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Was the sun setting or was it rising? I didn't know anymore.

I walked down the street, alone. If one saw me they'd say I was lost in thought, though there was nothing in my mind. That day, whatever day it was, I was an automaton. Alone, emotionless, merely moving each foot in front of the other.

I looked up and there were two women walking in the opposite direction coming towards me. I remember that one was an old French woman. She was Armenian, but from France. The other, a young Persian woman holding the hand of her daughter.

I didn't even glance at them, I kept my gaze fixed straight ahead. The old French woman stopped and greeted me, she was holding a broken, dirty and battered pen. The young Persian woman and her daughter stopped and smiled, saying hello. I stopped and acknowledged them, but I didn't want to speak, words were inconsequential. The only thing that mattered was that I keep moving.

The old French woman turned her hand and pointed at one of the homes lining the street. I'll never forget what she said to me, this woman who I had only just met on the street, her accent a mixture of Armenian and French, "Everyday of my life, everyday that I have spent in this country, for everything I have sacrificed, I have always walked down this street. It has been one of the few pleasures that I have had. There used to be people who lived in that home. I would walk everyday and see them. There was life in that home. But now it's empty and my heart grows heavy."

I told her that I had never been down this way before. I smiled a fake smile, ready to leave. I wished her well, and started to walk away.

The Persian woman called out to me by the name of Neon, but I kept walking. She said it again, but I kept walking. She paused for a moment and then spoke my name. I turned, and there were tears in my eyes. For some reason, the words of the French woman, they let everything out.

She smiled at me empathetically. Her daughter said, "Do you know what your name means in Persian?" I just stood there, gazing at her, my eyes full. "It means Calm. The name suits you, I had heard that you never panicked, that you always keep your cool, and now I know it suits you, Mr. Calm. It definitely suits you!" She smiled, such an innocent smile.

One. Two. Three. Four. Four tears, one by one, rolled out of my right eye. I spoke to the three of them through gentle sobs, "He is the greatest man I have ever known in my life.... I don't know, if I can be strong anymore, I don't know if I can be stro...."

The Persian woman came up to me, she held my cheeks, "Why? Why do you have to be strong? You've shown how brave you are."

I tried to control my breathing. I knew the end was coming, I could feel it. I spoke softly, still with gentle sobs, "I stopped the world from turning. I left everything. And now, he asked me what's happened to him, he told me how heavy his burden is, and the pain I feel in my heart... it's nothing compared to what he must feel. It's nothing."

The old Frenchwoman came up to me and offered to me the broken pen she was holding. "For you, so that you may never have to hold a sword."

The young girl echoed her mother's question, "Why do you have to be strong, Mr. Calm?" She asked it with genuine concern on her face.

"Because a man...." But I couldn't finish speaking.

Her mother held my shoulders, "I will pray for you. I will pray like I have never prayed before."

I knew I was going to die, the tears I shed were not for me, they were for him. I looked at the three of them, and I smiled. I smiled, four tears still on my cheek. The old French woman wiped them off. "Be careful."

I knew the end was coming. I could feel it.

I turned away and took a step. I thought for a moment and turned back. The women still looked at me. "Be careful ladies. They say there's a tiger around these parts."

The Persian woman's daughter ran up to me and tugged my arm. "Come this way with us, please! Where you're going, you can't come back...."

I smiled and patted her head. I turned and continued to walk away knowing that the end was near. I knew then that I would die. This was the beginning of the inglorious end.

The Final Act- "Explode"
Reviews 47 to 50

Posted by NeonNinja, 07/04/2009 10:54pm
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A Jonas Brother is Engaged!

They are so, like, the best band, like EVER!

EEEEEEEEKKKKK!!!!!!!!!!!!!!!!!!!!

THESE GUYS ARE LIKE BETTER THAN RADIOHEAD AND INTERPOL COMBINED!!!!!!!!!!!

I'm still waiting for one of the other two losers to come out of the closet, though.

Gotta git to work, now, bye!

Posted by NeonNinja, 07/03/2009 4:16pm
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My Ten Favorite Xbox Games (SUPER ORIGINALITY, WORT WORT WORT!)

The Xbox is a completely different console that should be held in a completely different light from the Xbox 360. Did I mention that they're completely different consoles that should be held in completely different lights? Look at the Xbox and you can see that Microsoft tried to experiment with the system, with Xbox Live, with their first-party games. It wasn't because they wanted to put out wierd games or anything, but just that being new to the console business meant one thing: establish an identity. They worked their asses off with the Xbox to establish that fanbase, to establish their name and to give us the singular vision of the Xbox 360. I'm fairly certain Sony, Nintendo and Sega probably had to do the same thing when they first started out, but there's one difference: when those three started out at their respective times I wasn't playing games, but the Xbox brand was one I could experience first-hand. Also, be prepared to see some major Xbox games not make the cut.... Ohooohooo, KotOR, Jade Empire, Riddick and Doom, I'MA LOOKIN' ATCHOO!!!!!!

10. Project Gotham Racing- Microsoft's first big racing hit. Project Gotham Racing started, well, really damn good. It would later be eclipsed by newer entries as Bizarre went and made the games better and, again, better (though people say #4 wasn't as good as 2 or 3). But PGR started off with a bang. It launched alongside the Xbox in 2001, helping round out the greatness of the launch line-up (notice how good games are remembered more at launch when they complement a killer-app, in this case, Halo?) as the one racing game you needed on the Xbox. There were four different cities to race in: San Francisco, New York, London and Tokyo. There were four difficulty levels and you started at Easy and ranked your way up with different and more complex tracks in each city (four for each difficulty level). Add in Kudos challenges (the main meat of the game) and various other modes, with well over 30 cars and you have an excellent start to a soon-to-be killer racing franchise. Kudos were introduced as a rewards system for skillful driving and it has become a signature part of the series. Rack them up to help you unlock new cars, win in one-on-one races, get first in a street race, etc. PGR is still a spectacular racer. Sure, I'd rather play the sublime PGR3 over the original any day, but that doesn't change the fact that back on the Xbox one racing game helped start it all.

