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On iPhone Gaming

More than a year ago, I wrote this here in this very blog:

"A few friends and I built a site dedicated to games on the iPhone."

I was referring to a little iPhone gaming site we had built, called Slide To Play. There were four of us back then, with one guy doing the majority of the writing. Our pace was pretty leisurely, releasing a few reviews a week.

It's remained my side project, but over the past year, I've watched something amazing happen. The site started to get traffic. We then started to get some sponsors. Then we were able to get some freelancers, and were able to produce more content. And so on.

Well, the most gratifying event in our site's existence happened just yesterday, thanks to GameSpot. The announcement was made public that GameSpot is now covering mobile games, and editorial content, at least iPhone game reviews, is coming from none other than SlideToPlay!

I'll be honest. When I started building STP, and even after it launched, I didn't have an iPhone and didn't really plan on it. It didn't seem that important; I'm not an editor after all. But just a little exposure to some of the games on the system changed my mind. I got myself an iPhone and have been a believer in its gaming capabilities since! It can handle an intense combat flight sim in the form of FAST to flawless ports of old stand-bys like Myst and The Secret of Monkey Island or ports of great new games like Peggle or completely addictive simple pick-up-and-play games like Flight Control and Harbor Master and everything between.

I was a little skeptcal at first, but I gotta say, it's really hard to put down the iPhone: it doesn't hurt that it's always with me packaged into a phone I'd need all the time anyway.

Regardless, I'd just like to say thanks to GameSpot for giving us an opportunity to expose to a new audience all the cool things you can find on this platform! Keep an open mind and try it out!

posted Wednesday, October 7, 2009 4:30pm  |  Comments (8)
I Love Japanese TV

Our TGS coverage will be kicking off in earnest a bit later in the week but, in the meantime, the GameSpot crew is embedded in Tokyo and have been prepping for a fun and exhausting week. Here's a taste of one of my favorite things--Japanese television, which is endlessly fascinating to me. I took these mix of clips this morning from a variety of different channels:

Sorry for the low volume level, but it was early and I didn't want to wake up my neighbors.

posted Monday, September 21, 2009 5:20pm  |  Comments (18)

Russian Masters EX

Sometimes, in my travels of the internet, I come across something that I must share with the world.

This is one of those times.



http://www.youtube.com/watch?v=UChQ5QPTYXo

posted Wednesday, November 5, 2008 9:12pm  |  Comments (23)

Everybody's Doing It

I thought I would wait, before telling people, to see if I would actually keep updating it... and so far I've found I have a lot to say.

Like all my dear former GameSpot friends, I have started posting on a blog elsewhere. It's not for lack of love for this site, it's just because I'm interested in beginning new memories.

I will always be reading, and I will pop in from time to time (as I have here), but I hope to frequently update my blog there, if you are so inclined to read it:

Doubt The Stars

So far it's been about things related to video games, of course, it's about some things that are personal, and it's about working in game development, above all.

posted Wednesday, April 2, 2008 10:15am  |  Comments (22)
Happy trails...

...to you, until we meet again (and I'm sure we will). Just a quick note to say this Friday will be my last day at GameSpot.

I hate long goodbyes, so this will be quick. Believe it or not, GameSpot has been paying my bills for well over eight years now, first as a freelancer, then an intern, then a freelancer again, then finally an editor, at which point I packed my bags and headed from North Carolina out to the left coast to work in the office fulltime. I'm learning that leaving a job after so many years feels more like a breakup than a simple professional transition, but it's time for a break all the same.

The hardest part will be leaving all my coworkers behind, whom I admire and will miss each in their own way. You wouldn't believe the number of talented and inspiring people I've been lucky enough to cross paths with--and in some cases, truly befriend--in my years here. Pretty humbling, really. Keep on keepin' on, y'all.

