Wasn't as helpful as I thought it would be.
So I went to that thing at AIS...
Let's just say the morning before I went was a totall stress out. I was up until after 5am trying to get my website to work...
it works. And figured okay, after 4 days of not sleeping (was gettin to the point where I started to hear things and see things crawling under the walls ) I should/ could get a couple hours of sleep in. So I set my alarm for 10am - need to get my overnight bag packed, and find my portfolio (discovered that night that I had the empty one in my room and my final one had to be packed out in the garage 
stupid move on my part )
Anyway...
I overslept, totally ignored the alarm and was woken by mom at 11:28 when she got home to take me to Seattle. AHHHHHHHH. Had to skip my shower, tore the garage a new one trying to find my case... found it

. ran back inside, changed my cloths, threw random crap in my bag and we left, pissed I was going to be late, because we were already an hour and 10 behind on my timeline.
Got to Seattle/AIS just about an hour early
so atleast I had time to destress. They've done some painting at the school, so not all the walls are that nasty off white color. They put chairs in some areas of the hall, so no more just standing in the halls. but for the most part not much changed in teh near 6 months sens graduation.
Anyway...
Met up with a couple of people I knew, chatted before it started...
There were 5 panalists there: one each from - Sandlot Games, Digital Kitchen, ArenaNet, Cricket Moon, and Flying Lab. Unfortunatly 3 of them were 2D specilized company, so they were out of my range of work... Only left with ArenaNet and Flying Lab for the ones I could talk with after... Neither one of them were hiring directors, or project leads, just regular employees
so didn't seem like there would be chance of them hiring me. Nor did it seem like printing out new resume packets (resume, busness card, taresheets ) worth it because they wouln't take them.
For about an hour and a half they were talking. Some of the stuff was common knowledge type of stuff, about the industry, how they got their jobs and what not, so kind of dull. Some of the stuff they talked about was sort of helpful, about how to focus a website - the school required us to show a large range of skills, rigging, textureing, lighting and all that stuff - but according to the speakers, with most of the industry, they want people to focus on one thing, be it modeling, animation, rigging, and not cross into other parts because they have different departments for each.
So all tht stress I was putting myself under to not only model new stuff over the past days, and then WASTING hours on end unwraping them and putting in temporary textures was not important. I could have used all that time to just make models. Rather than only getting one new model added to my site I could have finished 6.
And it was really not nice, but nice, to hear that alot of people were having the same problem I'm having... Sending out dozens of resumes and not hearing back from ANYONE. Even one of the guys that is an amazing artist, who helped teach some classes, hasn't landed a job yet... Although, that makes me feel worse, kinda, because if he's that good and not working than I'm totally out of luck...
At 5:40 we had to clear the room because there was to be a class in there. So the 5 were going to go out into the lunch room and sit and talk with us. About half stayed = the rest had classes to go to = it was nice, to have small one on one groups. We talked about stuff for about an hour.
I was talking with L. from Flying Lab. She said they were looking for asset modelers... MEEEEEE!!!!... for a project tthey are currently working on.. a kids game. So she gave a couple of us her direct email address, to send her our website addresses, and she'd pas them along to the department directors
:
rather than keeping us in "Human Resources He**" where we won't hear from anyone.
The job...well, internship would only last thru to January, so I'd be back to looking for work again, but atleast it gets me into a company. If I do a good enough job, then it might lead to a hired on job, but we'll see. The "other" Kim had her interview this afternoon, she starts work on Monday. She's going for Animation/Rigging.
So that's where I stand for now, just wating to see if they respond back to me or not... Thus far not.
-----------------------
SN "Changing Channels" was an ok ep. Had issues with the twist to the Trickster, but won't comment on it until later, as to not spoil it for others.
----------------------
That's all for now.
*hugs*
Let's just say the morning before I went was a totall stress out. I was up until after 5am trying to get my website to work...
Anyway...
I overslept, totally ignored the alarm and was woken by mom at 11:28 when she got home to take me to Seattle. AHHHHHHHH. Had to skip my shower, tore the garage a new one trying to find my case... found it
Got to Seattle/AIS just about an hour early
Anyway...
Met up with a couple of people I knew, chatted before it started...
There were 5 panalists there: one each from - Sandlot Games, Digital Kitchen, ArenaNet, Cricket Moon, and Flying Lab. Unfortunatly 3 of them were 2D specilized company, so they were out of my range of work... Only left with ArenaNet and Flying Lab for the ones I could talk with after... Neither one of them were hiring directors, or project leads, just regular employees
For about an hour and a half they were talking. Some of the stuff was common knowledge type of stuff, about the industry, how they got their jobs and what not, so kind of dull. Some of the stuff they talked about was sort of helpful, about how to focus a website - the school required us to show a large range of skills, rigging, textureing, lighting and all that stuff - but according to the speakers, with most of the industry, they want people to focus on one thing, be it modeling, animation, rigging, and not cross into other parts because they have different departments for each.
So all tht stress I was putting myself under to not only model new stuff over the past days, and then WASTING hours on end unwraping them and putting in temporary textures was not important. I could have used all that time to just make models. Rather than only getting one new model added to my site I could have finished 6.
And it was really not nice, but nice, to hear that alot of people were having the same problem I'm having... Sending out dozens of resumes and not hearing back from ANYONE. Even one of the guys that is an amazing artist, who helped teach some classes, hasn't landed a job yet... Although, that makes me feel worse, kinda, because if he's that good and not working than I'm totally out of luck...
At 5:40 we had to clear the room because there was to be a class in there. So the 5 were going to go out into the lunch room and sit and talk with us. About half stayed = the rest had classes to go to = it was nice, to have small one on one groups. We talked about stuff for about an hour.
I was talking with L. from Flying Lab. She said they were looking for asset modelers... MEEEEEE!!!!... for a project tthey are currently working on.. a kids game. So she gave a couple of us her direct email address, to send her our website addresses, and she'd pas them along to the department directors
The job...well, internship would only last thru to January, so I'd be back to looking for work again, but atleast it gets me into a company. If I do a good enough job, then it might lead to a hired on job, but we'll see. The "other" Kim had her interview this afternoon, she starts work on Monday. She's going for Animation/Rigging.
So that's where I stand for now, just wating to see if they respond back to me or not... Thus far not.
-----------------------
SN "Changing Channels" was an ok ep. Had issues with the twist to the Trickster, but won't comment on it until later, as to not spoil it for others.
----------------------
That's all for now.
*hugs*



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