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Merry Christmas

Merry Christmas old friends.

posted Friday, December 25, 2009 4:51pm  |  Comments (1)
The 2009 Cubby Awards

Hi everyone, and long time no post!

As I do every year, I have compiled a list of my top games of the year--though this time, I did it in a slightly different format. Rather than list my top 10, as I did last year, I am presenting individual awards to the games I think are most deserving. Mind you, these are based on my own personal preferences; they should necessarily be construed as reflecting the winners in any official GameSpot Best-Of category.

This was an impressive year. I played a lot of games in 2009, and while some were immediately forgettable, others lingered, either because they were awesome, or because they were lousy. I enjoy this time of year, for what it's worth, and enjoy being part of the official GameSpot discussions. But the best part is getting to recognize games that would have otherwise been forgotten, had they not done one or two things exceedingly well. For example, Velvet Assassin will not blow anyone away, but its atmosphere was incredible--so incredible it was what made the game worth playing. Cryostasis was somewhat buggy and little-played, but its sound design and story were amazing, and we get to recognize it for those things.

It's also a time of surprises. Some readers believe that we buy into "hype," while others suggest that we should only include games they've heard of. (Obviously, those two things can't coexist, but that's lost on many.) But it comes down to this: What did we play, and love? We're in a unique position. We played a lot of games, the popular and the undersold both, and so we're not concerned with whether a lot of people played a game and are in a position to agree with us--we're simply concerned with whether it was good. In games, as in every other form of entertainment, what's good isn't necessarily what's popular, though sometimes it is. That's why you see categories that include The Sims 3 and Comet Crash living in harmony. (You may never have heard of Comet Crash, but you should damn well play it.) It's because we want to recognize what's good, not what's popular. If there's one hope I have this year, it's that you consider playing a game on our list you hadn't payed attention to before now. Never heard of Deadly Creatures or Bit.Trip Void? Now's the time to see what you were missing!

And so on to the Cubbies!


The Paris Hilton Award for Style Over Substance
Ninja Blade

I read occasional complaints from folks that see Ninja Blade as a sort of poor-man's Ninja Gaiden or God of War. And all I can say is: So? Gleefully silly, knowingly derivative, and brilliantly over the top, Ninja Blade is pure fun, and doesn't need excuses made for being exactly that.

The I Don't Get It Award
Borderlands

Borderlands gets a lot of love from various corners, but I haven't quite grasped what it is that people seem to love about it. It doesn't draw me in, because it doesn't do enough to hook me. There's no story worth mentioning, the world seems very bare-bones, and I can't shake the feeling that the art style is trying to compensate for a general lack of personality. Borderlands is a great tech demo, but it is a mere shell of what it could have been.

(Runner-Up: Shadow Complex)

The We've Seen This Before So Why Is It So Damn Good? Award
Dragon Age

There's nary an original bone in Dragon Age's fleshy, scaly body (which is what makes Bioware's recent comments about JRPGs' recycled elements seem hypocritcal), nor does that really surprise me. It's part Lord of the Rings and part D&D, and features enemy designs ripped right from the Tolkien playbook. Yet it works. Not because the plot is going to set the world (or Middle-Earth) on fire, but because the world is well thought out and filled with memorable characters that bring it to life. We've seen it all, but great writing and dialogue make us care in spite of the familiarity.

The Nicholas Cage "I Know You're Better Than This" Trophy
Creative Assembly

Empire: Total War is a great game, but a buggy, flawed beast as well; I have high hopes that Napoleon: Total War improves on this shaky foundation. But it's Stormrise that earns CA this nod. Tellingly, publisher Sega released Stormrise at the very end of its fiscal year, just as it did with Universe at War the year prior. It's a sign that the publisher had essentially given up and needed to get a product on shelves that would continue use up resources without any benefit to revenue. In other words: Sega likely had no faith that the game would get any better. And that's because Stormrise is flawed to its very core--and as we all know, you can't polish a... well... you've hear the saying.

(Runner-Up: Rebellion and Bethesda, for the shameful Rogue Warrior. What were they thinking?)

The S.T.A.L.K.E.R. Prize For Brilliance Over Bugs
Cryostasis

Had Cryostasis not been so buggy, it could have been 2009's PC game of the year. But in spite of its technical issues, its story, its ambience, and its originality stood out in a year of endless sequels. This is an awesome and flawed game that deserves its day in the sun. In this cases, an Arctic sun.

