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Casual Shooters: The Future of FPS?

During the mid-90's, first person shooters were the primary form of entertainment for tormented and sheltered teenagers. This boon pushed the PC industry quickly through several phases of graphical and processing hardware. Early on, a small sect of nerdy bands roamed this unexplored land seemingly ruled by the company id Software. These bands often promoted themselves solely through imitation and borne from that bequeathed a slew of gun-happy games.



Although this genre has far from vanished, the FPS is now often considered mindless and even 'casual' to the ever-expanding base of video game players. The abundancy of genres that now make up the video game market abase the FPS to a minority. Many developers even try to hide the fact that their game is, at its core, an FPS in hopes of reaching a larger audience. However, because of the apparent ease of FPS creation and the pace at which a player can pick up and play them, I doubt we will ever see full demise of the first person shooter.



Recently, I downloaded a demo of Cellfactor: Psychokinetic Wars and although the game was rather plain, I thought the concept had value. For a few dollars, a gamer could download a complete FPS, cause some mayhem, and not end up feeling like they invested a wad of cash for a few hours of fun. Sometimes I think that developers tack on a single-player campaign to an FPS just to fulfiill some kind of contractual requirement. Properly marketed and maintained (keeping the scenery fresh of course), I personally believe that a developer could create simple FPS games and sell them at a fair prices entirely through console stores. PopCap Games has made a killing selling only casual games online. Although the rest of us gamers are getting older and our casual time is getting shorter, we all don't like spending our time playing with balls and jewels.

Just an idea .

By the way, I just preordered Painkiller: Resurrection off of Steam. For $26 it came with Painkiller: Black Edition and Painkiller Overdose. Pretty good deal I think.
Posted by IGDetail, 10/25/2009 3:16pm
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Yeah, Painkiller is pretty good.
Posted 10/25/2009 3:50pm
Well, if mindless shooters WERE the future, then the genre will be gone case. We'll be saying goodbye to Halo, Killzone, Call of Duty etc. Not a really nice thought.

Shooters like SW: Republic Commando or SWAT 4 do interest me, btw.
Posted 10/25/2009 7:47pm
I believe that children are our future
Teach them well and let them play an FPS
Show them all the gun they can possess an hide
Give them a sense of pride to make it easier
Let the children's laughter remind us what that first headshot was like

Everybody's searching for a target
People need someone to pwn
I never found anyone who I couldn't shoot
A lonely place to be and so I learned to use my sniper riffle

If it wasn't for this genre I would have stopped playing long ago
Posted 10/25/2009 10:53pm
This is a good read and I have always enjoyed reading your clean sophisticated English

Well, about downloading games from the net instead of buying it, a couple of other GSers have discussed it in their blogs or and in the soap box. I personally have never downloaded a complete game or even a demo, so I can't say anything from personal experience. But I think it is unhealthy for gaming industry in general. Fallout3 had also downloadable add-ons which were mostly not good and I guess the main purpose of them were making some quick money. I remember Painkiller 1. Some gamers enjoyed it a lot, so I reckon this one will be popular too.
Posted 10/26/2009 2:38am
Rud, some gamers DO believe that Halo, Killzone, Call of Duty, etc. are mindless fun... and in part, they're right. The idea behind the FPS is twitch response, not puzzle solving. I just think that shooters could be simpler to produce and sell to consumers if they took the single-person and shipping out of the equation. In some cases, I appreciate the single-player campaign, like in COD, but I don't believe that it's always necessary. If they sold COD in parts, a full single-player version and a multiplayer-only version online, I wonder which would sell more.
Posted 10/26/2009 9:19am
I had some similar thoughts when I tried the Cellfactor demo. I'm not sure what a bite-sized FPS would have to be in order to make cheaper/smaller FPS more viable (as I'm sure Cellfactor isn't gonna make many waves).
Maybe it would come in the form of an MMO, along the lines of runescape. Free to play FPS, but the money is made by the world in which you surround the shooter, making it tempting to purchase upgrades to your experience/character.
Not many genres are as competitively played as a multiplayer FPS. A free MMOFPS could potentially make big money.
Posted 11/02/2009 9:39am
dQ, I would love to see the day when consoles start adding free games to their stores and selling the add-ons, etc. PC game companies do it all the time and 'appear' to be making a profit. I think smaller game experiences are the solution to the bandwidth 'problem'. Game developers could also sell games fractionally through stores (as was done with Siren). I could see a popular game, like COD, getting a stir for selling solo/mp maps online in series.
Posted 11/02/2009 6:27pm
Imagine if Nintendo could get its DLC act together, what it could do with anything Mario, Brawl, Kart, or Wii Sports related. And they get this DSi thing up and running and do nothing of value with it. What gives?

I suppose the big business of consoles is afraid of pissing off the big business of box-retailers with audacious shifts toward DLC. But with Steam being the lord and savior of PC gaming, which certainly has no reason to concern itself with other outlets, this confuses the whole DLC issue further, in this console driven industry.
PC gamers are accustomed to receiving DLC for free unless it's a massive expansion. Meanwhile console gamers just want the content, and tend to understand why they're paying if the content is of value.

But I have faith that Bethesda, Travelers Tales and Criterion will figure it out. And of course then Activision, Microsoft and THQ will exploit the momentum. And everything will be _____ with the world again.

Speaking of Criterion, maybe "Black 2: More greyish, really" will be exactly what you're suggesting.
Posted 11/10/2009 11:05am
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