9. Crimson Skies: High Road to Revenge- Why do we not have a Crimson Skies 2? This is a question that is, without question, a very important question. Crimson Skies has charm, a ridiculous amount of charm. Hell, it's like Indiana Jones, IN A MUTHERF'ING PLANE! Maybe I'm a sucker for flying around and shooting stuff, but this alternate-reality gem of a game, where gangsters fight, not in streetfights but in dogfights, where your base is, if you're way cool, a giant dirigible in which you store all of your, yup, planes with which to fight in said dogfights. The action is smooth, the characters are slick, the story is very summer-adventure, and the gameplay is some of the best shooting action you'll come across. I know when Xbox Live first launched in 2002, most people thought it was the bomb and that few games could top MechAssault. Well, let's just say, I didn't get Xbox Live until Halo 2... (sorry!) but I bought it a few months before, and really, Crimson Skies was my first and only online game until Bungie's (second of their three) magnum opus (all three are actually) came out on November 9, 2001.

8. The Elder Scrolls III: Morrowind- Normally, sequels tend to be not as good as the previous entries, but most Xbox games prove otherwise (in fact, almost all of them except for Gears of War). Sure, I'd rather play Oblivion with it's WAY better combat system, and easier to follow map to get to where I need to go to. But that doesn't mean I don't want to give props to Morrowind. My first "next-gen" RPG back in 2002 and my first personal purchase after the console's launch in 2001. I love fantasy, and Morrowind provides that in an almost never-ending world of gameplay. But it's Morrowind's much deeper depth of freedom that puts it ahead of Oblivion in some respects. At one point in time, I decided to forget the quests, I already joined every guild and betrayed almost all of them, but I knew I'd be remembered as a wanderer in the world of Morrowind. I simply ran and explored, met new faces and interesting new areas that I had never come across (mostly because I never knew where the hell I was going), so I left the world and entered the wild. I killed and maimed to survive took up quests from strangers in the woods and carried on in my journey. Then one day, I stole from a Dark Elf. He didn't take too kindly to that, so he tried to kill me. Sorry, champ, but my archery is off the chain. I shot him dead. Then the game pops up a new message that I've never seen before, one that takes up the screen itself. It told me I'd killed a character more valuable than anyone to the future of Morrowind, and that I had two options: Reload the game or continue on in this doomed world. I guess you can call me the Harbinger of the Apocalypse in Morrowind. WHOA!

7. Soul Calibur II- Remember when it was two words? Then #4 came and stuck the two together to give us SoulCalibur. Yeah, when the hell was Soul Calibur one word? NEVER! That's one of the myriad reasons why the fourth entry further helped the franchise lose it's foothold as the greatest 3D fighter around. Though SC3 also helped in demolishing the name. In fact, it's really all about Soul Edge, Blade, Calibur and Calibur II and the two calibur's are easily the best of the best. The first may have really done 3D fighting proud, moreso than really, any other fighter around, but the second was the game to play. More characters than ever before, more arenas than ever before and the same deep gameplay that, much like Namco's other figher, Tekken, is accessible to beginners and a joy to masters. Taki is my girl, and with her lightning fast moves you will know COMPLETE OBLITERATION! Add in the various different weapons which made you constantly have to change your strategy of play and you've got one of the best fighters around. Now, we all know that fighters are all about the VS play, but SC2 also had a damn lengthy single-player. And I played it a lot. Aside from being the best way to unlock new weapons it also told a pretty decent tale (all in writing though) and provided over 50 missions... than you unlocked over 50 missions after completing the first 50. Sure, they were always, beat up these guys, but when the game is SC2, "beat up these guys" is the best kind of mission ever!

6. Dead or Alive 3- Let's get a few things straight: 1.) Dead or Alive is awesome 2.) The DoA girls are really busty, perky and fight just as well in actual fighting outfits as they do in schoolgirl uniforms and bikinis... which is really cool 3.) The DoA levels are really awesome 4.) These are the sickest launch graphics ever 5.) Dead or Alive is awesome. You want to talk about rounding out a great launch, look at Dead or Alive 3 as the other, perfect, complementary piece to the puzzle. Killer-app in Halo? Yup. Great companion games to it in Project Gotham Racing and Dead or Alive 3 (along with some other games, but these two are my favorite launch games)? Yup. The action is fast. It's brutal. It's furious. And sometimes, it's kinda kinky. But boys like kinky (I was twelve when I bought DoA3, and yes, you do get to see Christie taking a shower), so Itagaki knew what he was doing. But what really seperates Dead or Alive from the pack is the reversal heavy gameplay. Oh, it pays to be on offense, but you can quickly turn blind offense right on your opponents ass with a well-timed reversal. I love it, I love it, I LOVE IT! Dead or Alive 4 may be the best in the series, but Dead or Alive 3 helped, just like Project Gotham Racing and to a much more significant extent, Halo, to create an identity for the Xbox, and a good launch should do just that. Oh the way I loved sending people flying off of the levels and continuing the fight elsewhere. Dead or Alive is awesome, this is truth. And oh yeah, TWO FIGHTING GAMES CRACK THE TOP 10!!!!!! WTF!!??

