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Aion: Tower of Eternity - Pre-Review Blog #1

So, I just got home and my plans to jump right into Aion: Tower of Eternity have been temporarily put on hold while I wait in a queue to get into my chosen server. Right now the wait time is sitting at 22 minutes, but it said something similar about 10 minutes ago, and when the number changes it's not always moving in the right direction. Anyhow, since I can't play just yet I figured I'd post an early impressions-style reviews blog entry about the game. And, since I'm having some trouble accessing the reviews blog right now, it's gonna end up here instead - at least for the moment.

In case you're unfamiliar with Aion, it's a new MMO from NCSoft that's been available in Korea for a while, but which officially goes live here in North America tomorrow. I preordered the game several weeks ago, so I was able to get in on the "headstart" launch that went live at noon yesterday. After seven or eight hours of play I'm still only level 12, but I'm starting to get a good feel for where the game is headed I think, and so far I'm liking it a lot. And here's why, in an easily-digestible bullet point format:

  • Character Creation
    Aion's character creation tools are extremely powerful - like, EA Sports powerful. Sure, you can just pick a head, a body, and a hairstyle if you don't really care for this stuff, but if you want to recreate Pygar from the movie Barbarella, you have the option to tinker with just about every facial feature imaginable. The flipside of the character editor is that it gives you the freedom to make unrealistically proportioned characters with, for example, heads that are far too small for their bodies, or with tree-trunk arms and legs bolted onto a puny torso. Save for some presumably PVP-minded players opting for the tiniest character they can come up with, though, most people appear to be opting for something that at least resembles a human being.
  • The Launch
    Perhaps it's not surprising given that the game is already out in Korea, but queues aside, Aion's launch has been an incredibly smooth one thus far. I was able to get into the game around 10 minutes after the announced midday start time, and although I was disconnected about 10 minutes later, I've experienced no problems since. With new players descending on the starter areas like a swarm of hungry locusts, content was getting devoured quicker than it could respawn, but getting quests completed was rarely a problem.
  • Combat
    So far the assassin that I've spent most of my time playing as is a lot of fun - somewhat similar to a rogue in World of Warcraft, but with less emphasis on stealth. There doesn't appear to be a combo system as such, at least not in the WoW-rogue sense, but you can chain attacks together and, rather than having to map every move to a different button, every move in a chain is mapped to the same button. So, for example, after I perform my "Swift Edge" attack, I then use the same button to perform a "Soul Slash" and, when I reach level 22, I'll be able to press it a third time for a Rune Slash. It's been done before, but after sinking so much time into WoW and into organizing dozens of different buttons, it's a feature that I very much appreciate.
  • The Visuals
    Even if I end up posting a dozen of these blogs before I'm ready to write a full review of Aion, I think I'll find it tricky to ever do so without mentioning how great it looks. The aesthetic is somewhat similar to that of Guild Wars, but with superior animation and the CryEngine under the hood. I posted some new screenshots, taken on my relatively modest home PC, to the gamespace today - definitely worth checking out.
  • Flying
    Perhaps the most unique thing about Aion is that, from level 10 onwards, your character has angel-like wings that you can use to fly. Initially, you can only sustain flight for one minute, but my understanding is that increases as you level up. Also, you can only fly in certain zones, which seems a little odd, but is necessary so that you don't just bypass enemies and stuff completely.
  • Gathering & Crafting
    Although I've trained as a weaponsmith, I've yet to spend much time crafting - there are a lot of materials that need to be purchased in order to work with metals it seems, and I came close to bankrupting myself long before I was able to craft a simple steel dagger. Gathering is interesting in that, rather than having to train in order to learn how to pick things up off the ground, everyone can do it. So, providing you take the time to pick flowers and fruit early on, you'll find that you're able to mine iron and gather other higher-level resources later on. Bag space is an ever-present concern, of course, but these things seemingly stack in massive numbers (I have 110 of one resource right now), you get big bags (known as "cubes" in-game), and there's a bank/warehouse system with both character-specific slots and account slots that can be accessed by all of your characters on the same server. I'm a pack-rat by nature, so bag space is always a "thing" for me, but right now it's not taking up nearly as much of my time in Aion as it always has in WoW.

