Decisions are never easy

*MAJOR SPOILERS AHEAD*

Bioshock has become more than just a game by now. Long before its release to the public, it already had many followers. Whether it was system shock fans, critics, fan boys, and such, Bioshock never lacked attention. It started as a spiritual successor toe the system shock series, and now, it's more than a sequel, and more than just a videogame.

The story begins with the main character, a man named jack inside a plane looking at a picture, and says: "They told me, Boy, you were destined to do great things, and you know what? They were right" And so, the story unfolds. The plane falls and Jack, desperate to survive looks at a lighthouse which is the closest land, and he swims as he struggles to survive. When he enters the lighthouse, he fins a submarine, and he enters and finds himself in the underground city of Rapture. A utopian city which was supposed to be some sort of paradise. But when Jack steps out, he realizes things have gone terribly wrong.

And so, you begin Bioshock. The game has an incredibly cool presentation, since it has some profound thoughts on its story. Utopias have never had a good ending in history, due to the human's greed and selfishness, since nobody cares for anyone but themselves. In the case of Rapture, things are different. Sure, people don't care for each other, but this time, people have gone horribly mad, due to a genetic substance called ADAM, which makes the user improve certain physical abilities and even gain new ones.

As the story progresses, you see that things are not what they look like. Such as the little sisters, when you first see them, you think they're normal little girls, but later one, you notice that they're more than just little girls. They psychotic beings that drain ADAM from dead bodies, but in the end, you realize that they're still little girls.

Bioshock is a game in which you have to take decisions by yourself. After you defeat one of the Big Daddies that protect little sisters, you can either choose to harvest or to save the little sister. Sure, ultimate power sounds awesome, but it's a really high price, and so, saving a girl is a good choice, but you won't obtain as much ADAM, and so, things will be tougher. In the end, the good choice is obvious, for your actions define what you really obtain. It's either happiness or power.

Bioshock's way of story telling is different from most games. Instead of being told everything in cut scenes and such, you either receive calls from Atlas, Tenenbaum or Andrew Ryan, to name most of them, or you search of audio diaries, which tell you what has been happening throughout the game. Either way, the story is really interesting, and makes you want to listen to every single diary not just for the achievement, but also because of how intriguing the story is.

The game is supposed to be a first person shooter, but to call a FPS game is an understatement. Sure, it has the usual shotgun, pistol, machine gun, sniping weapon (in this case, a crossbow like in half life) and the good old explosives. But, how many games have a flamethrower that is more than just a flamethrower. It's also a freezing machine, and an electrocuting one. This weapon can be applied in many different ways. You can either burn a character so that he/she runs to water to get the fire turned off, and then you can zap him with the electric gel. You can use the liquid nitrogen to freeze enemies and break them into pieces, or you can freeze a machine so you can hack it with less trouble than usual.

So, it's got the usual weapons, but it's got one thing unusual. You are the most powerful weapon. You can have all those powers the chemical thrower has, you can use telekinesis like the gravity gun from half life 2, you can throw wasps, you can make some friends your allies, you can fool security cameras, and such.

Since Bioshock uses the UNREAL ENGINE 3, it's obvious it's got some incredibly detailed graphics, shadow effects; characters have detailed clothes and skin. But there's one thing that really stands out, and that's the water. Water effects look incredibly detailed. Whether it's bubbles, a splash of water, leaks, and so, water never looked this good in a videogame. All of these details make Bioshock's city of Rapture have a personality of its own. You can see that back in the day, the city was like heaven, but now it's turned into hell. You can see that people lived there, people used to be happy, but madness struck everyone, and so, the city began crumbling on itself.

The only real flaw with Bioshock, is that even though it has some tough enemies, it doesn't become a big challenge, since vita chambers revive you with all your items, most of your health and EVE, and enemies with the same damage they had when they killed you. Sure, this might reduce the stress factor that some games have, and we play games to have some fun, but it doesn't represent a huge challenge as most games do. For better or for worse, vita chambers are in Bioshock.

Taking decisions was kind of hard, but in the end. Saving little sisters was totally worth it. The sign of gratitude from the little kid s heartbreaking, as such is the way a big daddy protects the little sister when being attacked by a bunch of Splicers. In the end, either harvesting or saving little sisters becomes something more than just becoming more powerful in the game. You can either become the most powerful man on earth and you get everything you ever wanted, but you will still have a hole in your heart which won't be filled easily. Or you can give hope to those that were denied the chance to learn, to love and to live, and you shall be the happiest man on earth, and you shall be remembered by the little ones you saved.

Bioshock is a great achievement in gaming. It's not just the incredibly detailed graphics, or the intense action. It's got some thoughts that few games make you have. Sure, it's not perfect, but nothing in this world is, and that's what makes things in life so beautiful in a certain way, and Bioshock applies to this rule. It's a beautiful game which must be played not just by 360 and pc gamers, not just by FPS fans, not just for people interested on it. It's a game that must be played by everyone who loves games.

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