5. SSX Tricky- I often despise sports games. They just don't do it for me. Tony Hawk... BORING (and this was during the time of TH2 and 3), real-life sports? BORING. But SSX Tricky was a different beast altogether. It's a little-known fact that I almost bought a PS2 THRICE, but never did so. And had a I bought the system back in 2000 or 2001 before the Xbox days, SSX would have been one such game that I bought. But Tricky found it's way onto the Xbox and my life was complete. We played THE HELL out of this game. Everyone who touched it. We had contests to see who could score the highest on each mountain run often scoring in the MILLIONS just for a chance to brag and boast to one another. Yes, SSX Blur on the Wii was a ridiculous disappointment, but no SSX can top Tricky. That funky DJ announcer, the wicked racers and their wacky rivalries and friendships, different types of boards for different events and some awesome, AWESOME tracks. Dude, we didn't race to see who would get first, no one cares, we wanted to stay on that mountain and trick off of ever bump, sign, fence and ANYTHING even if it wasn't a part of the track, WE F'ING TRICKED OFF OF IT. SSX Tricky is hands-down, the best sports game I have ever played... ever... ever, ever, ever. Ever.

4. Ninja Gaiden- What's this you wonder? The game which inspired my username? What are you talking about? Because I'm talking about the single-greatest action game ever made. I know Ninja Gaiden came out in 2004, but five years later I still stand by the sentiment that there is no finer action game than the original reboot of Ninja Gaiden. Gaiden II is good, but it's nowhere near as good as the original. The sickest action ever, some of the toughest boss fights (Alma...) ever, some of the sickest graphics for the Xbox, ever. Ninja Gaiden came at the start of 2004, and as I've made clear many times, Microsoft and it's Xbox completely dominated every other console in terms of overall quality in 2004 and this was one of the major reasons. You couldn't button-mash. You couldn't let your guard down. Every single fight in the game was a fight to the death, from every random peon to the toughest of bosses. The game started strong with Murai as the first boss and from there, it didn't let go of your balls until you beat the game. I mean, this game is freaking hard and you will learn to love it! My personal favorite weapon of this 3D franchise was first put to amazing use in the first Ninja Gaiden. Nothing beats the Vigoorian Flail for combos, NOTHING.

3. Panzer Dragoon Orta- I look at the few good Japanese game released on the original Xbox, many of them I own, from Dead or Alive, Ninja Gaiden, Otogi, Shenmue and then a few others that were released like Phantom Dust. These are all damn good games, but when I look back at how much I love them, well, some of them didn't make the list. I wish they did, I mean, there aren't ENOUGH games like Otogi which is based completely on Japanese nightmares. But the best one always comes down to Panzer Dragoon Orta. This is, and I've said this before, the very best on-rails shooter ever made. Yes, it's better than Star Fox 64, and trust me, nothing is better than Star Fox 64. Panzer Dragoon Orta is simply the best of the best, with a beautiful and fully realized world, it tells a fantastic, and I mean this, it really does, tell a fantastic story and has some of the best boss fights ever. But that final level is all one boss fight and it is one of the best boss fights ever. The beautiful visuals help bring the game and it's unique locales to life. One of my favorite levels, ever, is in this game. Eternal Glacies is the epitome of beauty. If only they'd hurry and make a sequel because the world's best and most underappreciated on-rails shooter deserves more praise than I can ever give it.

2. Halo 2- Yeah boy! The second coming of the Messiah! Master Chief returneth, baby and he is here to haul some Covenant ass WITH PURPOSE! Depending on what type of person you are, Halo 2 is either significantly worse than the original Halo since you can't improve on perfection, significantly better than Halo because you can always perfect a flawed original or just as good as the first Halo because perfection will always remain as just that: perfection. I fall squarely into the third category. Halo 2 is spectacular. The campaign may not be as good as the original Halo, but the multiplayer, the online play itself, that's where the kings roll. We're talking the first genuinely fantastic online game on a console. Anyone who argues otherwise is a moron, I don't want to hear it for UbiSoft's stupid shooters from back in the day, or the Unreal Championship garbage that was played. No, the first true online FPS was the second coming of the Chief and you really could play in any way you wanted. Customize your games, do what you like, Halo 2 gave options never before done in a shooter, especially on consoles, and while Halo 3 took these ideas and flew to ridiculous highs with them it was Halo 2 that successfulyl put them online. Yeah, the online was the main meat of the game, but the campaign was no slouch either. Sure, it ended on a cliff-hanger, though I screamed in joy at the thought of "finishing this fight" back in 2004 (and that joy turned into Halo 3, the best of the best), there was meat to this game. A lot of the negativity towards Halo 2 is just because of that ending, but those same criticisms overshadow the extremely ambitious story. Halo 2 told two tales that intertwined, crossed paths and eventually became one story in Halo 3 (though the focus returned to the Chief in the third game). Civil war, humanity discovering, well, I don't know if it'll count as a spoiler or not so I won't mention it. Halo 2 is a spectacular shooter, it is as much the reason to own the Xbox as Halo 3 is the reason to own the Xbox 360, and in the pantheon of great shooters it simply is one of the best ever made. Some people may disagree, but those same people better remember GameSpot's 2004 Reader's Choice awards where Halo 2 was the user's choice on this very site, beating out even Half-Life 2. It is a premiere shooter and if you haven't played it yet you don't deserve to talk about shooters, ever.

