
It can be difficult for many of today's expanding market of gamers to realize just how far we've come. It can also be difficult to know just who the great visionaries were who started the domino effect which led to what we know today as "video gaming".
For many gamers, one name that has stayed in the forefront as belonging to an innovator is that of the founder of Atari, the individual usually credited with first bringing home video games to the masses in the form of a timeless little c1assic called "Pong". That name is Nolan Bushnell.
Bushnell definitely deserves a lot of credit - not for "Pong" per se, but for his ability to market home video games to the masses in a way that actually proliferated it into a viable market of its own - one that couldn't be killed, even with a rather large recession in the industry less than a decade after his initial "Pong" consoles hit the market. He contributed not only some of the more polished versions of the "Pong" game, but also a grand console that blew the market wide-open, a console we knew then as the Atari Video Computer System, but which is remembered now more as the Atari 2600. But for all the credit Bushnell deserves, inventing the first home video game console and the titular masterpiece "Pong" aren't really among them.
In fact, an individual named Ralph Baer first came up with the idea of using the then relatively new device called the "Television Set" for something other than just receiving broadcasts all the way back in 1951. Those ideas eventually blossomed into a proposal in 1955 pitched to the company he then worked for, a manufacturer of television sets called Loral. His proposal, simple but radical for the time, was to include an interactive game built into the television as a way of differentiating the Loral sets from those of their enormous competition.
The management of Loral didn't really grasp the potential of it, gave it a firm rejection, and the idea clearly proposed before its time went into stasis. A long hybernation ensued, but the core never died in Baer's mind. Eventually in the process of dealing with his engineering duties, his ideas and thoughts resurfaced and motivated him to write a proposal on what he called "Television Games" in 1966. He began developing the idea and testing out models, which eventually led to a functioning unit he called the "Brown Box". The idea was pitched and the model demonstrated to several outlets, including cable companies, but it was not taking root in the minds of executives, who likely saw it as a bit far-fetched, and more costly to produce than could be recovered in the proceeds of the service.
It was then that Baer and his colleagues decided to try television companies again. They approached many companies with some interest but limited success. That is until 1971, when Magnavox, an established television producer, took interest. Seeking to set itself apart from the increasing competition it was facing at the time, Magnavox chose to license the "Brown Box" and hired Baer to remodel it against their own specifications. Among the many games that Baer had developed for Magnavox's effort were a simple game modeled after "Table Tennis". Most of us will recognize that game today as a more primitive version of what we know as "Pong".
Thus the first home video game console, and the first real attempt at marketing video games to the masses, was born in 1972 in the form of the Magnavox Odyssey. It was while attending a demonstration of this console that Nolan Bushnell was inspired to design the popular home Pong consoles and ultimately lead his company to develop the mega-popular Atari 2600. And not only did it stimulate the new minds of the burgeoning video game console industry in the West, but also in venerable Japan. In fact, the gaming giant we all know as Nintendo got its start in the important role of home video game console provider by obtaining the rights to distribute the Magnavox Odyssey in Japan in 1975, selling it under the Nintendo name. One can easily see that Ralph's magnum opus not only planted the seed for what eventually became the Atari 2600, but for what eventually became the Nintendo Entertainment System as well.
I won't speak much here on what made the Odyssey so special. You can read about that in my review. What I will say is that despite the fact that it was extremely simple, many concepts we see today are still in use from its meager beginnings, including the light gun and accompanying games that were sold which have been a mainstay to the industry as a whole. This console holds a special place in my heart because it was my first video game experience, and my first home console. I've been a console gamer ever since, and I owe it to Baer's vision. Ideas he hammered out well before I was born are still playing a part in my life thirty-four years later. It may seem primitive today, but as someone who saw it at the time, it generated a lot of enthusiasm from everyone in our household, from my grandparents to my parents and all the way down to me. It was a favorite for many years among my family even after the now-famous "Pong" consoles were released in collaboration between Atari and Sears. It remained active all the way up until the Atari VCS (2600) took hold on the market and happily invaded my home.
The story of Ralph Baer is not just one of technical achievement, but of survival and triumph. As a Jew caught up in the furor of the Nazi Regime's takeover of his homeland, he and his family escaped to the United Statues only a few years before the infamous Kristallnacht. He kept his ideas alive, even without realizing just how popular they would become. Once implemented, his notion of "television games" became one of the most explosive industries in the country in less than a decade, and for all the worry that it was a dying fad at the end of that run, it still lives on today in ways he probably couldn't have fathomed. It's the reason why we're here on a gaming forum in the first place, reading this. He's more than just a gaming personality to me and I am sure many others -- he's a personal hero.
For many years his contributions have been shadowed out in many cases, to the point that many gamers simply don't know who he is. Bushnell's place as a legitimate industry star has in some cases unfairly outshined Baer's more foundational contributions. But lately, the tide has been turning. In the last few years, Baer has received a few awards honoring his place in the history of this industry. In 2005, he received a "Legend Award" at G4's G-Phoria video game awards, and in 2006, he was awarded the National Medal of Technology by President Bush for his pioneering work in the video game industry. Just a few days ago on January 12, 2008, Baer received the 2008 IEEE Masaru Ibuka Consumer Electronics Award, and on February 20 of this year, he will be awarded the "Pioneer Award" at the GMP 2008 Developer's Choice Awards.
It's nice to see the tide is turning. Congratulations Ralph! You deserve it!
P.S. I am not the only Gamespotter who has written on this industry hero's legacy. Shame-usBlackley wrote about Ralph's contributions in even more detail a few years ago in his blog entry entitled Forgetting the Face of Your Father. It's an interesting read, and for anyone interested in hearing more about this industry veteran, it's well worth checking out.
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