The John Cougar Mellencamp "Hurts So Good" Award
Demon's Souls

It's hard. It's unforgiving. And it's the most brilliant and innovative game of 2009, taking old-school dungeon crawling and infusing it with an incredible online component that's built into the very soul of the experience. And everything is implemented so well, never removing you from the world itself with "gamey" elements that intrude in other games. No "co-op" mode menu, no "player hint" menu, no "invite" menu... it's all built into the Demon's Souls' fabric. This is a game that will be played and loved by its fans long after 2009's sales juggernauts have been shelved and forgotten.

The Barry Manilow "I Can't Live Without You" Award
Moxie

"What the hell are you talking about, Kevin?" You thought this to yourself just now, didn't you? Well, fear not, for I am not insane. Moxie is an excellent word game for the iPhone that has kept me busy on my commute to work almost every day for months, when most iPhone games have gotten boring, even popular favorites like Bejeweled and Bookworm. You should check it out.

The Stripped Tease Award
Tie: Demigod and League of Legends

It seems like a great idea: Take the Defense of the Ancients mod for Warcraft III and turn it into a full-fledged product. The problem is, we're still waiting for a full-fledged product. Demigod could have been good had it worked at launch, and we garnered a lot of flak for criticizing this competitive online strategy game for barely working online. Fans felt it deserved the benefit of the doubt, but as it came to pass, we see that games shouldn't require that kind of benefit. Demigod still doesn't function properly (though it has improved), and it serves as proof that you can't trust patches to make it all better.

As for League of Legends, it's a great free game, but a lacking retail product. Again, it's a game built around future promises and expectations that delivers very little up front. If this sub-genre is going to take off in the retail market, we need a full-bodied game, a complete product. Until that time comes, there's simply no reason for DotA players to convert; not when it costs money.

The Unsung Hero Award
Killzone 2

It was easy to look at Killzone 2 as that "incredibly good-looking shooter." But when I wrote the review, I didn't write about the visuals until the second page for a reason: They weren't the defining feature of this fantastic first-person shooter. Killzone 2 is moody, intense, and the most fun I had with a shooter this year, including the super-anticipatedModern Warfare 2. Its multiplayer is an overlooked and amazing haven for 2009's best firefights, thanks to its multi-mode matches and lots of little features (spawn point cameras, for example) that kept me coming back. When other shooters delivered more of the same, Killzone 2 felt unique, and was more exciting than any multiplayer experience I had this year.

The "You Can't Go Home Again" Needlepoint Plaque
Tie: F.E.A.R. 2 and The Chronicles of Riddick: Dark Athena

Some games exist as perfect points of light. They were the right game at the right time, and yet hold up years later as well. But some games are best left shining in the darkness. F.E.A.R. had already suffered from a couple of disappointing expansions, but with Monolith at the reigns of its sequel, I expected more, or at least, something on par with the original. F.E.A.R. 2 is a good shooter, but it isn't a special one. Dark Athena suffers in a similar way, which makes me wonder: Do developers sometimes forget what made their games so wonderful in the first place? It's not always about checking off all the right boxes; the best games grab you by the heart or the bollocks and don't let go.

The "It Isn't Just More Of The Same" Award
The Spore and Sims 3 teams at Electronic Arts

We've come to expect expansion packs that just give us more of the same. Rather than lazily crap out mundane and expected expansions, EA gave us delectable delights with Spore: Galactic Adventures and The Sims 3: World Adventures. In the Spore expansion, you got to create and experience little adventures, and in the process, be a bit of a game designer. In World Adventures, you took your sims on holiday to explore tombs, where all sorts of surprises were waiting. In both cases, we got something unexpected. And for that, I am thankful.

The Dan Brown Award
Assassin's Creed II's ending

You know what? It's nutty, maybe even a little cheesy. And you know what? I loved it. But one thing I am sure of: Whether you liked it or hated it, I bet you'll remember it. I'm already formulating ideas for what I think Assassin's Creed III could be (like I did with the first game), but this time, I didn't feel cheated. An awesome game with a memorable conclusion that had me eager for more. What more could I have wanted?

The Gift That Keeps On Giving
Dissidia Final Fantasy

Along with The Sims 3, this is the game that I had a hard time pulling myself away from late at night, bleary-eyed, desperately needing some rest. The action is great, but what makes Dissidia so difficult to put down is how it keeps doling out the rewards, never running out of wonderful things to give you. More importantly, it doesn't feel like you start with half a game to start with. Instead, the joys just pile on.