1. Halo: Combat Evolved- Did the title of the blog give it away? Halo: Combat Evolved, Halo 2, Halo 3, it's a trifecta of awesome, but on a console where there's more than one of these two fantastic games one has to drop to number 2 and the other can take the top prize. So if Halo 2 is as good as Halo: Combat Evolved and it takes the game online why is the original ahead? Because Halo: Combat Evolved is the Xbox. I remember walking into Fryes as a 12 year-old looking at games wondering what game to get, and then two guys walk up to the Xbox racks and one of them says, "There's that Game of the Year man...." You know it, baby, you f'ing know it! It's because Halo: Combat Evolved outgunned Grand Theft Auto III, wowed more than Metal Gear Solid 2 and provided more bang for your buck than Final Fantasy X that the Xbox became known. It's because Bungie found themselves creating a game that completely tossed a console in for contention as one of the big boys of gaming, and this console, because of Halo, outsold the GameCube. Some people call Halo: Combat Evolved a revolution while more jaded PC gamers say, it's no revolution, it's been done before. Then let me correct everyone by saying this, Halo: Combat Evolved is the Renaissance of gaming. By bringing over the core PC values, fine-tuning them to make them work on a console and then outgunning those same PC shooters. If you play Halo: Combat Evolved today you should get an appreciation for the fantastic AI of the time that set the tone for how enemy AI should play out in the future. You should gain an appreciation of the two weapon maximum which meant any enemies' weapon on the floor was fair game and depending on the two weapons you had it changed how you played the game. You should gain an appreciation for the beautiful alien world which set the tone for the rest of the alien technology in future Halo games and to an extent, Mass Effect and mainstream sci-fi. You should appreciate the story for being more gung-ho, Band of Brothers meets Aliens that has never been properly replicated by any other shooter ever. You should gain an appreciation for the implementation of co-op which almost every shooter now includes. You should gain an appreciation of vehicles which now almost every shooter includes. You should gain an appreciation for the controls which now EVERY SHOOTER uses. You should gain an appreciation for the FPS genre which Halo helped shape as a modern masterpiece. You should gain an appreciation for the Halo series which has never, ever provided a bad game in it's trilogy. Trust me when I say this: There is nothing like Halo and we have moved on to the point where there will never be anything else like Halo. It stands with Doom and Half-Life as one of the games which helped shape an entire genre. Love it or hate, you still know you love it. I have no qualms saying this, Halo Combat Evolved is my favorite game ever made, and it is the best I have ever played.

Posted by NeonNinja, 06/29/2009 8:50pm
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Paper Mario The Thousand Year Door... Third Completion....

Hey other RPGs... SUCK IT!!!!!!!!

Posted by NeonNinja, 06/26/2009 3:16pm
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My Ten Favorite GameCube Games (SUPER ORIGINALITY: LIGHT-HEARTED EDITION!!!)

Wow, with all of the events going on in Iran, I'm kinda depressed... I mean, a seven-year old child was beat at one of the protests. Couple that with the lack of any real info coming down the pipe since everything is shut down and you just feel bad. Of course, Father's Day was pretty awesome (Not to boast or anything, but I totally love the blog I put up for it, though I wish E3 and Father's Day coincided a little sooner for it to be a bit more relevant.... Next year, though! ) Couple that with my tiredness from the past two days (I was a busy boy), and my incessant NEED to compile and finish posting these top ten lists, and you've got another blog from me. If you can stomach it in, this may be the second of the day (the other one was put up last night when I got home for Father's Day) but this one is a spur of the moment thing. Anyway, you've seen my Top ten Xbox 360 and Wii games. From there I'm doing my GC, followed by Xbox, followed by a double list of Top 5's which will have Dreamcast and Gameboy/Color/Advance and I'll finish it off with the N64 for the finale. The summer of lists CONTINUES!!!!

10. Phantasy Star Online: Episode I and II- I don't think this game gets enough credit with GC owners. Really. The Xbox was starting to show the world how online on a console should be done. The PS2 was trying it's darnedest to offer a great service at no charge... and Nintendo said, "People don't wanna go online! That's PREPOSTEROUS!" Though, if you can believe it, you could hook your GameCube up online and play Phantasy Star Online. Yeah, you could play it on the Xbox, but this was one of TWO GC games that you could play online. The second was Phantasy Star Online: Episode III... yeah... Go figure. But it isn't just that it's the only online game on Nintendo's purple purse (with it's cute little handle on the back, too!) but it was addicting as hell. Online was the way to go, but if you couldn't, there was still split-screen. Sure, there are only like five or so different levels on each Episode, but you aren't playing to reach a goal, you're playing to find cooler items, rarer, better. It was an addicting experience on Wii, and Nintendo should have capitalized on SEGA's success by at least allowing some of their other GC games to go online. But hey, at least you can go online with the Wii... right?

9. Mario Kart: Double Dash- And this is the other game I would have liked to see go online. Oh well. However you look at it, every new Nintendo console comes with a few guarantees: At least one new Mario game, at least two new Zelda games and at least one Mario Kart game, amongst other guarantees. Since the SNES, Mario Kart has really become a wonderful staple of the Nintendo line-up. It's accessible on easier settings and downright amazing on harder difficulties. Nintendo had a penchant for doing things differently on the GameCube with their first party games, and Double Dash was no different. Partners were introduced. You raced as two characters at any point in time, adding a whole new dynamic strategy set to the racing action. Swap partners to save an item for later use, be careful about weight groupings, do you mix up partners to be able to access your two favorite specials or do you go for the one pair that can let you use your favorite special more often? Mario Kart Wii did away with this and added motion controls, and yes, it's good, but don't you ever forget about Double Dash. Especially those of you saying Nintendo doesn't change up their formula. Yes they do, people just keep on complaining even when they do mix things up.

8. Super Smash Bros. Melee- 2001 was without a doubt one of the most impressive years in gaming ever. There were EIGHT consoles available, all of which had killer games to pick. The N64, PS1, Gameboy Color and Dreamcast were ready to bid farewell. The Gameboy Advance and PS2 were still going strong, and the Xbox had a solid launch and a definitive (Goty!) reason (HALO!) to own the console for years to come. But the GameCube came out of the gate at a stumble. Where was the one title in 2001 to help propel the console forward? It came two weeks after launch in the form of Melee, an accidental hit with all GC owners, going on to sell more than any GC game ever released. Melee is easily the most significant Smash Bros. game ever released, though Brawl is the better of the two. Still with well over 20 fighters, creative stages and addicting, mayhem inducing multiplayer and a beefy (not as big as Brawl, but still) single-player, you'd be busy for months and that isn't a bad thing. Because after launch, the GC gained momentum and 2002 was it's best year with the REmake, Eternal Darkness (both of which I haven't played myself), Mario Sunshine, Animal Crossing, Metroid Prime and many other games being released to fantastic reviews. But it took one launch hero to save the day. It's because of Melee that Smash Bros. has become synonymous with Nintendo and the forum term: AAAE.

