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My Thoughts on Online Gaming

This idea first began bubbling in my brain after reading Friday's Penny Arcade strip, which portrays an Activision executive's public relations spin in the Guitar Hero vs. Rock Band debate. Ironically, this blog is not about the epic struggle between these two giant rhythm games, but about the statement "We've finally included online multiplayer, which should have been in Guitar Hero II." There's no question online gaming is big and here to stay (even Nintendo has included it this time around), but I'm going to play devil's advocate and say that just because every game can have online multiplayer doesn't mean that every game should have online multiplayer. Online play is still not perfect at this point, and lag is always present no matter how solid the network code. In most cases, this is an acceptable part of playing online and everyone learns to deal with it. However, the situation with Guitar Hero II is different, because timing needs to be completely perfect for a rhythm game because... it's a rhythm game. You can't play a song correctly in Guitar Hero if the game keeps slowing down and then correcting itself. The fact of the matter is, the goal of the gameplay for Guitar Hero is to keep a big streak going and rack up points while completely rocking out with the music, and you wouldn't be able to do that in an online mode with the current methods. Supposedly, Rock Band has some 'unique solution' to fix this problem with online rhythm games, but I'll believe that when I see it.

In addition, there's been somewhat of an outcry over the lack of online multiplayer (or any multiplayer at all) in Metroid Prime 3 and Bioshock. But again, I would argue that adding multiplayer would go against what these two games are about. Bioshock, like the System Shock games before it, is all about creating an engrossing single-player experience with a compelling narrative and a convincing environment. The entire game is meant to be a sandbox for player choice, both in terms of gameplay, with the multiple methods of approaching obstacles within the gameworld, and in terms of morality, with the primary example being whether to prey upon the 'little sisters' and use the genetic resource that brought down the city of Rapture in order to save yourself. Multiplayer doesn't fit into the goals the designers have with respect to making this game, and I think adding multiplayer would be an unnecessary drain on the development resources anyway. Try to think about how much work would have to go into balancing all of those genetic mutations for a multiplayer mode. Plus, for all we know, the design of the city of Rapture might not lend itself to proper multiplayer maps. Even if they were to avoid all these issues and take out all the genetic factors and design new maps for the multiplayer mode, well then, what does it even have in common with Bioshock at all? It'd be a lot like the multiplayer in The Darkness: so auxillary and slapped together that it only really brings the rest of the game down. Plus, if Irrational Games (or 2K Boston, as they're apparently called now) had to devote some of their team to making a multiplayer mode, the game probably wouldn't look or play as fantastically as it seems to from all of the demos and videos we've seen so far. Just because it falls under the first-person shotoer genre doesn't mean that its only appeal is in the multiplayer arena.

Metroid Prime 3 is a similar case. The gameplay of the Metroid Prime games isn't solely designed around blasting people. Much of the gameplay revolves around learning more about your environment by scanning clues and solving puzzles, and even when you get a chance to smoke some guys, most of the excitement comes from the hulking titanic bosses rather than any other individual human-sized, similarly armed characters (although presumably Metroid Prime 3 will at some point involve a showdown with Dark Samus). Like Bioshock, map design would be an issue with any multiplayer mode in Metroid Prime 3. Like the Castlevania games, the world of Metroid is designed to be gradually explored as you unlock Samus's arsenal of amazing abilities, which isn't exactly conducive to fast-paced multiplayer matches. Sure, they could design new maps, but how do you deal with concepts like weapon drops when theoretically all of the high-powered weapons should already be a part of Samus's suit? I'll admit that multiplayer would be a lot easier to add to Metroid Prime 3 than BioShock, but really, it's not been a focus of this series at any point before, so what's the point in changing it now? I'd rather have the game now with all the features Nintendo and Retro intended it to have than wait another several months for them to splice a multiplayer mode into it, especially when you consider all the countless other shooters that will be out this holiday season that are probably designed specifically for multiplayer, and thus would likely do it much better than Metroid Prime 3. Sure, it'd be the first one on the Wii, and it certainly would be interesting to see how the new control scheme enabled by the Wii works in a multiplayer context, but ultimately I think that anyone who really wants an online shooter probably already has a 360, PS3, or PC anyway.

