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Short Blog: Games as Art 2

Yes, first blog in half a year and it will be only a few lines. Since Silent Hill: HC was fairly disappointing for us long-time series fans, I thought a header change was in order. So here's another golden opportunity for a developer to screw it all up. However, I doubt in Team Ico's case they'll perform any less than stellar. It's not like they're handing it off to a US company, right? Nope, they understand what a precious commodity a good idea is. So here we go, the theme of the blog: Another 'Games as Art' topic .... noooo, don't zone off into space on me because this one's going to be easy. What games would you personally classify as art? You don't have to rationalize your decision unless you really want to of course. Here's mine: Bioshock 2, Silent Hill 2, and Shadow of the Colossus. These games understood what atmosphere and emotion can do for a game.

Posted by IGDetail, 08/25/2009 12:25pm
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Definitely the three you mentioned.. I'd probably also throw in games like Okami, Castlevania SOTN, Zelda Wind Waker/Twilight Princess. Considering titles purely on philosophical aspects.. I'd also throw in games like MGS IV, Xenogears and the Fallout series.
Posted 08/25/2009 3:28pm
I think Mass Effect, Lost Odyssey and Morrowind are definite example of games as art.
Posted 08/25/2009 6:46pm
Skool, I have Okami but never played it (it's actually still unopened)... I've heard so much about it so maybe I'll have to break the seal. I won't comment on MGS
Alli! Hmm, apparently these are all 360 titles eh? There are alot of RPGs that I'd consider as 'art' because of their great stories. The Final Fantasy series is another I'll add to my list. Each game has its own distinct and well-developed art, clothing, and architecture.
Posted 08/26/2009 6:15am
BioShock, Shadow of the Colossus, Braid, Flower, Oddworld, Soul Reaver, Okami, Valkeria Chronicals, Eternal Sonata, Pixel Junk Eden, and a select few controversial independent "statement" games.

In general, I just consider Games an art form, and the games I've mentioned are just more "artfull". "Games as art" is becoming one of those terms that get increasingly meaningless as time passes.
Posted 08/26/2009 9:57am
dQ, It's like a novel versus a soft cover romance book... or a symphony versus a pop song. There are games that you can tell took a lot of time and care to develop and some that were puked out.
Posted 08/26/2009 1:41pm
well I just think; the face of gaming has changed this generation. More money at stake; seeing alot of "more of the same" as opposed to developers genuinely taking chances, like back when ICO and SOTC came out. Id say most of the games I'd consider artful where on the GC, PSone, PS2, and Dreamcast consoles. I cant think of any I'd consider artful enough to write about; this generation. That doesnt mean I do not think there are any its just; the threashold is so minute to me.
Posted 08/26/2009 2:38pm
Any game can be conceived as art. There is a lot of bad .. and a lot of good art out there. Any game that captures my imagination is good art in my book.
Posted 08/26/2009 2:52pm
J, the money games 'require' to be made for this generation often overshadows the need to create a memorable title. It's a cycle though. At the beginning, the conglomerates rule supreme but once the technology gets within reach of the independents we'll probably see more worthwhile titles. Most of the titles many consider 'art' are created by individuals... not huge teams with billions on the line.

If a game can make you forget that it's a game, then it succeeds in creating something more like art.
Posted 08/26/2009 5:47pm
I do agree that the higher stakes of modern gaming is strangling creativity.. which is why it would probably be best to look at smaller XBL/PSN downloadable titles for a more creative output. Games like Braid has certainly showed me developers still have it in them.. it is indeed just the current state of the industry making it a rare opportunity for them to show it.
Posted 08/26/2009 6:46pm
Interesting topic here Well I would say one of the most artisitc game I remember is Syberia, and then XIII, which had a unique comic-strip style, and also certain parts of TR Underworld are very well designed and eye-catching. Yeah Fallout 3 was atmospheric and good looking. There are certainly more, but I can't recall right now.

SH turned out as disappointing? well that's bad Yeah it has been a while we last saw you around GS
Posted 08/27/2009 2:37am
Skool, business is a cycle as long as it's let to run its course naturally.... which is what confounds me about today's unnatural marketplace (a subject for another day I suppose). Large companies should be let to shake out to allow for smaller, more agile and creative companies to renew the business cycle. It's great that games like Little Big Planet allow players to be creative and it only helps the cycle by making companies get complacent and reliant on tools.

Hello Fari It's just too bad that the Tomb Raider series has become so bland (sorry, I know that sounds harsh but I really, really liked the first few games in the series... enough to play through several times) as a game because I still think the exploration concept could be milked more. Look at how Silent Hill gave their original games so much atmosphere that it forced the player to dig deeper. Homecoming threw atmosphere aside to focus on gameplay. I think TR could really develop their environments to be explorative rather than linear. With all the open-world games out there, I'm actually surprised that a open-TR game hasn't been developed yet.
Posted 08/28/2009 5:56am
Bioshock, Okami, World of Goo, Braid, Portal, and Oddworld are examples of games leaking with art and brilliance.

There are also many others out there that I may have simply forgot to mention. In my opinion, all games are art, for they all seem to provoke emotions and each game can do the latter in its own way.

I haven't come across story-telling and atmosphere as I did in Bioshock, originality and beauty as I did in World of Goo, artistic design as I did in Okami, beautiful writing and puzzle design as I did in Portal and Braid, and Oddworld, well, it really has been a long time...

Good blog IG, and it's good to hear from you.
Posted 09/01/2009 8:40am
@IGDetail: I like the way you lay out the cyclical nature of gaming development. And it makes me wonder if PS2 was the sweet-spot (reasonable dev. costs/far more possibilities than the previous gen. etc). That makes me wonder where the next sweet-spot for creativity will appear.

I also think something needs to be said here about general polish in games. Today, I think there is an obsessive demand for a spit-shine polish on all games that are released to even a small amount of hype. Games like Halo, God of War raised the bar, as did Gears of War and Halo 3. A team that can take risks, like Ubisoft did with the new "artful" PoP, but the game is still safe in that it's relatively small in game-size (something I don't think we'll ever agree on as a community).
This is surely the age of safe bets.

Another game to point out is Borderlands. I really respect that they were near alpha when they said "know what? Let's reset all the 2D and 3D art, and rebuild leaning heavily with the riskier conceptual style that was intended". The game itself comes across as a pretty crass title. But the team working on it are surely approaching it from an artistic perspective.
Posted 09/07/2009 2:30pm
YoZ, it's been awhile.. good to know all of you are still playing I checked out Goo because I never heard of it. It looks like a great puzzle-type game. I can get addicted to those fairly easily.

dQ, I have to agree with you on the PS2. I always thought that we were in the golden age of gaming less than a decade ago. But we've simply lost a little traction lately. There's less and less games pushing any type of boundary and simply tagging another number at the end of a series. Eventually the industry will straighten out and we'll see another revolution. It usually starts with the PC, no? I think games can be produced for less on the PC than it can on the home console.
Posted 09/11/2009 12:08pm
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