Some GS Users Really ****
I may get modded for this but I just have to say this. Some GS users are incredibly close minded. An article today on GS pointed out a suit in which a visually impaired gamer has asked Sony to implement better accessibility features for visually impaired gamers. The comments below the article were disgusting. First off, it was almost completely assumed that this person was blind. Careful reading of the article, though, would have explained that this person had impaired visual processing. That isn't the same thing as being blind. So this person essentially has really bad eyesight. And he wants to be able to game. Well good for him. He deserves to be able to play games just like the rest of us. The GS commenters seemed to say that this person was merely being an **** for requesting very basic features like a compass with audio cues, larger, more high contrast mission markers, and voiceover detailing mission objectives and items collected. These are very simple features to implement, and speaking that the suit was for an MMO it would be simple to patch these features in.
As a disabled gamer I always work towards making games enjoyable and fair to the most people possible. For the number of people that have visual, audio, or other forms of disabilities, the number of games with accommodations is very small. In today's world there is no reason why all text in a game can't have VO. You don't need a professional actor for things like mission objectives, and in most cases you can safely turn the VO off. But for those that need it, having a member of the team just read through all of the text so that visually impaired people can complete the game isn't all that tough. Likewise, offering very vivid visual cues when it comes to mission objectives is an easy change. A simple option could toggle on a high contrast mode for quest giving characters, important environmental objects and the like. As a designer I can assure you that something like this wouldn't take that long. The high contrast models don't have to be that detailed because the people using them wont be able to see the detail in the first place.
As far as an audio compass, again, that is not the hardest thing to program. I could program an audio compass in ten minutes. Also, it would be simple to say incorporate some sort of rumble feedback when near an area of importance. This would be especially true for finding hidden collectables that may be small and difficult to see. By having the controller rumble when near the item, or maybe by having a specific noise play louder and louder the closer you get to an item, you could make collecting COG Tags, or treasures, or skulls, or what have you enjoyable for people who maybe can't see a tiny glimmer in a huge battlefield.
Finally, I really want to advocate the use of additional visual cues for those that are red/green colorblind. Many of these people have trouble knowing what button to hit when a game simply says, "Hit the red button." If all the buttons are either green or red then they may be at a loss on which button to press, and since many button-pressing objectives are timed, this could quickly lead to death. Also, when a game has doors that are marked green or red depending on if they are open or closed they should put the red and green marks in different locations, similar to stop lights, so that people who can't tell the difference in the colors can notice that those doors with the light in the top slot lit can be opened and those with light in the bottom slot can't. Again, things like this are easy to design but can allow additional people to enjoy a game. So to game designers out there, please make games enjoyable to all types of people. Later guys.



Comments
there are so many 'users' on GS that i want to physically punch. it's pathetic that some of these people can allowed to be so ignorant and stupid, and not get banned - but if you try to say anything, you're just as likely to get banned too. this is actually a really poor website.
you should make this into an editorial, and see if you're met with the same ignorant comments. ;p
You couldn't be more right... I wish there was a little more compassion out in the world, but you better believe if any kind of accident were to happen or genetic degenerative disease caught - they'd be the first to complain and whine about life "not being fair"
@ JodyR
Thanks Jody, I really appreciate the effort to monitor it further. I know a bulk of us feel the same way when you see the individuals who don't know what it is like to have a disability or deal with adversity the way some people do. In fact, I think some of these people should be forced to deal with such inconveniences for a period of time and maybe then some sympathy would be achieved. Probably not, but maybe.
I missed the article that you referenced but if you have a link I would be very interested in it. As to your blog; as you know I am visually impared. My vision by all accounts is just this side of horrific. I am not quite at being designated legally blind, but I am very close. Even with my eyeglasses my eye sight is terrible which does sometimes make gaming somewhat annoying. I've never really thought about the points you bring up however simply because it has never been presented as an option. I am truly glad there are people like you out there that are thinking about it though, because I would hate to think that if my eyesight worsens I am going to be s o l as far as my gaming obsession goes. \
As just nonplussed suggests, I too think this should be expanded and made into an editorial. It is very well written and something that needs to be talked about. Thank you for bringing it up.
@skullflower - I would hope. The game industry keeps talking about appealing to the casual market, but then doesn't go the extra mile to incorporate accessibility features that movies have had for years.
@polsci1503 - I rarely comment on news features either. People tend to just start flame wars on the forums.
@kellymae - I marked it as an editorial. I think it's terrible that publishers spend millions of dollars on features that are not at all important to the game, but ignore features that would make the game more accessible to more players. I especially think that all game dialogue should be voiced. raahsnavj is right in saying that Nintendo claims to be making its games for the widest market possible, but then doesn't include VO in games like Wii Sports Resort which is targeted at two demographics that may not be able to read the instructions (senior citizens and young children).
It just really shows the immaturity of our society (especially in the US) in general.