Another worrisome trend I've noticed is games neglecting every factor of gameplay but multiplayer. The most noticable examples of this are SOCOM: Confrontation and Warhawk, which both went from full-fledged retail releases to downloadable multiplayer-only games. I'm certainly not suggesting that focusing on creating a fun and engaging multiplayer experience is a bad idea. In fact, many games, like Mario Kart, Super Smash Brothers, and Halo, derive nearly all of their lasting appeal from their great multiplayer action. However, none of these games is completely devoid of another way to play. The sticking point for me for games like Warhawk is the fact that even though they're stripping most of the features other games of its type have, they're still charging about as much money for them as they do for regular retail games. Even as a digital download, Warhawk is going to ring up 40 dollars, and if you want it on a disk then it'll set you back the full 60 bucks. While no pricing has been yet annoucned for SOCOM, every indication is that it will follow similar parameters. Are these games really giving us 40 or 60 dollars of content? Surely the budget can't be as high if they're only making a single mode? A similar point was raised in Alex's review of Motorstorm, a game that essentially had (at the time it was released) an online multiplayer mode and a single player tutorial for the online mode. It seems almost lazy to me that developers would cut a game down to only the bare essentials of what keeps people interested. It's a pattern I hope doesn't get repeated in the future. Basically, the logic should come down to this: if you're putting less content in a game, you should be charging us (as gamers and consumers) less money for it. It's a pretty simple concept. Maybe I'm just out of touch and all anyone really wants out of games anymore is to compete online, or just paranoid about what is just a new fringe of game development that will capture its own market and not threaten other types of games. But I can't help but feel that games are being dumbed down a bit in the face of the growing emphasis on frantic multiplayer action. Feel free to let me know what you think.

Posted by WhollyNight, 08/11/2007 11:20pm
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I would Honestly have to say that there aren't too many games that I buy for my 360 that DON'T have a multiplayer contingent of some sort. The only 2 I can think of recently would be Dead Rising and Guitar Hero II (natch). I like games that have a multiplayer attachment for 2 reasons:

1. I am a competitive person by nature.
2. I think it adds to the replay value of the games I buy and it makes me feel like I'm getting more for the $60, and it also keeps me playing longer.

Like you mentioned with Halo, the multi has kept that game going way longer than it would have otherwise. And with games like Bonberman or Mario party, the multi is pretty much required if you really want to have any fun with them, even though there is the ability to play against the cpu.

A good point overall though... well said.
Posted 08/11/2007 11:55pm
though i think single player should be preserved often times, as in the case with rainbow six vegas, i find myself playing the multiplayer weeks before touching the single player as its ready to play and fun from the start wheres the single player story takes time to develop. I think charging 60 bucks for a multiplayer only game nowadays is the same as charging 60 for a single player only game.
Posted 08/11/2007 11:57pm
i havent been following bioshock too closely but now hearing that it doesnt have multiplayer, honestly im not too interested in it anymore. you are all welcome to badmouth me for saying that now. its alright.
Posted 08/11/2007 11:59pm
i have to admit halo multi player kept me going a long long long time
Posted 08/12/2007 12:18am
I don't like how developers feel like they have to add a completely tacked on multi-player aspect just to say that they have it.

There are of course certain games that are designed as multi-player games with a single player campaign tacked on and I think I'm pretty good at spotting those.

I just there were more developers focusing on a solid single player campaign and not having to sacrifice a thought out single player campaign in favor of the multi-player portion... *cough Gears of War cough*
Posted 08/12/2007 12:34am
another genre I feel is suffering from this whole "online is the way to go" trend is RPG's. It really seems like ever since MMO's started to take the spotlight, gamers and aparrently stockholders (who some how call most of the shots now a days) feel that single player adventures just don't pack as much punch as level grinding with a massive community... I say wtf!!

RPG's were never meant to be a brag-fest or a PvP pit of madness. They were ways of telling adventure stories that a gamer could interact with, at their own pace.
Old school rpg's were totally fine by me. Yet people demand more... so much more you get the feeling the masses don't even really know what they want after a certain point Which in turn, shows greatly in games that are being developed at a frantic pace.

Its crazy business... but none the less business. Which is a sucky way to approach game developement all together!
Posted 08/12/2007 12:57am
I can understand drank53's point about Bioshock not having an online mode. However I can understand the reasons the developers sited for not having one either. If you consider how close its release is to Halo 3 and knowing that game is already going to overshadow yours no matter what you did, both single and multiplayer. Then you consider how popular Gears of War is as well, concentrating your efforts on an awesome single player campaign is fine in my book.

Every game does not need to have online modes. Dead Rising would have been fantastic if there was a CO-OP story mode, but its was a great game without that. Guitar Hero is a great game without being online. I think in general heavily story based games can survive with just a single player campaign. The only genre that I feel should not be forced to survive without an online mode is probably racing, there is usually no story in that type of game and racing real people can seriously enhance the racing experience.

Some good points raised though.
Posted 08/12/2007 1:03am
Both game types have their own appeal. For me if a games single player is lacking I wont play it for long, which is probably why I like RPG's since most are based around a single player story. Fragging online provides endless fun, but the first thing I play in a FPS is the single player. I have seen the increase in attention to online play, but I think it is still well balanced.
Posted 08/12/2007 1:28am
I totally agree with your point.
I am someone who got back into gaming, due to on-line gaming but I also like a good single player campaign.
I feel a lot of companies, these days are all looking to make the next Halo 2 and worry a lot about the on-line play.
Take Gears Of War a good Single Player game, which is IMO only flawed by a short campaign and a lack of Single player replayabilty, which means if you don't like the MP in this game you are done with the package in under a week like myself.
We have a lot of shooters where the on-line mode is flawed and seems as put in the game as an afterthought, where to me they could have left that option out and put more into the single player campaign.
I for one am looking forward to Bio-shock and am glad in a way we are not getting an on-line mode and the Devs are putting more into the single player Campaign.
Posted 08/12/2007 2:07am
I was thinking of writing a blog related to this theme; I don't have an Xbox Live membership, because multiplayer doesn't interest me right now. I thought Shadowrun sounded like a cool game, but the fact that there isn't a single player campaign meant that I didn't touch it.