As has become the fashion, I've set up a blog if you want to keep up with my exploits:

http://verbocracy.blogspot.com/

I've had a blast busting out content for you guys and gals all these years. Catch you on the flipside.

posted Wednesday, March 19, 2008 1:40am  |  Comments (86)
Scratch that. THIS is the future!

http://www.giantbomb.com/

Update your files accordingly.

posted Thursday, March 6, 2008 11:27am  |  Comments (64)
Ahead of the Curve

With the last of the Time Trotters riding off to the welcoming sunset of unemployment, I'm doing my best to stay ahead of the trend. On Monday I'll be starting up at my new gig, months of Call of Duty-filled joblessness finally coming to a close.

And while I will always remember the fall of 2007 as an enjoyable old mess of new video games, Boston life, and a roller coaster of job hunting, 2008 is looking to be pretty sweet.

Where will I be working, you ask? As a quick attempt at cross-site promotion, I encourage everybody to visit my internet blournal, DoofyCrap.com. Tomorrow I'll write about my rad new place of business over there. A quick hint: it perfectly combines so many of my interests it's scary. Not too many suspects to pick from, I bet some of you can figure it out in a hurry.

Best of luck to Ryan, and see you all at Doofy HQ!

- Rich

PS: If somebody at GameSpot Live wouldn't mind publishing the ol' Time Trotters to the site, I would greatly appreciate it. Too much of too many people's hard work in that baby to see it hidden away forever! I'm not asking for fanfare or anything, just put it up all sly-like to the Shaolin Style gamespace. My extended family (and of course the GameSpot faithful) would love to see it, thanks!

posted Friday, February 15, 2008 2:03pm  |  Comments (30)
I'm awful at goodbyes, so...

...goodbye.

Boy, that would have been awfully obtuse, wouldn't it?

I'm going to do my best to avoid turning this into a massive weep session. I've already started and scrapped writing this message more times than I can count, so instead of putting endless thought into this, I'm just going to say what I feel and leave it at that.

The five years I've spent at GameSpot are arguably the most important years I've spent in my life. Prior to this gig, I'd never had much of a real job. When Jeff and Greg and the rest of the crew back in 03 gave me--some skinny, 21 year old punkass who'd never done anything but freelance for a few scattered sites--a legitimate chance, I'd never envisioned that this would turn to be the job that defined me, that gave me a place and a career. I had no idea that I'd actually make some semblance of a name for myself here. That anyone would actually give a crap about what I did or what I wrote. I still find the notion kind of unbelievable, actually. Reading all the messages people have been sending me since the word got out has been utterly mind-blowing. It's one thing to enjoy what you do, but it's quite another to know that others enjoy what you do. It's gratifying, and I'm thankful for it.

I could probably spend the next several hours giving individual thanks to everyone who has helped me along the way, but most of them know who they are and have been thanked in more personal fashion, so I'll skip the acceptance speech from hell. Instead, a general thank you to the staff (both former and present) for letting me be a part of the dream that is/was GameSpot. Also, thanks to you, the reader. I'd be nothing if you folks didn't come back time and time again to read the junk I put out, and I can't tell you how thankful I am that you did.

Leaving completely sucks, and believe me when I say I'm in no way joyful about my departure. Well, OK, that's not entirely true. There is a certain sense of...freedom that I'm feeling now as I envision an endless string of pantsless weekdays. Still, if I'd had my druthers, I'd have probably rather stayed precisely where I was, doing what I was doing. But circumstances don't always work out the way you'd prefer, and things change, often not for the better. My time here was finished. I was conflicted about that notion going into the holiday break, and that notion turned into fact with startling clarity as soon as I came back from break. It was a frightening and painful experience to let it go, but I had to. If you love something, set it free, and all that junk. I don't think this one's ever coming back, though.

Of course, I'm not going to disappear into obscurity--at least, not without a fight. You'll probably start seeing my name start appearing on bylines relatively soon. I'm not doing anything full time just yet, but we'll see where the wind takes me. In the meantime, if you need to get in contact with me for any reason, my new e-mail address is alexiconofscars@hotmail.com, and if you want to read my assorted ramblings about whatever, I am keeping a personal blog at The Head Of Alfredo Garcia. Stop by sometime if you want to read about what I think of practically everything except games. I'll give you a hint: I hate all of it.