7. Luigi's Mansion- This may come as a surprise to you reading this, I mean, Luigi's Mansion? On a top 10 list? Above Melee? How? I love this game. I know some people thought I was joking when I said I wanted a Luigi's Mansion 2 on the Wii, but I'm dead serious. I want more Luigi. I want him in a starring role in a series that has the potential to become one of the most addictive in Nintendo's library of titles. I'll say it right now: Luigi's Mansion is short. It really is. It's also ridiculously fun as well as funny. I've played through the game at least four times, if not more. I know there isn't that much of a challenge to it, but it's just fun running around sucking up ghosts in a vacuum! In any given area there are a few portrait ghosts and you'll have to figure out how to find their weak spots to finish them off. Once you get all of the portrait ghosts you'll go to the boss of the area. Let me tell you this too, Luigi's Mansion is a headtrip, from fighting a giant baby inside his stroller with rocking horses being launched at you to looking through a telescope to find a pathway to walk on the moon, this game is really good. I'm surprised I enjoy it so much, but that's far from a bad thing.

6. Metroid Prime 2: Echoes- 2003 was a pretty weak holiday season for the GameCube. Most of the major releases found their way onto the console away from the Christmas season, which while not bad, made the winter months kind of dull. Nintendo aimed to change that in 2004, and Metroid Prime 2 was the way they were going to give GC owners a hell of a Christmas break. Just to give you a heads-up, the game is hard. Retro made sure to ramp up the difficulty over the first Prime considerably, and they knew just who their audience was: starving GC owners weathering a drought, and MP was the last Nintendo published title to hit in 2004, so the Christmas lists were at the ready. Samus finds herself in deep trouble: The Ing have stolen her gear, the Luminoth are losing the war to them, and the Galactic Federation on the planet have been annihilated. It's up to you to find out what's going on and fight the Ing. There are seemingly fewer areas than in the first Prime, though it should be noted that Prime 2 offers the Dark World variants of the levels which brings the dimensional puzzles to the forefront. The game provides as many "Holy $***!" boss fights as the first Prime and does so with gusto! If you loved Metroid Prime this game was a guarantee. If you needed a genuinely hardcore game (like a Metroid clamped to your balls kinda hardcore) than this game was a guarantee. And if you still haven't played it then I do recommend waiting until August 24 to pick up the Metroid Prime trilogy on Wii all on one disc for $50. Trust me when I say this, this sequel is good and it's damn worth the money.

5. Super Mario Sunshine- Another surprise, right? I don't know what got into me when I reviewed Super Mario Sunshine. Was it my nostalgia for 64 or something else? But upon my initial playthrough of the game I awarded the game a 9.0, no small feat by any stretch of the imagination. I then played through it, wait for this, six times. And then I gave it a 6.5 because on that sixth playthrough I decided it didn't "feel like Mario." That review is the only one I've put up that I'm ashamed of, and I did apologize for it, but I've yet to rewrite it. I suppose I'll have to do so before I continue my Road to Fifty, because it's a huge setback to reaching those 50 reviews if I have to take one review down. I honestly don't know what got into me, but Super Mario Sunshine is one of the best platformers around. Many people point out how annoyed they are with it for going in a different direction, but as I said with the Mario Kart entry above, Nintendo did things differently with the GameCube. It's a quirky adventure that is a bit off from the adventures usually found in the Mushroom Kingdom, but let me restate this, if any developer had put out a game that was Mario Sunshine under a different name, a lot of people would be praising it as the best platformer ever. The thing about Mario Sunshine is that it doesn't give you the sense of freedom that Super Mario 64 did, nor does it give you the variety of locales that Super Mario Galaxy does. There are seven levels, all of which are water-themed, all of which have eight shine-sprites to nab, but it's the wide variety of tasks and commands that you have available at your disposal that make Super Mario Sunshine truly... wait for it... shine! Plus, to date, Sunshine is the only 3D Mario to let you ride on Yoshi's back, and the punk shoots juice out of his mouth! It's a fantastic game and was one of the biggest titles in 2002, the best year that the GameCube ever had.

4. The Legend of Zelda: The Wind Waker- I'm not going to lie to you, Wind Waker is my favorite Zelda game ever released. And just with Sunshine and almost every other Nintendo published game on the GameCube, Nintendo did things differently. Terra-firma is gone baby, you don't explore a huge overworld on horse back, we're off sailing the high seas! Add in the crazy as hell art (which is fantastic) and the ability to control the wind and you are.. well, I won't spoil it. Wind Waker easily tells the best story of any Zelda game and provides more dramatic flair than any Zelda game (the finale with Ganondorf is WICKED SICK!). The combat is the deepest it's ever been in the franchise's history and the exploration is off the chain. Any new area you find is a new unexplored area, rather than a large area to run around in. The side characters in this game shine, as they are an integral part to the story, which is far from the case in other Zelda games. The story is the most original, as you simply start as an unwitting boy who only wants to save his sister, but it soon evolves into so much more. The final scenes are just so touching and heart-wrenching, it's hard to imagine any Zelda game ever topping The Wind Waker for me. Much like the Wii list where the top fifth game was a platformer (Klonoa) and the top four games were split by the smallest margins (Okami, Galaxy, Twilight Princess and No More Heroes), the same can be said of the top four games on the GameCube... and all of the other lists too. Twilight Princess may be darker, it's finale sad, though not as sad, more epic and more significant, but The Wind Waker will always be my favorite Zelda game.

