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Not So Hot Summer

It's summer. It's the time for vacation, cookouts, swimming, and endless crappy games. Seldom is there ever a good game released during summer. SUCKS!

Posted by Tandem_Toad, 06/30/2009 8:47pm
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Video Games and Behavior

Recently two new articles came out about the connection between video games and behavior. In one article,a 17 year old kid killed his mom and tried to kill his dad, apparently because he played Halo 3. In another article, several studies were conducted noting the level of generosity people have after playing either neutral, violent, or prosocial games. In an attempt not to make this blog a multi-page book, I will only mention some of largest fallacies. First off, the 1st article doesn't take into account the boy's previous behavior and life experiences.Things likethe home environment, social or anti-social behavior, and school behavior are someto consider.The father is a minister. So, I guess people just automatically assume it's great to live in his house. Secondly, the 1st article doesn't bring up the fact that most people playing violent video games don't commit such deeds. People always point to the exception to the rule and say, "See! Violent video games do cause violence!" According to the statistics, there is a large correlation that playing violent video games results in non-violent behavior. However, correlation does NOT equal cause-and-effect. To say violent video games CAUSES violent behavior or non-violent behavior, there would have to be said behavior every single time each and every person played a violent video game. Otherwise, no one can conclude a cause/effect relationship. In the next article, the whole study just had the game players hand a puzzle to a random person. The game players had a choice to give the person a hard, easy, or medium puzzle. This only suggests that the game players were affected by the game, but it still doesn't account for the highly exagerated behavior of those that kill. Giving a hard puzzle to a random person is not the same as gunning down a family. Everyone's moods areaffected by everything everywhere all the time. This includes music, sports, dancing, TV, games, sunshine, wind, temperature, etc... However, to connect such a benign action as giving a puzzle to that of murder and assault are erroneous and illogical (not that this article was doing that). The question I have is, aren't violent video games typically more challenging than others? If so, couldn't the people playing the violent video games be influenced more by the greater challenge than the violence itself? This would make more sense given the fact that the gamers chose the more challenging puzzles for the recipients to do, instead of just making the $10 reward easy on them. The biggest problem with psycology and sociology studies is that the researchers conduct experiments with pre-interpretive mind sets. They always "know" how to interpret the results before they even give them. Any scientist will admit that this taints the scientific method. Scientists need to explore every interpretation mixed with many repeated experiments before a sound conclusion is drawn. JEEZ!

Posted by Tandem_Toad, 06/18/2009 4:40pm
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Something worth crying over!

Summer is almost here! I will not be teaching this summer and will only have a part time job. I am going to game it up like nobody's business. When it finally gets here, I am going to be so excited that I will probably weep!

Posted by Tandem_Toad, 04/27/2009 4:41pm
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Fable 2 vs. Fable

I know it's a bit late in the making.However, it's given me some time to mull over the review. All-in-all, I think Fable was a better game. I think the stories of both are worth about the same in value. Nevertheless, about the only thing Fable 2 has in its favor is better graphics. The first game had a better menu system equipped with a quick menu that could be brought up in game without having to go through the pause menu. Despite the advances in hardware this generation, Fable 1 felt less linear in traveling from location to location. They said that your character can now go off path by allowing him/her to jump fences. So, the makers built terrain that restricts movement off the path instead. There is only a couple of locations in Fable 2 that feels "open" to explore. Even the controls in the first one were better. The map in Fable 2 is a joke. Whereas, the map in the first one was easy to read. As a sequel on new hardware the game should have less loading screens more items, cloths, tatoos,and weapons. Fable 2 is good, but disappointing. About the only thing that really stands out in this game is the decisions within the story arch.

Posted by Tandem_Toad, 04/21/2009 6:10pm
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Watchmen

The Watchmen wasn't what I expected. However, It was good. And I'm definitely going to buy it. It isn't the traditional "superhero" show. The superheros have a real element of humanity that isn't portrayed in any other movie. The heros struggled within themselves on the blurry lines between "right and wrong." Can they save everyone in the whole world? If not, is it ok to destroy a few that the many can live or just let them destroy themselves? One common theme in the eyes of one of the superheros is that human depravity is human made. Globally, people are "living the American dream" by taking and consuming as much as possible before they die not matter who is hurt or left out. Whether everyone agrees with this perspective or not, it is a valid point. When looking at humanity as a whole throughout history, the most common trend is destruction. Civilizations grow and crumble by its own constituentsand those outside over and over. People hurt people and blight themselves, nature, and others by theft, greed, drugs, pollution, murder, war, lying, cheating, and bigotry continuously. From the perspective of super hero salvation, why save that which seeks to destroy itself? This may seem rather bleek and cynical, but it is a valid question nonetheless. The movie did a good job at portraying the human condition quite well.

Posted by Tandem_Toad, 03/14/2009 11:06am
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Tandem_Toad
last online: 5:27am Oct 21, 2009
member since: Sep 11, 2007
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About Me

I sit in a dark cave about 300 feet below the surface of Palo Duro Canyon, this is where I call home. The only light comes from the perpetual flicker of a 32" display where I sit centered perpendicular to it's surface 6 feet away. Noise comes at me from all angles, surrounding me... keeping me company. The display is a window into many exotic worlds and different ages aligned in parallel universes that number far more than could ever be imagined. From here I control my other me, saving and accomplishing what could not be done by the other me alone. I suspect that there will never be a day in which I will have touched and seen everything in existence. Until then, this is where I sit. This is where I play.

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