My Tokyo Game Show Pics.
I had the fortune of attending this year TGS and while it wasn't as good as previous years, at least in regard of JPN developed software, it was still an impressive event. Here are some of the pics I took:
Finally Beat It
After more than a 100 hours and a lot of powerleveling I finally beat FF III, I had make myself a promise that I wouldn't buy another FF title for the DS until I beat II, and now after more than a year I've finally finished the game, the last part had a faster pace and was much more enjoyable though hard in the old school JRPG fashion. Now I will put my effort into a more enjoyable and modern FF title, XII which is along with IX so far one of my favorite titles of the franchise.
Will be offline for at least a couple weeks
Currently changing internet provider so I will be without internet during the "transition" that should at least take 1 to 2 weeks, just when Square releases a new teaser site, bad timing I guess:
Behave children.
New Final Fantasy Scans and LvL30 :P
From the Latest Famitsu, damn I really like the design, not entirely sure but looks it could be the same artist from the original FF Tactics. Click for full size
Finally got to lvl 30, wicked sick(yeah that's me in an nutshell). Also started playing the latest DS Castlevania game, Order of Ecclesia, is awesome and while I'm not sure about the other Castlevania DS games, compared to the GBA Castlevania titles the bosses in this one are actually hard.
Silent Hill Remake: A game of hide and seek?

I have some recent concers regarding the Silent Hill remake, Shattered Memories, mostly due to the "hands-on" article that GS posted during this E3:
While I'm not against the concept of a reboot of the original game, not entirely at least, I am somewhat worried about this particular statement present in the article:
"Walls of ice shoot out of the ground! You can't climb over them (they're cold!) so you must find a way around. Easy enough, right? It's not so easy when a horde of undead creatures is chasing you. There isn't any combat in Shattered Memories, so you have to run like heck whenever you see an evil being. This set off an elaborate chase sequence in which we crashed through doors, quickly scaled walls, and knocked down bookcases to slow our pursuers, all in the scant hope that we would survive."
Sure we(and by we I mean horror genre fans as myself) have all whine and trash about how the horror survival genre is a dying breed, partly due to the lack of "horror" in recent RE titles(don't get me wrong I love the last 2 main titles I really do) and the overall focus on combat in both RE and and the latest SH games(Origins and Homecoming), but a game that solely relies on hiding, seeking and what sounds like platforming(wtf) would be an overkill imho, combat has never been the focus of the SH franchise(aside from the games mentioned above) but it dos play a part in what makes the game compelling, I'm not entirely sure if this is the right direction for the franchise, but I really hope I'll be eventually proved wrong.