3. Resident Evil 4- Surprised? Maybe a little, huh? Afterall, RE4 is hands-down the best GameCube game released, right? It's the best GameCube game ever released, right? It's the best survival-horror game ever released, right? It's the most significant Resident Evil released since the original, right? The answer to all of those questions is "yes." If Metroid Prime 2 was what GC owners got drunk off of, Resident Evil 4 was their hangover after the New Year's festivities. The last great GC game ever released, and had it been released earlier into the Cube's life, we may have seen the console wars of the last generation take a completely different turn. RE4 is when you turn towards all the naysayers and respond with the finger. There's no other alternative. If you own a GameCube, you NEED to own RE4, unless you buy the enhanced Wii port, then just play it on the Wii. This is the final game of the past console generation that I gave a 10 score to, and if I can be so bold as to say this: I have no qualms with RE4, I say it is without a flaw. People will disagree, and they're welcome too, but they can't change my mind, because I wouldn't change a single thing about Capcom's greatest game.

2. Metroid Prime- If you're reading this list in order without skipping ahead, YOU'RE MIND IS BLOWN! How can this be, you wonder? Neon rated The Wind Waker as a 9.5, RE4 as a 10 and Metroid Prime as a 10, they are the highest rated games on the GC for him, WHAT THE HELL IS GOING ON!? But this isn't a list of what I consider to be the best and definitive games on a system, none of them have been that, though I do state that in the little blurbs for some such games, like the above entry. If this were that kind of list, RE4 would be number 1, and Metroid Prime number 2, with The Wind Waker at a strong third. Let me say this, the GameCube had the least amount of truly killer titles, less than on the Wii, but what the GC had blew almost everything else out of the water. Look at the top 6 games along with Melee and tell me they aren't the highest quality products. Metroid Prime is as significant as Super Mario 64 and The Legend of Zelda: Ocarina of Time. It is the first time (aside from Super Smash Bros.) where Samus is brought to 3D in a full-fledged adventure. Many thought it wouldn't ever happen and no one thought it would be done in first-person. But a bunch of crazy Texans made Metroid Prime, hands-down one of the utterly most significant games ever released for a console. It betrayed everyone and made them believers all at once. The scale, the size, the ambition, the scope. Trust me, if you played Prime in 2002 you know as well as I do, THERE IS NOTHING LIKE IT (until the sequels came out, but there's nothing like the series itself, either). This was one of the most exhaustive, beautiful and stunning adventures ever crafted. It came off as the way that the GC would close out 2002, a year in which it outshine the Xbox and the PS2 (though the PS2 would later outshine both systems in both 2003 and 2005, while the Xbox would take 2004 before the 360 arrived). GameCube owners had it made in 2002 and Metroid Prime was the one game that sealed the deal for them. This is how you reimagine a franchise, and if all games had the amount creativity and care put into them as Prime, gaming would be that much better off as a medium.

1. Paper Mario: The Thousand Year Door- Admit it. You're surprised. I don't want to hear a soul say that they're not surprised, because, God damn it all, I'M SURPRISED. If you asked me a year ago, I'd have given to either Metroid Prime or Resident Evil 4 (probably RE4 because I was getting anxious for RE5), and Paper Mario would have been maybe fourth on the list. Fourth sounds fair. But I cannot stress just how much I love this game, it is my favorite RPG ever created. Yeah, I went there. What's my basis for saying this? It's not on my Now Playing list, but that's because I had to wait to put this post up before giving it away, I'm now on my third playthrough, for the first time on any RPG, of Paper Mario: The Thousand Year Door. I only complete RPGs once, they're long, they take up a good time of your life and they're either memorable (Mass Effect) or addictive (Diablo II), a few games I've gone and done two completions (Eternal Sonata, and I'm almost done with my second Mass Effect playthrough), but never a third, and Paper Mario is the only RPG to do that. It's still funny. It's still fun. It's still the best Mario game on the GameCube. It was part of Nintendo's one-two punch for the GameCube in 2004, coming one month before Metroid Prime, which would be followed by RE4, and then that was it for the GC basically until maybe, Twilight Princess in 2006, but that did better on the Wii. This game is beautiful, and elegant. Your party is filled with some of the greatest characters: Goombella, Koops, Flurrie, Yoshi, Vivian, Admiral Bobbery, Ms. Mowz, and they all wish to accompany one man on his quest to save Princess Peach. Is he Murphy? Marty-O? The Great Gonzales? The Man with No Name? Let me clarify this for all of you. It's Mario. Has Hammer. Will Travel. I sat there thinking of my favorite GC games, wondering whether to give it to Metroid Prime or RE4, and then it hit me, I have the urge to play Paper Mario, and all of my fond memories of this game came right back to me, with two amazing playthroughs. Well, I'm half-way through the third playthrough and I won't stop until I beat it again. Sure, this game could have done a few things differently, something I won't say about Metroid Prime or RE4, and the only thing Wind Waker had against it was an annoying fetch quest at the end, but despite what things I wish it had done differently (Chapter 4 hurts my head with it's constant back-tracking), I can only sit and smile when I think of the good times this game provides. I can't think of a game that I've enjoyed more than Paper Mario and I can't think of an RPG that can hold a candle to it. This game has everything!

So yeah, admit, you're surprised. No acting cool and going, "Yeah, Halo 3 as your number 1.. I knew that." Or, "I figured it'd be No More Heroes because of your banner.... yeah." You may have known The Thousand Year Door would make the list, but you didn't think it would take the top. I know this, because I didn't think it would take the top either.

Posted by NeonNinja, 06/21/2009 11:00pm
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Recent Reviews

5
Perfect

Artist Review

""
I never really bothered trying to listen to Radiohead before. For some reason, it just didn't seem like all that big a deal to me. However, as I sit here typing, somewhat sick with the sniffles, I find myself listening only to Radiohead's In Rainbows, and I think I'm in love. I feel compelled to say that this is the greatest album I have heard throughout all of 2007, and one of the greatest albums I have ever had the pleasure of listening to.

