Scribblenauts!
First of all, I shouldn't even be writing a blog post. I'm in Switzerland, where happiness is practically a government mandate and cheese grows on trees. I should be running down the Alps or taking a swan-shaped paddle boat across Lake Geneva. But it's almost midnight and I think it's time to ignore the rich cultural heritage and sublime beauty of this peaceful European country and focus on what's really important--video games.
I didn't get a chance to partake in what I'm sure was a heated deliberation for our E3 Awards, but I couldn't be happier with the results. I'm sure a lot of people are scratching their heads at our off-the-track choice for Game of the Show this year, and I don't blame them. Splinter Cell looked phenomenal, I cannot wait to get my hands on Uncharted, and Silent Hill scared me even though I was standing in a convention center with thousands of people. This was an incredible show, way better than any E3 I have been to, and everyone has their favorite franchise/developer they are pulling for.
But Scribblenauts is something really special.
Every since I heard about the concept a few months ago, I've been intrigued. It's a puzzle game where you can write down any object you can think of and, like magic, it appears in the game, complete with it's most common characteristics. It sounds like a fantasy, or some game from the far distant future. It doesn't sound like it would actually be able to work now, especially not on the least powerful system currently out there. Do you know how many words exist? Thousands! Tens of thousands!
And yet, it somehow works. Just about everything we tried during our many times fooling around with Scribblenauts was in the game. God, kraken, black hole, parallel universe, Ebola, chupacabra... everything! But it's so much more than that. There is a really cool puzzle game beneath the flashy, do-anything exterior. It really feels like you can pass these puzzles in whatever way you can imagine, as long as it fits within real-world logic. Just getting a star out of a tree can be incredibly rewarding. Cut the tree down with a chainsaw. Summon a hawk to knock it to the ground. Use a ladder to climb to the top. Slop some glue onto an anvil and stick that heavy combination to the star, dragging it to the surface. It's crazy how much freedom you have to solve the puzzles. I've never seen anything like it, and, most importantly, it's really fun.
My colleagues already voiced their opinion by giving Scribblenauts Game of the Show, but I just needed to jump in from halfway around the world and applaud this awesome game. I can't even imagine where this concept will lead to.



Comments
They should be duly chastised, the Swiss are a wonderful and industrious group of people, who help citizens of other countries avoid their taxes (joke)
I hear all! I listened to the intro of the Hotspot. Everyone was way off on their perception of Switzerland. Although Shaun was strangely close... I'll set things right when I get back.
PSP is a trademarked name, so it shouldn't be in the game. Scribblenauts doesn't allow for any brand names or vulgar terms, but just about everything else is fair game.
I'm still curious what happens when you type in mausoleum.