Casual Shooters: The Future of FPS?
During the mid-90's, first person shooters were the primary form of entertainment for tormented and sheltered teenagers. This boon pushed the PC industry quickly through several phases of graphical and processing hardware. Early on, a small sect of nerdy bands roamed this unexplored land seemingly ruled by the company id Software. These bands often promoted themselves solely through imitation and borne from that bequeathed a slew of gun-happy games.
Although this genre has far from vanished, the FPS is now often considered mindless and even 'casual' to the ever-expanding base of video game players. The abundancy of genres that now make up the video game market abase the FPS to a minority. Many developers even try to hide the fact that their game is, at its core, an FPS in hopes of reaching a larger audience. However, because of the apparent ease of FPS creation and the pace at which a player can pick up and play them, I doubt we will ever see full demise of the first person shooter.
Recently, I downloaded a demo of Cellfactor: Psychokinetic Wars and although the game was rather plain, I thought the concept had value. For a few dollars, a gamer could download a complete FPS, cause some mayhem, and not end up feeling like they invested a wad of cash for a few hours of fun. Sometimes I think that developers tack on a single-player campaign to an FPS just to fulfiill some kind of contractual requirement. Properly marketed and maintained (keeping the scenery fresh of course), I personally believe that a developer could create simple FPS games and sell them at a fair prices entirely through console stores. PopCap Games has made a killing selling only casual games online. Although the rest of us gamers are getting older and our casual time is getting shorter, we all don't like spending our time playing with balls and jewels.
Just an idea
.
By the way, I just preordered Painkiller: Resurrection off of Steam. For $26 it came with Painkiller: Black Edition and Painkiller Overdose. Pretty good deal I think.
Although this genre has far from vanished, the FPS is now often considered mindless and even 'casual' to the ever-expanding base of video game players. The abundancy of genres that now make up the video game market abase the FPS to a minority. Many developers even try to hide the fact that their game is, at its core, an FPS in hopes of reaching a larger audience. However, because of the apparent ease of FPS creation and the pace at which a player can pick up and play them, I doubt we will ever see full demise of the first person shooter.
Recently, I downloaded a demo of Cellfactor: Psychokinetic Wars and although the game was rather plain, I thought the concept had value. For a few dollars, a gamer could download a complete FPS, cause some mayhem, and not end up feeling like they invested a wad of cash for a few hours of fun. Sometimes I think that developers tack on a single-player campaign to an FPS just to fulfiill some kind of contractual requirement. Properly marketed and maintained (keeping the scenery fresh of course), I personally believe that a developer could create simple FPS games and sell them at a fair prices entirely through console stores. PopCap Games has made a killing selling only casual games online. Although the rest of us gamers are getting older and our casual time is getting shorter, we all don't like spending our time playing with balls and jewels.
Just an idea
By the way, I just preordered Painkiller: Resurrection off of Steam. For $26 it came with Painkiller: Black Edition and Painkiller Overdose. Pretty good deal I think.



Comments
Shooters like SW: Republic Commando or SWAT 4 do interest me, btw.
Teach them well and let them play an FPS
Show them all the gun they can possess an hide
Give them a sense of pride to make it easier
Let the children's laughter remind us what that first headshot was like
Everybody's searching for a target
People need someone to pwn
I never found anyone who I couldn't shoot
A lonely place to be and so I learned to use my sniper riffle
If it wasn't for this genre I would have stopped playing long ago
Well, about downloading games from the net instead of buying it, a couple of other GSers have discussed it in their blogs or and in the soap box. I personally have never downloaded a complete game or even a demo, so I can't say anything from personal experience. But I think it is unhealthy for gaming industry in general. Fallout3 had also downloadable add-ons which were mostly not good and I guess the main purpose of them were making some quick money. I remember Painkiller 1. Some gamers enjoyed it a lot, so I reckon this one will be popular too.
Maybe it would come in the form of an MMO, along the lines of runescape. Free to play FPS, but the money is made by the world in which you surround the shooter, making it tempting to purchase upgrades to your experience/character.
Not many genres are as competitively played as a multiplayer FPS. A free MMOFPS could potentially make big money.
I suppose the big business of consoles is afraid of pissing off the big business of box-retailers with audacious shifts toward DLC. But with Steam being the lord and savior of PC gaming, which certainly has no reason to concern itself with other outlets, this confuses the whole DLC issue further, in this console driven industry.
PC gamers are accustomed to receiving DLC for free unless it's a massive expansion. Meanwhile console gamers just want the content, and tend to understand why they're paying if the content is of value.
But I have faith that Bethesda, Travelers Tales and Criterion will figure it out. And of course then Activision, Microsoft and THQ will exploit the momentum. And everything will be _____ with the world again.
Speaking of Criterion, maybe "Black 2: More greyish, really" will be exactly what you're suggesting.