GAMES: GameSpot: Best of 2008 | GameFAQs | SportsGamer MUSIC: Last.fm | MP3.com MOVIES: Metacritic | Movietome TV: TV.com

On Greatness

At this point, it seems likely that Gordon Freeman is going to win GameSpot's All Time Greatest Game Hero contest.

This is the wrong choice. There is only one right answer to the question, "Who is the all-time greatest game hero?" That answer is Mario.

You may think that this is a matter of opinion. I am not so sure. To quote Roger Ebert, "There is a point when a personal opinion shades off into an error of fact." Whether the original Star Wars trilogy or the Lord of the Rings trilogy is better is a question of opinion. Whether Citizen Kane or Boat Trip is better is a question of fact. You might enjoy Boat Trip more, that's fine. But if you think that Boat Trip is the better film, you're simply wrong, in the same way that you're wrong if you think a painting of dogs playing poker is a better work of art than the Mona Lisa.

I am not saying that Mario is the greatest game hero of all time because I'm a slavish fan of all things Mario. I am not. I've barely played Super Mario 64, for instance, and didn't care for Sunshine much at all.

But from a historical perspective, I don't see how any other answer can stand up.

Mario has been there from almost the earliest days of video games. He was Jumpman, for crying out loud, in 1981's seminal Donkey Kong. Since then, the number of excellent, important, and innovative games in which he has starred outstrips the number featuring any other hero by a tremendous margin. I'm not going to start listing them. I think they are already very well-known to most people who will read this blog.

This is not to take anything away from Gordon Freeman. I'm a huge fan of the Half-Life games. But Mario he is not. You can certainly have enjoyed the Half-Life games more than all of the Mario games put together. But the Half-Life games, while certainly important and influential, have not had the same degree of impact on gaming's history as games starring Mario. No other hero's games have.

---

As long as I'm on the topic of greatness, let me also address a recent argument, made on ABC News, that Metroid Prime is the Citizen Kane of games.

Here is an actual sentence from the text version of that argument, which achieves a kind of zen-like beauty in its perfect absurdity:

"In the same way that Citizen Kane harnessed every technical component in film to express its post-mortem reassembly of an irrepressible and heartbroken man, Metroid Prime uses all of its technology to recreate the experience of a woman abandoned on an alien world inhabited by the ghosts of its prelapsarian inhabitants."

To see the ABC News piece, complete with a reaction that sums up my own feelings pretty well, check out this Rev Rant at Destructoid. (Warning: contains adult language.) For a skillful textual destruction of the Metroid Prime = Citizen Kane argument, I highly recommend this piece by Anthony Burch.

I'm all for games being viewed with more legitimacy by the mainstream press. Making absurd claims like this one, though, is not the way to go about it. In fact, as someone who wants games to be taken more seriously, I find arguments like this embarrassing. When people go on ABC News of all places and make patently ridiculous arguments like this one, it makes me want to scream, "Dude, YOU'RE NOT HELPING!"

Let games be great on their own terms. Don't try to compare a game about a space bounty hunter who goes around shooting things to one of the richest, most influential and complex films of all time. Please, just don't.

Posted by carolynmichelle, 10/10/2009 3:35pm
26 Comments  | Post Comment Sign up to post comments!

Fave games of the decade 1: Wakka wakka

It may seem a tad early to start talking about the best games of the decade, but I went in to Starbucks today and they're already serving the damn pumpkin spice latte, which is the official sign for me that this decade is on its way out.

Over the next few months, my plan is to write a new entry about my favorite games of the decade, whenever the heck I feel like it. To kick things off, I'm going to write about my favorite downloadable game.

I'm old enough to remember the heyday of arcades. In the early 1980s, games were all about proving yourself, about seeing how you stack up against the competition, people like JIM and AAA and the fabled ASS. And no one separated the wheat from the chaff quite like Pac-Man.

I'm painting in pretty broad strokes here, but it seemed to me that over time, gaming in general became less about testing your skills and measuring yourself against the competition, and more about experiences that nearly everyone could enjoy and complete, if they put in the time and effort. Oh, you beat A Link to the Past? Well, I beat it better than you did! Oh yeah? Prove it. It's certainly true that the competitive spirit flourished in arcades as fighting games rose to prominence, but I always found this genre intimidating and inaccessible. I preferred the simplicity and anonymity of games like Pac-Man and Donkey Kong. (Interestingly, my appreciation for fighting games has developed quite a bit in recent years, and Street Fighter IV is one of my favorite games of this year. But I digress.)

