The Rise of Co-Dependent Video Games
You guys miss me? I've been M.I.A. for a while as I worked out some of my issues. I had to work out that whole incarceration thing (I swear to God I never dropped my soap in the shower and you can't prove that I did). Then there was the whole straight jacket incident... yeah, let's not discuss that. But I'm back now. And you know what that means? It means you're going to have to live with my gaming pontification once more. Deal with it; you know you love it.
Someone out there has to tell me what is with the proliferation of co-dependent video games? I'm going to use two (arguably) excellent games to explain my point: Nintendogs and Animal Crossing: Wild World. I'm going to reserve my judgment on these games for the moment I've actually played them enough to give suitable judgment on them. However, the little I have played begs the question "why do I want to feel as if I have gaming obligations?"
I play video games because I want to, not because I have to. However, with these two games there are time-dependent obligations that must be fulfilled. If one of your neighbors in Animal Crossing tells you to come back tomorrow, they really mean come back tomorrow. If you leave your dog alone for a couple days in Nintendogs, it reacts with such utter sadness and despair that you literally feel guilty.
It's a video game, for pete's sake! It's not even an MMO where I can understand that kind of behavior given that there are real people behind the characters and real relationships are affected by your presence (or lack thereof). However, I do not want to get guilt trips from a polygon puppy who doesn't understand I have bills to pay and women to chase. Ok, so maybe I just have bills to pay. A man can dream can't he? (And if they told you I was stalking them, they're liars, I tell you. Liars!)
The concept of having real-world tangibles such as your voice or the time of day affect your in-game experience is certainly an interesting idea; but I'm not sure how much I'm going to be able to jump on board with it. I don't want to feel obligated to play a video game. The beauty of World of Warcraft was that even with being in a guild I didn't feel obligated to play every day. In fact, there were whole months that went by when I didn't touch it because the real world demanded my attention.
I play video games for one reason alone: because I want to. And unless there's more to this new generation of guilt-tripping video games, I don't think a lot of them will be on any of my top ten lists.



Comments
Animal Crossing, however, is different. While there are events that take place, I'm never too concerned with them unless it's something like getting to the cafe in time for a KK Slider performance. For me, AC isa game I play two to three times a week after the initial addiction, picking weeds, chatting up with neighbors, and felecing the trees for a better kind of green. Today alone I made over 100K bells with a good dozen trees left bearing fruit. It's a bit of a work/fun equation, but I have a good enough time with it and avoid contstant playage via guilt trips that it doesn't present a big issue.