sorry, Niko, this time they're really out to get you". And no, going on a date with her extremely recently didn't even work. Which missions it works and doesn't is inconsistent, because it worked perfectly for "Three Leaf Clover" which is a mission where you end up with a 6-star rating but doesn't work for the Gerry mission where you get a prison snitch out of prison (no, there is no actual prison breakout like in Kane and Lynch ). Did I even mention how difficult it is to drive, and get to Kiki in your phonebook to remove the Wanted rating, when she's all the way down in the Contacts section?! Shouldn't Kiki be the first Contact during a mission? Handling the phone is very frustrating, to say the least. Again, GTA IV felt outdated in this aspect compared to other games where you handle several NPC relationships (Bioware, Bethesda).

The reputation stuff is just another pointless mechanic. So what if Brucie likes me 70%, but respects me 90%? None of this had any effect, other than either they stay as my friend and bug me every now and then, or just un-friend me like some Facebook weirdo.


Disconnect with Niko


I've never been this disconnected when playing a character in a game, even compared to first-person shooters. Niko is likeable to an extent because he wants to keep on the down-low from his traumatic past, but as soon as he didn't want to let it go in the second to third Act, I just couldn't care less. The more I played, I couldn't empathise with this hired killer "off the boat" who always had a hard-on for more money. He's a man of action and I get that, but do you need to punch everyone you don't like?

Also, I don't particularly believe that he's unwilling to do these errand-boy missions, and the money doesn't sound like a good enough excuse. The blackmailing from EVERY gangster so he did their missions was also unconvincing. He's a psychotic serial killer, deep inside. On top of all the unconvincing motivation, he has some of the most unresponsive controls I've ever witnessed. His tank-like walking and steering to rotate him, the cover mechanic being so shoddy, and him dying very easily was not very empowering or enjoyable to play as him. Dressing him up was the only hilarious fun I could have with him.

Posted by digi_matrix, 09/21/2009 8:12am
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Mini Ninjas is NOT A KIDDY GAME rant

I go on rants rarely. But sometimes a game comes, people have misconceptions about, and I need to get things off my chest.

I've seen some people poo-pooing on the Mini Ninjas demo, because it looks kiddy. It doesn't have depth. The combat doesn't have gratuitous violence to stimulate the teenagers.

ARE YOU KIDDING ME?!

This game has more depth than all the recent action adventure games combined. The game is chock full of mechanics! So, let me list out a few. I go to 12.




1. Change into 3 characters. If you change into the girl, her idle animation is her singing a song with her flute!

2. Spirit-jack animals. This I used A LOT for stealth, when grass wasn't there. The care and attention put into each animals is unexpected; like the chicken squawking if you press the jump button!

3. Fishing! I had no idea this was in here. Very Zelda-esque.

4. Finding plants and flowers. Now, I couldn't make ingredients yet, but I'm excited about it in the full game.

5. Hidden magic shrines. Using the butterflies to locate them, and find a completely new part of the world when you're rowing in the water and go through waterfalls into a very secluded area. It was exploration for the win!

6. The charged-up power attack was very cool, made me feel like a badass ninja. I even leveled it up to 3.

7. Doing the fetch quest for the crow, so he gives you 3 power attacks! Very handy in the battles where you want to surprise them.

8. SHOPPING! You can go and shop for items and healing potions and weapons, if you're low in supply.

9. Going from stealth to combat to stealth was very easy and intuitive. I'm a very stealthy gamer, and I'm glad the game's AI allows for such a play-sty.le where you can do surprise attacks on enemies.

10. Surprise attacks! Stealth one-hit kills, Fireballs, lightning, the power attack, Fujo's big roll, pepper bombs, caltrops. I used them all in different situations, like the caltrops I used in the place where the boar is. Pepper bombs are excellent if you want a whole area affected, so whenever new samurai arrive there, they'll be stunned. It's kind of like a temporary mine XD

11. Open world. Atmosphere is great, like when you hear the music change ambient as you come across the shop guy. The demo is huge, I probably spent 90 minutes with it. Great level design. Fishing for Sushi. Exploring every nook and cranny. Like the hidden magic shrines. Like the part where you do WALL-JUMPING.Like shaking the trees for healing items.

12. Combat. It's not about combos. But it's very sandbox-y much like PROTOTYPE. You have lots of abilities at your disposal. You have 3 characters to switch between. You have power attacks, jump attacks, then the red power attacks, shurikens, fireballs, lightning storm. Before full-blown combat, you also have the "surprise attacks" mentioned on point 9 above. The great thing? Very easy to switch between all these because of the RB analog wheel. I love wheel systems in games like PROTOTYPE or CHRONICLES OF RIDDICK. They're making full use of being a console game.

In conclusion, there are so many mechanics here to get into that add to the variety of the game. It's IO Interactive going back to their Hitman roots of having many mechanics to allow choice to the player. And the gorgeous art sty.le never gets me bored. This game has personality and charm, that is absent in most AAA blockbuster titles. It reminds of me the last-gen PS2 era of action-adventure games like Jak, Ratchet, Spyro, etc.

The problem with most "core" gamers and this game would be: it looks KIDDY. Yes, kiddy in terms of art sty.le and lack of gratuitous violence or sex or gore. But NOT KIDDY in terms of gameplay and depth. Great level design, variety, open world, Hitman-like gameplay, art sty.le atmosphere. And this is all just from my impressions of THE DEMO! I'm amazed how much attention to detail IO has put in this game, considering everyone is just clamoring for Hitman 5 or just sequels to their other great franchises. Stop waiting for the next Zelda, it's already here. And it's all about cute ninjas.

Posted by digi_matrix, 09/05/2009 7:23am
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digi_matrix
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Moeez Siddiqui. I talk more about games than play them. I'm a consequentialist, first and foremost. Can't stop myself from thinking 10 years ahead, from right now. I'm just a chilled out kinda guy, who thinks way too much for his own good. Neurotic.

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