But it isn't as simple as saying, "Oh, yeah, I just figured I'd try them out since people are telling me they're so good." No, credit has to be given to Radiohead where it's due, and I applaud Thom Yorke and his boys for releasing In Rainbow's the way that they did. Without a record label, the same labels which have been sucking the soul of the music industry dry for years now, each label looking to imitate the other, each trying to find the same sound that they've had, without acknowledging the talent out there. This was Radiohead's way of saying, "Hey, **** you!" And as I listen to it, I can say this is the kind of music I wish I was listening to on a regular basis, not the same "Radiohead-sound," but a unique and different sound for everything, because Thom Yorke and co. are one of the, if not the most, unique sounding band out there, and if other bands, rappers, pop-stars don't stop and take a look at themselves, then they'll never be able to rise to the same level as Radiohead. I have been floored, impressed, and still cannot stress to all of you how important this record is to both the music industry as well as the whole of the entertainment industry.

In Rainbows sounds like nothing I've ever heard before, and it's so pleasant, so amazing, that I just want to sit here and listen to it, again and again. The album starts with "15 Step", and it's one hell of an opener. The percussion in it is just killer. The way Thom Yorke belts out the lyrics here, it reminds me of happiness during a time of emptiness. It's just rad. It then goes off to Bodysnatchers, and the song is just badass. All around, there's nothing more to be said, "Bodysnatchers" is rock at it's finest and purest. Where "15 Step" sounded hopeful, "Bodysnatchers" sounds like it's out to kick your ass during that moment of emptiness. The first two songs sound a bit more "dancey" then the next two ones, but in a rather awesome way. Then comes "Nude" a song that's as beautiful as anything out there, though with it's title you wouldn't expect that, though there's a difference between nude and naked, and when the title is "Nude" rather than "Naked," it's easy to see why it's beautiful rather than ugly, and why it seems innocent rather than dirty. Though seeming innocent and being innocent are two seperate things. The song is so well-executed, what with Thom's wailing (it sound better than I described it), and the beautiful strings, it's sure to be a favorite among many. The album then goes off to "Wierd Fishes/Arpeggi" and it's easily the most oddly titled track on the album, and the song is as wierd as it's title, but something this unique, well, I just keep on listening to it because of it's uniqueness. It's definitely "out there" but that's actually a very good thing. The next song is "All I Need" and this one might just be my favorite song on the whole album. It's softer than the other songs, and not as much in it's your face. The title alone gives it all away, it feels like the song is a cry out against something, as if they aren't invincible, as if the boys of Radiohead need someone to help them along. It's easily the most beautiful song I've heard in awhile, my favorite on the album, and the ending of the song is just so touching and beautiful. Oh, that ending, if only all songs could end on a note as high as "All I Need."

The album begins to wind down after "All I Need," it suddenly becomes softer and with the songs like "Faust Arp" a 2-minute melody, it suddenly feels like the band is trying to slow it down in order to show more of that emptiness prevalent throughout much of the album. In the end, with "All I Need" the album began to slow down, and with "Faust Arp" it's even more so obvious. "Reckoner" as well is a good song, soft and somber. With the second half of the album, the strings begin to take a more prevalent role than in the first half, and it makes for a change throughout, though that change wasn't a sudden stop, but a gradual, beautiful change. "House of Cards" starts next, and it's the longest song on the album. It's another slow one, but after listening to the album as a whole, it just feels like it's the end of the whole, where the boys of Radiohead are sure it's the end. A very vocal song, soft and beautiful. I like it, and the album is really starting to wind down....

"Jigsaw Falling into Place" starts soft as well, but like most times, once the truth is genuinely discovered, a fiery explosion occurs, and suddenly, your ass is getting kicked again. And you love it. You know you love it. This is easily one of my favorite songs, on it's own outside of the album, because it's so freaking rad! The song is just rad, and the strings though dominant like in much of the second half of the album, are definitely much more badass than in the last few songs. If "Jigsaw Falling into Place" is the angry, yet somber realization of the truth, then the song which closes the album, "Videotape" is the perfect way to end it all. "Videotape" is as empty and soulless as the entire album, though it has so much more soul than most other songs out there. It's like an epilogue to the album, capitalizing on that sparse, soulless feel. It's just a beautiful song, and is driven most through the piano, but the vocals, the drums, the strings, they add so much to it all because of how minimalistic all of it actually is, to help add that feeling of emptiness, like seeing a man walking through a wasteland with his memories as his only companions.

If you wanted to look at "In Rainbows'" songs as just individual songs, than I suppose you could, but it honestly feels like the band is trying to say more than what many think. It feels like a story, or a journey, and it's one hell of a journey, and one of the most gripping stories I've heard. This isn't just the best album of 2007, this is easily one of the best albums ever put out there, and Radiohead has one hell of a new fan now.

I honestly wouldn't have bothered listening to their new album if they just happened to release it under some label. It's partially because Radiohead stuck it to the man. Much like Kurt Cobain sent out his message against the corruption in the music and rest of the entertainment industry by taking his own life, Radiohead has sent out their message quite clearly, and Record Label execs should be quaking in their shiny black shoes. I tried this album by paying the price of absolutely nothing, but it's because I wanted to see if I would like it or not. I'm going to head back to the In Rainbows website, and redownloading the album for $20, because it's that good, and Radiohead deserves that much for having the guts and the balls to stand up and say, "Hey, **** you!" They did for all of us, and that much needs to be recognized.
posted October 14, 2007 at 02:32:03 PM
In Rainbows
5
Perfect

Album Review

In Rainbows
""
I never really bothered trying to listen to Radiohead before. For some reason, it just didn't seem like all that big a deal to me. However, as I sit here typing, somewhat sick with the sniffles, I find myself listening only to Radiohead's In Rainbows, and I think I'm in love. I feel compelled to say that this is the greatest album I have heard throughout all of 2007, and one of the greatest albums I have ever had the pleasure of listening to.