The Gift That Could Have Given More
Scribblenauts

I don't know a single person in our office that wasn't psyched about Scribblenauts. That is, until we finally played the full game. It's a fantastic toy if you're the creative type, but as a game, it lacks. It's exploitable and controls poorly, and after playing through a few levels, I have absolutely no desire to return; the controls killed it for me.

The "On A Roll" Award
Relic Entertainment

Relic has yet to release a bad game. From Homeworld to Impossible Creatures, each of these game delighted and sometimes astounded me, and with Dawn of War II, they have another winner. It wasn't a home run, mind you. Dawn of War II's identity crisis is an issue, and the single-player campaign is nothing compared to Homeworld II's astounding story. Yet online, Dawn of War II is a thrilling and dynamic experience that reminds me that even when it takes chances that don't work out, Relic is a developer you can rely on, when so many others can't consistently deliver.

The "It's Better Than You Think" Award
Tie: Comet Crash and Dirt 2

Forza 3 is brilliant in its own way, but Dirt 2 is a beautiful and thrilling game in its own right. Justin Calvert and I had a conversation not too long ago in which I mentioned that it is very difficult to find anything wrong with it. The cars drive so well, and the game looks and sound so good, that it's hard to find anything to criticize. You may argue that it could have done more, but it's hard to see how it could have done what it does any better, from it's cool menus to the pure fun of kicking up dirt on the tracks. It got overshadowed by Forza 3 (which is a different kind of experience), but I would argue that it's every bit as worthy of your time and money.

Comet Crash is this year's "huh?" game that showed up in multiple categories, including strategy game of the year. And it totally belongs there, though it's easy to see why someone who hasn't played it might be vexed. 2009 was the year of the tower defense games. Yeah, I am getting sick of them too. But Comet Crash does it much differently by keeping you constantly active, and its multiplayer is a total hoot because it lets you create unit paths using the turrets you place. It's an extra layer of strategy that keeps every game different from the last. Don't let its unassuming looks fool you: This is a game that everyone should play, and is deserving in every category in which it appeared.

The "I Will Remember You" Award
Tie: Red Faction and Infamous

Don't worry, Red Faction and Infamous. You're still awesome, and I will send you Christmas Cards every year so you remember how much I love you.


So that's it for this year's Cubby Awards! Don't forget to vote in GameSpot's Reader's Choice awards, and feel free to let me know what your favorites and least favorites were. Also, be sure to follow me on Twitter, where you'll get a lot more from me on a daily basis than you will here. Until later: Ciao!

posted Friday, December 18, 2009 7:54pm  |  Comments (35)

Well, I haven't done anything here in a while.

I guess every once in a while I like to check back on games I want to get or upcoming games I'm interested in. I'm definitely excited for The Last Guardian.

Well, my last post was in 2007 and it is now almost 2010. Yikes! A lot has happened since then. I really haven't been playing as much videogames since I moved away from home since I decided not to bring my PS3 with me for the time being. Things have been tough, great, and fulfilling. Since 2007, I had graduated high school and am now a junior in college. I have been honored to work at a christian camp in south Texas for the past two years and I will be going back for summer 2010. Also, I have picked up an interest in reading and have read many books by Steve Farrar including "Point Man", "Never Surrender" by Jerry Boykin, many works by C.S. Lewis and books including the Circle Trilogy by Ted Dekker among many others.

Overall, things have been going pretty well considering the sum of it all and the results. On a videogame related note, I think I might grab my PS3 for next Fall but I will definitely be playing it during Christmas Break when I get home.

posted Wednesday, December 9, 2009 1:16pm  |  Comments (0)
New Rig!!!

Studio XPS 9000
Intel Core i7-920 processor (8MB L3 Cache 2.66GHz)
12GB DDR3 SDRAM at 1066MHz
Nvidia GeForce GTX 260
1TB Serial ATA 2 Hard Drive 7200 RPM
6X Blu-Ray Writer and 16X DVD+/-RW
Soundblaster X-Fi Titanium
Hauppauge HVR1250 hybrid TV Tuner with Remote Control
Logitech X-540 5.1 Surround Speaker System
Microsoft Windows 7 Home Premium 64-Bit Edition Edition English

posted Friday, November 13, 2009 12:27am  |  Comments (4)

Aion: Tower of Eternity - Pre-Review Blog #1

So, I just got home and my plans to jump right into Aion: Tower of Eternity have been temporarily put on hold while I wait in a queue to get into my chosen server. Right now the wait time is sitting at 22 minutes, but it said something similar about 10 minutes ago, and when the number changes it's not always moving in the right direction. Anyhow, since I can't play just yet I figured I'd post an early impressions-style reviews blog entry about the game. And, since I'm having some trouble accessing the reviews blog right now, it's gonna end up here instead - at least for the moment.