And, with that it looks like I'm ready to get back into the game. Be sure to go and check out those screenshots, and expect more Aion coverage from me in the near future.

Cheers

Posted by JusticeCovert, 09/21/2009 8:22pm
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cant wait for the review ! I might get it if my computor gets a mjor upgrade though lol
Posted 09/21/2009 9:05pm
Nice to here Justin, I can trust that you'll write another excellent review of a game I'm somewhat looking forward to

Can't wait to hear more about it!
Posted 09/21/2009 9:49pm
Preview is quite positive but I feel this game won't be worthy of "Editor's choice".
Posted 09/22/2009 5:04am
Cool, should be an awesome review.
Posted 09/22/2009 2:18pm
I'm not sure I understand correctly, but instead of hitting different buttons to do certain skills, you like the idea of pressing one button over and over? sounds easy and boring
Posted 09/26/2009 10:20pm
pushing same button will save u time tho m8 which means u got more time to lvl and get ur crafting up
Posted 09/27/2009 12:02pm
Mmmh I'm not here to pose as WoW fanboy, but the statement "...after sinking so much time into WoW and into organizing dozens of different buttons, it's a feature that I very much appreciate" is a bit dumb imho. It is the correct use and organization of those buttons that make the difference between a good and a bad player, and if combat in Aion really is about mindless smashing of a single button... well I prefer to map my keys and choose my own rotations. I need to take a look at this game, but I don't feel the hype...
Posted 09/29/2009 4:06am
@frank_78: I'm fine with organizing buttons, and I'm very happy with the rotations I'm using on my DK and my Rogue in WoW - I find that it's very time-consuming, though, especially when I'm regularly forced to re-spec because classes are continuously being rebalanced. I love WoW, and I doubt that'll ever change, but I'd rather concentrate on when I should use certain moves than on where I should position the buttons for them. Aion isn't *so* different to WoW in this regard, but by mapping predesigned chains to a single button I can perform a combo by pressing 1-1-1 instead of 1-2-3. Neither requires much skill, but the former makes for a much less cluttered UI.
Posted 09/29/2009 12:57pm
@JusticeCovert: It's ok, I said that I want to try out the game and maybe I misunderstood the function you explained. If you can choose what actions are to be used in the chain, then it's fine to have 1 button to execute them, after all it's what you do when you create a macro in WoW. But if the game choose on his own what action is to be performed when you press the button, then I think I won't like that feature, it feel too much arcade for my concept of MMORPG.
Posted 09/30/2009 12:22am
I hear the game is pretty sweet early on, but due to lack of different starting areas and end game content, there's not much to keep you going though the game as different people. Any truth to this?
Posted 10/01/2009 2:42pm
Lol you forgot to mention the grindfest,bots,goldsellers spaming in all chat channels this also include your maibox.And the lack of support.
Posted 10/05/2009 11:01am
I doubt that the review doesn't represent the reality and it's based on knowledge of a level 10 player who doesn't even know all tabs from in game .

Example : There are 10 channels for each server with the purpose to switch to them if your area is crowded try to switch to channels you will barely see any peoples on them .

Better do at least 40 levels then do a new review when you at least learn the UIC of game
Posted 10/06/2009 3:32am
Aion seems pretty interesting. Unfortunately, I can only play one MMO at a time so I'll be sticking to World of Warcaft for a while yet
Posted 10/12/2009 10:32am
is there a full review in our future?
Posted 11/05/2009 5:42am
Posted 11/08/2009 10:28am
So... where is the review?
Posted 11/08/2009 3:28pm
Out of curiosity, why is this review taking so long? Can we possibly get an update on when it can be expected?
Posted 11/16/2009 12:47pm
What date do you think the review will be posted?
Posted 11/22/2009 12:02pm
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JusticeCovert
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