Left 4 Red Ring of Death
It's that time of the year, again!

Believe it or not, this is my first red ring of death. Fittingly, Left 4 Dead is what sent my supposed "RROD-proof" Halo Special Edition console to its green, green grave. The poor thing was barely a year old! Fortunately, my cousin has my back-up premium unit, which I had sent back to Microsoft twice already for repairs.
My final thoughts before Xbox 360 #3 bit the dust:
"No Mercy on easy difficulty with pistols with no health packs and no friendly fire. I can do it!"
"Oooh, gpbmike is on. Oh, but he's watching some lame Netflix movie."
"I'll just jump straight off this building for a short-cut, thank you very much. Follow me, Bill!"
"Wait--What the hell? OK, reset. Wait a minute. Breathe. Turn back on."
"Well ... Damn it."
EDIT: Could it be the NXE? "Is NXE causing red ring of death for Xbox 360?"
BC and CC, but Mostly BC
During this sun-filled weekend of picnics and barbecues, be sure to set aside at least a few hours of indoor video gaming with friends—like real friends, in person.
On Friday night, my old roommates from college paid me a visit, and after a nice, healthy dinner at Round Table Pizza, we sat down in my living room to play two of my most recent XBLA purchases: Bionic Commando: Rearmed and Castle Crashers. My first impressions of the multiplayer modes earlier in the week were disappointing, but I gave them another chance. I'm glad I did.
It took my friends half a dozen suicides to warm up to BC's old school controls (and the pretty terrible Xbox 360 D-pad), but we were swinging around in the multiplayer modes in no time. By far, our favorite mode was Don't Touch the Floor, customized with five minute match times and 10 lives per player.
The first DTTF map, Construction Chaos, is perfect for 2v2 team play. ProTip: Each team should fight for control of the bottom two platforms in the center. Have one guy push the enemy off the higher level to a teammate below (the "cleaner") who can sweep the trespassers off the edge with a flurry of bullets.
We died a lot in the second DTTF map, Warehouse War, due to our collective lack of grappling skill (and the pretty terrible Xbox 360 D-pad!). The bottom platforms are too close to the spikes below to perform a full-extension, last-second save when falling to your death. Inversely, the side walls are too far from the platforms to easily pull yourself back in from a wall-slamming push. Holding the down and B button to grapple horizontally while falling is the only way to do save yourself in these situations, and that takes a bit of good timing.
The last DTTF map, Lethal Liquid, is a great place for shootouts. Unlike in the other maps, the platforms here aren't symmetrical on both sides of the screen, so there were times when my friends would have to crouch on a right platform just to shoot me standing on a left platform. I like how the platforms are close enough to the walls to where you can stand at the edge and pin your falling enemies to the walls with a string of bullets. Reminds me of Devil May Cry.
OK, this post was supposed to be about Castle Crashers too, but I didn't realize I'd write this much about BC. We take our games seriously.
I'll keep this part short. Basically, Castle Crashers online is frustratingly buggy and Castle Crashers offline with friends, chips, and dip is a highly entertaining experience. We just beat the game last night, and it's worth every penny. I do hope they fix the online mode with a patch of some sort. Wait--does that even happen with XBLA games?
Geometry Scores
In the epic conflict between ships and shapes, I think I've posted a few fairly decent high scores:
Hopefully, some of those will hold up while I take my tours of duty through Bionic Commando: Rearmed and Braid. Bottom of friends list is no fun.
Star Tracks
Here you go, Lee (more singing, less "groove"):
NOTE: First song has a bit of vocal lag because I forgot to calibrate the sound before howling into the microphone. Other than that, I have no excuses for the way we sound. Enjoy!
SingStar Groove
Back in May, amid all the Wii Fit hype, I decided to purchase a game with comparatively little fanfare: SingStar for the PS3. My fear was that I'd lose interest in the fitness game after only 30 minutes. Fortunately, that didn't happen with SingStar--I played for about an hour before I moved on to something else. Smart purchase, Eddie.
Fast forward (and rewind) to a birthday party last Friday night. Determined to get my money's worth, I decided to drag my hefty PS3--complete with SingStar, the Eye camera, two microphones, and 15 extra songs--to my cousin's house. Participants were shy at first, but something quickly changed the mood. The Eye's red light turned on mid-song, activating a picture-in-picture view of the singer's performance being recorded. For 30 seconds at a time, people suddenly became rock stars, ballerinas, dancers, or just plain fools who have never seen a camera before. It was all great fun. We ended up tearing through all the multiplayer modes, including our personal favorite: Pass-the-Mic. Seriously, if you're only playing this game solo, you're really missing out.
Anyway, my family is a wacky bunch, and I auto-generated a music video (using Pinnacle Studio software) of their performaces just to prove it. I threw the clip of the dancing Wookiee in there too because he's awesome. I think it turned out pretty good.
Recent Reviews
Snoop's come out with more stuff since his solo debut, but I really haven't been following his albums. Great review.



I started working for GameSpot in February 2004 when I was hired to write game summaries for partner sites. What started out as a temporary gig became a permanent job several months later, and various other data-related tasks (like creating gamespaces, scouting for assets, and researching release dates) were added to my plate. Eventually, I became manager of the data team, I started hiring more data producers, and I played a much bigger role in events such as E3, G.A.M.E., After Hours, the GameSpot redesign, and the launch of FilmSpot.com. Although I had an absolute blast working for GameSpot / CNET Networks for 3 1/2 years, I decided to leave the company in August 2007 to pursue a new, exciting opportunity also in the San Francisco area.