In case you're unfamiliar with Aion, it's a new MMO from NCSoft that's been available in Korea for a while, but which officially goes live here in North America tomorrow. I preordered the game several weeks ago, so I was able to get in on the "headstart" launch that went live at noon yesterday. After seven or eight hours of play I'm still only level 12, but I'm starting to get a good feel for where the game is headed I think, and so far I'm liking it a lot. And here's why, in an easily-digestible bullet point format:

  • Character Creation
    Aion's character creation tools are extremely powerful - like, EA Sports powerful. Sure, you can just pick a head, a body, and a hairstyle if you don't really care for this stuff, but if you want to recreate Pygar from the movie Barbarella, you have the option to tinker with just about every facial feature imaginable. The flipside of the character editor is that it gives you the freedom to make unrealistically proportioned characters with, for example, heads that are far too small for their bodies, or with tree-trunk arms and legs bolted onto a puny torso. Save for some presumably PVP-minded players opting for the tiniest character they can come up with, though, most people appear to be opting for something that at least resembles a human being.
  • The Launch
    Perhaps it's not surprising given that the game is already out in Korea, but queues aside, Aion's launch has been an incredibly smooth one thus far. I was able to get into the game around 10 minutes after the announced midday start time, and although I was disconnected about 10 minutes later, I've experienced no problems since. With new players descending on the starter areas like a swarm of hungry locusts, content was getting devoured quicker than it could respawn, but getting quests completed was rarely a problem.
  • Combat
    So far the assassin that I've spent most of my time playing as is a lot of fun - somewhat similar to a rogue in World of Warcraft, but with less emphasis on stealth. There doesn't appear to be a combo system as such, at least not in the WoW-rogue sense, but you can chain attacks together and, rather than having to map every move to a different button, every move in a chain is mapped to the same button. So, for example, after I perform my "Swift Edge" attack, I then use the same button to perform a "Soul Slash" and, when I reach level 22, I'll be able to press it a third time for a Rune Slash. It's been done before, but after sinking so much time into WoW and into organizing dozens of different buttons, it's a feature that I very much appreciate.
  • The Visuals
    Even if I end up posting a dozen of these blogs before I'm ready to write a full review of Aion, I think I'll find it tricky to ever do so without mentioning how great it looks. The aesthetic is somewhat similar to that of Guild Wars, but with superior animation and the CryEngine under the hood. I posted some new screenshots, taken on my relatively modest home PC, to the gamespace today - definitely worth checking out.
  • Flying
    Perhaps the most unique thing about Aion is that, from level 10 onwards, your character has angel-like wings that you can use to fly. Initially, you can only sustain flight for one minute, but my understanding is that increases as you level up. Also, you can only fly in certain zones, which seems a little odd, but is necessary so that you don't just bypass enemies and stuff completely.
  • Gathering & Crafting
    Although I've trained as a weaponsmith, I've yet to spend much time crafting - there are a lot of materials that need to be purchased in order to work with metals it seems, and I came close to bankrupting myself long before I was able to craft a simple steel dagger. Gathering is interesting in that, rather than having to train in order to learn how to pick things up off the ground, everyone can do it. So, providing you take the time to pick flowers and fruit early on, you'll find that you're able to mine iron and gather other higher-level resources later on. Bag space is an ever-present concern, of course, but these things seemingly stack in massive numbers (I have 110 of one resource right now), you get big bags (known as "cubes" in-game), and there's a bank/warehouse system with both character-specific slots and account slots that can be accessed by all of your characters on the same server. I'm a pack-rat by nature, so bag space is always a "thing" for me, but right now it's not taking up nearly as much of my time in Aion as it always has in WoW.

And, with that it looks like I'm ready to get back into the game. Be sure to go and check out those screenshots, and expect more Aion coverage from me in the near future.

Cheers

posted Monday, September 21, 2009 8:22pm  |  Comments (22)
The Gamepad Podcast

Lots have changed with us here at

~The GAME pad~ were constantly working away to try and create a kickass but professional podcast.

Our official date for our first podcast will be June 8th, so keep checking in!

