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This soul doesn't burn so brightly anymore.

With the recent fighting game revival taking place during 2008 it's no surprise that Namco saw it fit to re-release the game that sent the Soul series to super stardom on a modern day console. Despite the odd numerical scheme, Soulcalibur is actually the second game in the series. Following Soul Blade for the PlayStation 1, and complete with name change and a significant roster update, Soulcalibur took the the Dreamcast by storm. The original Soulcalibur is arguably the reason why the series is so well known to this day.

It's unfortunate then, that this Xbox Live Arcade port of Soulcalibur feels like half of a game. Soulcalibur for the Xbox 360 is significantly lacking in features and modern day enhancements, which essentially makes this port feel incredibly lazy and it comes across as a half-assed effort to cash-in on the rising popularity of fighting games.

Over the years fighting games have evolved to certain standards where the exclusion of such features can generally be summed up as lazy and completely unacceptable. Online play is a must for any current generation fighting game. Unfortunately Soulcalibur is having none of that. There is no online play whatsoever to speak of, so unless you have a friend or two who is willing to throw it down with some old school Soulcalibur then you're not going to have too much to sink your teeth into here. Soulcalibur lacks the mission mode from the Dreamcast version of the game, which is the mode that actually gave people a reason to play the game by themselves. Without any sort of single-player component aside from arcade mode, Soulcalibur is significantly lacking in replay value, and anyone who picks this up will find themselves bored with it relatively quickly.

Soulcalibur plays almost identically to later games in the series, so if you've played any of the newer iterations of the franchise then you will be surprised by how similar this game is to the rest of them. In fact, if you've played any of the later games then you've essentially played Soulcalibur altogether. That's not to say that Soulcalibur does not provide an awesome fighting system - because it does. The core fighting mechanics featured in Soulcalibur are exceptionally well executed and it's not difficult to see why the game was so highly regarded when it launched on the Dreamcast.

You will only have a very basic assortment of modes at your disposal however. There is an arcade mode with a relatively nonsensical plot line that is hardly explored beyond extremely brief what-if ending scenarios, as well as a few multiplayer modes; you will have access to a basic versus mode, as well as what is arguably the best mode in the game: team versus battle (which is a mode that has gone mysteriously absent and sorely missed since its exclusion from Soulcalibur III). Team versus battle functions the same way as regular versus with the exception that you can have up to eight characters battling against another team of up to eight characters in an all-out battle to the death. There is also a survival mode which pits you against an endless stream of opponents until you are killed, and an extra survival mode that functions the exact same way except for its sudden death properties which sees all combatants die in one hit. Last but not least, you have a museum mode that comes complete with character artwork, biographies, and more.

Soulcalibur features updated graphics presented in HD, which is arguably the best feature about the port. Unfortunately there is no support for widescreen, so if you are playing on an HDTV you will have to play the game in 4:3 with a rudimentary wallpaper filling up the sides of the screen. Naturally Soulcalibur features a soaring orchestral soundtrack much like every other game in the series, which is suitably epic and appropriate. The sound effects are great, with weapons clashing and clanging off each other as you'd expect. Soulcalibur has no English voice language option for the characters though, so the entire roster is presented with their original Japanese voices.

Soulcalibur is ultimately just simply disappointing. For a fighting game that is this highly regarded you'd expect Namco to take the proper effort and resources to give this legendary fighting game a proper rebirth on a modern day console. There simply isn't enough to sink your teeth into here. With every thing being unlocked from the beginning, the removal of mission mode, and the lack of online play or any other sort of significant upgrade such as widescreen support makes this port come across as nothing more than a blatantly lazy waste of time for anyone but the most ardent fan.

Score.

It may not be easy to tell, but right now I'm attempting to review every game I've played so far this year. Doing so will make any sort of potential GOTY blog(s) I do at the end of the year that much easier. This is also the shortest review that I've written in an incredibly long time.