Once I've finished a single player campaign, I always feel I will enjoy another games single player more than the current games multiplayer.

I can certainly understand the general publics desire for multiplayer in their games though, for the reason that malache stated; it means that the money you spent will (potentially) entertain you for a lot longer. If I had more time and less money, I'd probably be more interested in multiplayer.
Posted 08/12/2007 2:22am
I think that online multiplayer is a nice addition to a game that may benefit from it. For example a multiplayer part for Mass Effect wouldn't work in my opinion.
Posted 08/12/2007 2:30am
BP hits the mark again. More people need to actually pay bloody attention to a game before they pre-judge that they don't want to buy it based on a specific feature.
Posted 08/12/2007 3:12am
I can't help but bring up Metroid Prime: Hunters on thr DS. I expected an exciting single-player campaign akin to its console predecessors, but all I got was a game with too much focus on the multiplayer--despite Metroid being a single-player oriented game series. (The multiplayer wasn't even very fun.)

At first, the single-player game was lots of fun. That is, until the bosses essentially repeated themselves three-four times. Then , of course, there was the same "hurry to your ship before the security system impales you" scenario after nearly every boss fight. In other words, the single-player was the tacked-on feature of the game, while the multiplayer was given the major focus.

I was very disappointed in that game. I hope that if another Metroid game is made for the DS, that it will be single-player only. At least I can be assured of getting a quality experience that way; the way Metroid Prime is meant to be played. And from Nintendo, I expect no less.
Posted 08/12/2007 4:40am
Refreshing in the pure aesthetic of how well written that was! Great work.
Posted 08/12/2007 7:13am
:
I don't like how developers feel like they have to add a completely tacked on multi-player aspect just to say that they have it.

There are of course certain games that are designed as multi-player games with a single player campaign tacked on and I think I'm pretty good at spotting those.

I just there were more developers focusing on a solid single player campaign and not having to sacrifice a thought out single player campaign in favor of the multi-player portion... *cough Gears of War cough*
It would be cool if there was more to GeOW multiplayer, like a bomb the locust nest objective, save the POW, and the addition of vehicles would be cool. That game has potential to be more than just average.
Posted 08/12/2007 7:20am

Another game that got the "No multiplayer?" outcry was Jericho. At the time, I wrote all that I'm going to write on why a Clive Barker horror game is probably better off that way so I won't revisit that. However, I would imagine that this is an example of what too many games don't do: Determine which audience they're going to appeal to....and go for it.


Me? I'm primarily a single player person. I like story. Further (using Gears as an example), you never know what experience you are going to have online. Sometimes you get a really focused game. Sometimes you get a 13 year old who sings a song where every other word was the "n" word for 5:23. With Gears, I've just gotten to the point where I just don't plug in the headset anymore. Sure, I miss out on the 10% of games where everybody is acting as a team but (since the voices become a background mumble without the headset) I also avoid the 50% games where one or more people are making homophobic, racist, or (and I've only noticed this in Gears) comments disparaging the British.


However, there are the multis. They aren't so into story so much as they are into competition. They aren't really interested in facing down an AI which lacks the unpredictability of a human opponent. This is a valid mode of thought as well.


In the end, a gamer should know what they're looking for. Despite what was said before, the "single/multi" feature is probably the biggest thing one should look at when playing a demo/renting or buying a game. Halo's a good multiplayer game....but, despite what is often said by the creators about "deep, engrossing plot", I don't really see too many of Halo's fans who really care too much about the plot.


One last sidenote to Dreski83's comment: It isn't so much that companies feel that they lack the punch so much as it is the economics of it. Most game production is made up of "spend, spend, spend then hope you make the expense back with the game's first month before it hits the bargain bins". MMOs constitute a new economic model where the companies gain a more steady stream of income. It's the difference between being paid $60 once or being paid $50 and then $15 a month afterwards.

Posted 08/12/2007 7:44am
You do realize that the retail version of Warhawk comes with a Bluetooth headset right? Thats why it costs $60 instead of the $40 it costs to download. Games that focus only on multiplayer are just fine. There are many PC games out there that focus only on that, and the people that buy these games love them. Counterstrike and Battlefield 2 are examples of this. Its about time a few console games decided to follow this. Though I do agree about what you said about BioShock and Metroid Prime. A slapped on multiplayer mode can really hurt a game sometimes.
Posted 08/12/2007 8:44am
Personaly I think every game should have online multiplayer but only if it is well done.
Posted 08/12/2007 9:13am
Personaly I think every game should have online multiplayer but only if it is well done.
Posted 08/12/2007 9:13am
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