New designs
I did a couple of things but here's some that I wanted to show you guys.

A little logo I made for my website.

I did this one for a contest, ended up winning first place.

And a little work in progress:

GameSpace Banners Accepted
I'm happy to say that the following gamespace banner that I made was accepted. I'm sad that my SNES banner wasn't chosen, but that's no big deal.
http://www.gamespot.com/snes/action/superdonkeykong/index.html?q=donkey%20kong%20country
The following were not ![]()
http://img527.imageshack.us/img527/8181/snesbanner9ki.jpg
http://img517.imageshack.us/img517/9797/kirbybanner8ch.jpg
http://img284.imageshack.us/img284/4840/wormsopenwarfarebanner1gr.jpg
http://img223.imageshack.us/img223/9983/supersmashbrosbanner5bk.jpg
You want to contribute???
Well no one really reads this blog space so I thought it would be pretty cool if i could make an exclusive request to everyone that comes here. Two blog posts under this one, I annouced that I was working on making a video game with a studio. Great news is the studio accepted to make my game. Bad news: I don't have such a fervent imagination and need help for characters. You guys are all game so you know what you like to see in video games. If you want to contribute to my game, complete the form below:
Name:
Country of Origin:
Fighting Style:
Gender:
Age:
Height:
Hair Color:
Eye Color:
Description:
Background Story:
Please PM me your completed form or post it here in a reply.
I think asking you for some stuff can be cool, maybe i'll turn this blog into a developer's diary or something when my games becomes produced.
New PS3 info
I know nobody reads this blog, no one at all, i don't even know if someone ever saw it (if you do please leave me a little comment) but here's some new info on the PS3:
- Reuters reported that Sony has confirmed a spring 2006 launch date for PlayStation 3, but no territory was specific, so the system may be launched in Japan first. Sony has also denied the online reports about the PS3 launch been pushed back to Q4 2006.
- PSM has reported new tidbits regarding PlayStation 3, based on info provided by anonymous developers.
* There are far more game titles in development for PS3 than originally expected in the US.
* Some developers have already received the final development hardware for PS3 in early January 2006.
* The performance of the PS3 hardware is faster than expected, PS3 also possesses a Digital Video Recording (DVR) function.
* Sony will have a content download service similar to iTunes, but will offer high definition films and music.
* PS3 will have Media Center capabilities similar to Xbox 360, but with more functions.
* Video and audio can be streamed over a home network, Sony is planning for a location free rendition over PSP.
* PSP will be able to exchange data with PS3; it is possible to upload multimedia content from PSP to PS3.
* PS3 will have firmware update capabilities similar to PSP.
* PS3 will have more BluRay functionalities than a regular BluRay Player, because the Cell and RSX processor can perform many more tasks while reading the discs.
* PS3 will launch in US in Autumn 2006, certain game titles will have online functions at launch.
FIghting Games
Since my first try at Mortal Kombat back in the days of the SNES, I feel in love with that genre of game. The big problem with that genre tho is that it's always the same. The four basic moves (high punch, low punch, high kick, low kick - block) are still the only things you do in a fighting game.
The developpers have dumped realism for quicker and gorier action. As it may draw inexperienced and new players, this type of gameplay ain't really for veterans like me. I started doing karate at the age of 8 (soon gonna be black belt, saturday december 8th, wish me good luck!!!), influenced by those video games and Jackie Chan movies. I quickly discovered that real martial arts are way harder then what they seem when you give those super high jumped kick by clicking two buttons.
The problem is that basicly any newbie can pick up a combo list from teh net and practice them and become pretty good. Unlike in real life, no tactics are put into use when fighting, you can simply button mash and sometimes, it does the trick. The combo system might give a head start for people that have been playing games for a while, but it doesn't necessarly give you some satisfaction, at least, not for me.
When will a game opt for simulation rather then quick button mashing action?
Well i'll tell you when, soon. I'm telling you this in the open for all of you that read my blog right now, I wrotte a video game script, a fighting game that is meant to be a simulation of real fighting. Fighting isn't all about striking first, but attacking smart. Be on the lookout for Kumite!!!
I might drop more info later.