Posted by KnightsofRound, 11/16/2009 3:02pm
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I was actually about to review this game myself to accompany my SCIV review. But it's a good thing I didn't, since you said everything that I was going to. The port of SC is indeed lacking, and it deserved to have itself upgraded, not downgraded. And the fact that all the characters were unlocked from the get-go made the drive to play even more non-existent. I mean hell - at this point SCIV is even better than the port of SC, even with it's overall rushed and empty feel when it came to story and game modes.
Posted 11/16/2009 3:38pm
Definitely sounds like the definition of a lazy port! Good review!
Posted 11/16/2009 4:12pm
Another good review!

I wouldn't really ay that online is a neccessity for fighting games given that online doesn't usually work in fighting games.
Posted 11/16/2009 6:51pm
@Foolz3h

Please tell me that you're being sarcastic.
Posted 11/16/2009 7:52pm
@MadVybz
I agree that SCIV is more enjoyable than SC. I still have only dabbled in SCIV though so I don't really have an opinion on that game yet. All I can say about it is I love Hilde (as you can see by my banner ) and I absolutely loathe the apprentice in every conceivable way possible.

@usagi704
Indeed, it's unfortunate too. Dreamcast version is the way to go.

@Foolz3h
I would say that it's not necessarily that the online doesn't work, but more that the online is generally not designed very well in a lot of fighting games. SFIV for example could use a significantly improved online system which is apparently something they are working on for SSFIV.
Posted 11/16/2009 8:16pm
When I saw the blog title I was all like, "OH SNAPZ HE THINKS SC4 IS SUX!!!!!" But you're a tease, brah, such a tease. It's disgraceful.

Your review does make the omissions sound like they are a hefty loss (which they are), and I prefer the English voices over the Japanese ones. It's a shame that it sounds like a quick cash-in. I myself am looking more towards Garou: Mark of the Wolves for XBLA (MvC2 was just too insane for me).
Posted 11/16/2009 10:36pm
@MadVybz
Yes, I was being sarcastic; the review was awful.
Tell me a fighter with a great online system that doesn't suffer from lag issues? And with a strong ONLINE community beihnd it? Apart from mugen.
Posted 11/16/2009 10:38pm
Also, I'm kinda attempting to do the same as you with the reviews. I still have a lot to go though and only a month and a half left to do it.
Posted 11/16/2009 10:40pm
@NeonNinja
You're going to have to wait a while to get my opinion on Soulcalibur IV. I haven't played it enough and therefore am not ready to reveal what I think of that game as a whole yet. Soon though... soon.

At the moment I currently have my Soulcalibur games set to the Japanese voices. Even though I originally played and enjoyed Soulcalibur II and III in English over the years, the inconsistency in the voice acting, and the constant changing of the actors voicing the characters started to irritate me. I loved Siegfried's voice actor for SCIII and the voice they gave him in SCIV was very disheartening for me. He just does not sound like the cool badass I indentified him as during all those days spent playing SCIII.

Unfortunately I don't know much about that Garou game, but I agree that MvC2 is probably a little too crazy for me (although I remember liking it in the arcades many years ago) but the music is just so god awful I don't know if I could ever subject myself to that again.
Posted 11/16/2009 11:53pm
@Foolz3h

Soul Calibur 4. I rarely experience lag with it, along with SF IV, and even on the original Xbox with the SF anniversary collection. And the fighting genre is quite possibly the least popular out of them all, of course a fighting game will never have a 'community'. But even so, I don't have a hard time finding matches with different players every time.
Posted 11/17/2009 3:08am
@madVybz
Except the fighting genre does have a strong community---at least the individual games do. Fair enough you haven't experienced lag online, but most people I've talked to honestly have. It doesn't have to be bad lag, though, which is the problem with playing them online. If you're playing a very competative fight and there's even a slight amount of lag, it can be absoutely crippling. The same can't said for most games online.
Posted 11/17/2009 6:33pm
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