But it isn't as simple as saying, "Oh, yeah, I just figured I'd try them out since people are telling me they're so good." No, credit has to be given to Radiohead where it's due, and I applaud Thom Yorke and his boys for releasing In Rainbow's the way that they did. Without a record label, the same labels which have been sucking the soul of the music industry dry for years now, each label looking to imitate the other, each trying to find the same sound that they've had, without acknowledging the talent out there. This was Radiohead's way of saying, "Hey, **** you!" And as I listen to it, I can say this is the kind of music I wish I was listening to on a regular basis, not the same "Radiohead-sound," but a unique and different sound for everything, because Thom Yorke and co. are one of the, if not the most, unique sounding band out there, and if other bands, rappers, pop-stars don't stop and take a look at themselves, then they'll never be able to rise to the same level as Radiohead. I have been floored, impressed, and still cannot stress to all of you how important this record is to both the music industry as well as the whole of the entertainment industry.

In Rainbows sounds like nothing I've ever heard before, and it's so pleasant, so amazing, that I just want to sit here and listen to it, again and again. The album starts with "15 Step", and it's one hell of an opener. The percussion in it is just killer. The way Thom Yorke belts out the lyrics here, it reminds me of happiness during a time of emptiness. It's just rad. It then goes off to Bodysnatchers, and the song is just badass. All around, there's nothing more to be said, "Bodysnatchers" is rock at it's finest and purest. Where "15 Step" sounded hopeful, "Bodysnatchers" sounds like it's out to kick your ass during that moment of emptiness. The first two songs sound a bit more "dancey" then the next two ones, but in a rather awesome way. Then comes "Nude" a song that's as beautiful as anything out there, though with it's title you wouldn't expect that, though there's a difference between nude and naked, and when the title is "Nude" rather than "Naked," it's easy to see why it's beautiful rather than ugly, and why it seems innocent rather than dirty. Though seeming innocent and being innocent are two seperate things. The song is so well-executed, what with Thom's wailing (it sound better than I described it), and the beautiful strings, it's sure to be a favorite among many. The album then goes off to "Wierd Fishes/Arpeggi" and it's easily the most oddly titled track on the album, and the song is as wierd as it's title, but something this unique, well, I just keep on listening to it because of it's uniqueness. It's definitely "out there" but that's actually a very good thing. The next song is "All I Need" and this one might just be my favorite song on the whole album. It's softer than the other songs, and not as much in it's your face. The title alone gives it all away, it feels like the song is a cry out against something, as if they aren't invincible, as if the boys of Radiohead need someone to help them along. It's easily the most beautiful song I've heard in awhile, my favorite on the album, and the ending of the song is just so touching and beautiful. Oh, that ending, if only all songs could end on a note as high as "All I Need."

The album begins to wind down after "All I Need," it suddenly becomes softer and with the songs like "Faust Arp" a 2-minute melody, it suddenly feels like the band is trying to slow it down in order to show more of that emptiness prevalent throughout much of the album. In the end, with "All I Need" the album began to slow down, and with "Faust Arp" it's even more so obvious. "Reckoner" as well is a good song, soft and somber. With the second half of the album, the strings begin to take a more prevalent role than in the first half, and it makes for a change throughout, though that change wasn't a sudden stop, but a gradual, beautiful change. "House of Cards" starts next, and it's the longest song on the album. It's another slow one, but after listening to the album as a whole, it just feels like it's the end of the whole, where the boys of Radiohead are sure it's the end. A very vocal song, soft and beautiful. I like it, and the album is really starting to wind down....

"Jigsaw Falling into Place" starts soft as well, but like most times, once the truth is genuinely discovered, a fiery explosion occurs, and suddenly, your ass is getting kicked again. And you love it. You know you love it. This is easily one of my favorite songs, on it's own outside of the album, because it's so freaking rad! The song is just rad, and the strings though dominant like in much of the second half of the album, are definitely much more badass than in the last few songs. If "Jigsaw Falling into Place" is the angry, yet somber realization of the truth, then the song which closes the album, "Videotape" is the perfect way to end it all. "Videotape" is as empty and soulless as the entire album, though it has so much more soul than most other songs out there. It's like an epilogue to the album, capitalizing on that sparse, soulless feel. It's just a beautiful song, and is driven most through the piano, but the vocals, the drums, the strings, they add so much to it all because of how minimalistic all of it actually is, to help add that feeling of emptiness, like seeing a man walking through a wasteland with his memories as his only companions.

If you wanted to look at "In Rainbows'" songs as just individual songs, than I suppose you could, but it honestly feels like the band is trying to say more than what many think. It feels like a story, or a journey, and it's one hell of a journey, and one of the most gripping stories I've heard. This isn't just the best album of 2007, this is easily one of the best albums ever put out there, and Radiohead has one hell of a new fan now.

I honestly wouldn't have bothered listening to their new album if they just happened to release it under some label. It's partially because Radiohead stuck it to the man. Much like Kurt Cobain sent out his message against the corruption in the music and rest of the entertainment industry by taking his own life, Radiohead has sent out their message quite clearly, and Record Label execs should be quaking in their shiny black shoes. I tried this album by paying the price of absolutely nothing, but it's because I wanted to see if I would like it or not. I'm going to head back to the In Rainbows website, and redownloading the album for $20, because it's that good, and Radiohead deserves that much for having the guts and the balls to stand up and say, "Hey, **** you!" They did for all of us, and that much needs to be recognized. But not only that, they've even caused the likes of Trent Reznor and his band Nine Inch Nails to go independent as well.
posted October 14, 2007 at 02:22:39 PM

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