And lastly, let me just make one thing as crystal clear as possible. I hold no ill will, issue no blame, take no umbrage with any of my former co-workers on the edit team. These guys are some of the hardest working, upstanding, straight up cool mother****ers I've ever met in my life, and as long as they're around doing their thing, GS will continue to live and breathe--there will still be a soul there, underneath whatever ridiculousness might be on the surface these days. There is no GS without those guys. The GS content crew is a family, and no one can change that.

Before I duck out, a few stats to chew on from my time here:

Number of reviews written: 733

Number of video reviews produced: Somewhere around 100

Number of video features appeared in: Dozens

Controllers broken: 7

Debug consoles broken: At least two that I can remember (sorry Ricardo!)

Number of console launches experienced: 5 (not including N-Gage and Gizmondo, which absolutely, positively don't count)

Number of weekend birthdays spent at the office: 2 (thanks PlayStation 3, Wii and Rock Band launches!)

Number of E3s covered: 5

Number of hours of sleep lost while covering said E3s: 280

Number of delicious sandwiches consumed during work hours: Too many to count

Pounds gained over the last five years: 45

Favorite review ever written: It's sort of like choosing your children, but I'd have to say that Super Mario Galaxy was probably the piece of writing I was most proud of just for clarity and overall quality. For pure comedy, while Big Rigs is obviously the fan favorite, I think my Land of the Dead: Road to Fiddler's Green review was my favorite, mostly for the opening paragraph, but there are some good chuckles elsewhere, too. My only regret with that one was that it was published before I'd learned the skill of brevity.

Favorite video piece: Regarding Robocop. Tim Tracy took my hours of ridiculous footage and turned that thing into something magical.

Worst review ever written: Read any of the first five to ten reviews I did for the site. They're as boring as they are barely informative. I was still learning the craft at that point. I think I've gotten a touch better.

Review that caught me the most flack: Probably Advent Rising. I will still never understand what anyone saw in that game. It was like retarded Star Wars with a broken frame rate. Now there's a box quote for ya!

Biggest editorial regret: Never giving Burning Questions proper closure. What can I say? I snapped.

Biggest non-editorial regret: Lack of travelling, specifically to Japan. Would have loved to have gotten one TGS trip in.

Thing I'll miss least about GS: Apart from the current unpleasantness, I'll say the commute. Nothing sucks more than driving an hour through traffic to work every day, especially when you're accustomed to carpooling and then suddenly end up having to do it all by your lonesome. *cough*

Thing I'll miss most about GS: The dozens and dozens of awesome people who have come and fled over the years that helped make GS a terrific place to work during their time. You know who you are.

And with that, I bid you all a fond adieu. It's been real.

--A

posted Saturday, January 26, 2008 4:52am  |  Comments (265)
Best Wishes
Here's to a fun and interesting 20XX. May you never pay to play a bad game.
posted Saturday, December 29, 2007 11:41pm  |  Comments (74)
www.jeffgerstmann.net

Hello there! For reasons that are probably obvious to most of you, I'm not going to continue posting to this blog. If you'd like to keep up with me, I can be found at the following address:

http://blog.jeffgerstmann.net/

If you are after things like "what Jeff thinks about games or music or movies or gas prices" or "points-related video," it will appear on this new personal site for now.

posted Sunday, December 16, 2007 11:36pm
New Nerrrd on the Block
Nerrrds, listen. Judging by the number of you confused by my last transmission, many of you are as stupid as I feared, and are therefore hopelessly lost....




....Yet there is still hope for most of you, and the bond we have created in these foreboding times assures that I am safe in revealing more. You must be prepared for which you know nothing... of. Stupid prepositions.

Behold, my source:

The Mr. Games 1X

He isn't much of a talker, but he knows things. Lots of things. In his infancy, he derived the number "Ex-Teen," a key equation found in the heart of every video game's programming. Impressive, eh nerrrrrds?


Stay tuned for more. Mr. Games and I are on this like Scarecrow and Mrs. King.

I'm Scarecrow. Out.



And no, I'm not giving up my source in a last-ditch attempt to dodge the heat coming down from the GameSpot brass. Nerrrrrrrrds.
posted Friday, January 5, 2007 1:23pm  |  Comments (15)
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