You can visit us at http://tgppodcast.blogspot.com/.

Hopefully in the near future we'll have a domain to call our own.

If you guys are looking for News,Reviews,Cheats and weekly giveaways

then look no further.The first weeks giveaway will be GTA IV Collectors Edition! and more prizes to come!

Check us out!, we'll be more then glad to see you guys!

We just believe it's our turn to give to the gaming community, and we love doing it!

Thanks for all your support,

Keep on Rockin~

-KingAdrian

posted Saturday, May 24, 2008 6:17pm  |  Comments (0)
Help me! vote for my band!

Vote for Somvazio! Pliss, help my band! i love youuuu

posted Monday, May 12, 2008 5:45pm  |  Comments (0)
lol

wtf is this sht

posted Friday, January 11, 2008 5:46pm  |  Comments (4)
cosmic315 BANNED!?!?!?!

Cosmic315 and I have no idea how he got banned. Give him a chance to redeem himself. All mods who read this tell me why cosmic315 got banned. If the reason is not good enough, I will take matters into my own hands....

posted Sunday, September 24, 2006 7:14pm  |  Comments (2)
Okay. I haven't posted in a while

I haven't really made a blog in ages since tekken 5 came out for the ps2.

At the moment I play Call of Duty for the 360 and PC. I play them both online but I'm better at the 360 version because people are not as ridiculous when they move and shoot and my computer can't really handle the game to its best unlike most other people.

Te other day i bought ninja gaiden black to play again becase i didn't have live so i couldn't download the hurricane packs and i wanted a challenge.

Here in the UK there has been NO good new games recently. Hopefully when i go back to collage i have enough money for the new stuff like Dead Rising, Saints Row, SC: double agent, Tekken: DR (psp).

Yeah.... I need to find a way to get a lot of cash. Feel free to add me on live if you want to play CoD 2 or DoA (when i get it again) 

posted Sunday, August 20, 2006 6:39am  |  Comments (0)
Japanese music

this got to be the best Music video i've seen in my entire life. i almost fell off my chair!

 http://www.youtube.com/watch?v=RqdjNT_izYg

May the Force be with this group!

Night's on Fire...lol

posted Saturday, May 27, 2006 12:57pm  |  Comments (4)
Once again superman2412 comes through

yer sigs are awesome

posted Saturday, February 11, 2006 10:50am  |  Comments (3)
My Favourite Games for the Systems I Own

Gamecube:
-Resident Evil 4
-Super Smash Bros. Melee
-Paper Mario: The Thousand Year Door
-Metal Gear Solid: The Twin Snakes
-Star Fox Adventures
-Mario Sunshine
-Tales on Symphonia
-Metriod Prime (haven't played the second, so I can't say)
-Pikmin 1, & 2
-Luigi's Mansion
-Viewtiful Joe
-Mario Power Tennis
-The Legend of Zelda: The Wind Waker

Playstation 2
-Metal Gear Solid 2: Sons of Liberty
-Metal Gear Solid 3: Snake Eater
-NBA Street V3
-Ratchet and Clank 1-3
-NBA 2K5
-Final Fantasy X
-Dragon Ball Z Budokai 1-3
-God of War
-GTA 3, Vice City, and San Andreas
-MVP Baseball 2005
-Kingdom Hearts
-Kingdom Hearts II

PSP
-Lumines
-Megaman Powered Up
-GTA: Liberty City Stories

DS
-Mario 64 DS
-Advance Wars: Dual Strike
-Kirby Canvas Curse
-Nintendogs
-Mario and Luigi: PT
-NSMB

GBA
-Golden Sun 1 & 2
-Astro Boy
-Zelda: The Minish Cap
-DBZ: The Legacy of Goku 2
-Mario and Lugi: Superstar Saga

I also used to own a Nintendo 64, and still have a SNES.

posted Wednesday, August 17, 2005 4:09pm  |  Comments (2)
my old idea for my sig
Green Party of Middle Earth l Green Arrow Union l Gotenks190's Dragonball Z Budokai 3 Lookout
"I will prove once and for all that I'm the strongest warrior in the universe! It is my destiny!" I am Vegeta Prince of All Saiyans!
posted Tuesday, March 1, 2005 3:18am  |  Comments (5)
Unbelivable...
Ive got 9 looooooooong homeworks and I have until friday to finish cause instructors felt they should give us 2 days for it...man we should have gotten until monday
posted Wednesday, September 29, 2004 9:03pm  |  Comments (2)
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