Throughout the latter part of this decade, though, as online services became more sophisticated and leaderboards more commonplace, there has been a renaissance of straightforward, challenging games where the focus is on scoring more points than everyone else. There have been a slew of excellent titles that fit this bill; the Geometry Wars games would probably be the first choice for most people, and my favorite from this year's offerings is the captivating Shatter. My personal pick for best in category for the 2000s, though, would be Pac-Man: Championship Edition.

Pac-Man: CE takes everything that made Pac-Man one of the most compulsively playable games of all time, and makes it better. It's faster, moving at a speed that just feels right, and it makes the original feel stiff in comparison. The clock is always ticking, creating a new sense of pressure to cram as many points as possible into each moment. The field of play is constantly evolving. The trance-like music is a perfect accompaniment to the zen-like sense of focus one feels when fully engrossed in the action. (Oh, how I love that sense of focus.) And the visuals are stunning; everything is infused with a neon glow that somehow makes the game more reflective of my memories of playing the original in dimly-lit, cacophonous arcades than the original itself.

Of course, it helped immensely that I had a few terrific players to test my skills against. Aaron Thomas, Carrie Gouskos and I engaged in a friendly but very hard-fought battle on the leaderboards, giving me more incentive than I might have otherwise felt to really get good at the game, making victory all the sweeter and defeat all the more crushing. Few experiences I've had with games can match the exhilaration I felt when pulling ahead in the final few seconds, or the sinking feeling when a single slip-up several minutes into a game turned a shot at triumph into a wasted opportunity.

I'm at a respectable 579 on the global leaderboards, and I don't think I have it in me to ever go back and try for better. I lived and breathed this game for a little while. I gave it everything I had. It tested me, and it punished me, and there were times when I hated it, but even when I hated it, I loved it. I can't go back, but I'll never forget the experience.

The high score battle is back, hopefully to stay. There could have been no one better to lead its triumphant return than the Man who helped kick it off in the first place.

Posted by carolynmichelle, 09/04/2009 11:11pm
3 Comments  | Post Comment Sign up to post comments!

Orson's Game

I just tossed up some quick thoughts on the whole "Should we boycott Shadow Complex?" question. Given the topic's political nature, I felt my personal blog was a more appropriate place to post it. If interested, you can check out my thoughts here.

EDIT: If you are going to comment here, please do me the courtesy of reading my blog entry first. I welcome comments here but only if they are actually in response to my entry on this issue. Thanks.

Posted by carolynmichelle, 08/23/2009 4:32pm
16 Comments  | Post Comment Sign up to post comments!

Greetings from Big Surf Island!

I've been off from work this past week, taking a mandatory furlough, like many people are having to do in these harsh economic times. While I am hoping to go on an exciting trip or two in the not-too-distant future, as I wasn't being paid this week, I didn'twant tospend too much money, so I stayed in town. That doesn't mean I didn't have a kind of vacation, though. I've visited the following exotic and exciting destinations during my time off:

Big Surf Island:I was absolutely mad about Burnout Paradisewhen it first came out, and Big Surf Island has gotten me pumped about it all over again. The island is a bit smaller than I imagined it would be, but it's positively packed with outrageous jumps and all the other stuff that makes Paradise such an exhilarating game. The dune buggies you find there are a blast to drive, too, with a great rough-and-ready feel to their handling. I've already completed 40/45 billboards, 13/15 mega jumps and 74/75 smashes. I just know that finding that last one is going to be a real pain. I also have just one event left to complete: a stunt run. Those are the bane of my existence. I'm not generally a completionist, but Paradise compelled me to get 100%, and I know I won't stop until I've jumped every jump, smashed every smash and every billboard, won every event and ruled every road on Big Surf Island, in both the Time Road Rules and Showtime (AKA Katamari CarCrashy AKA Michael Bay Directs a Car Wreck) modes. It's good to be back in Paradise.

The Ring: When I was a kid, I could beat Mike Tyson without breaking a sweat. It seems my reflexes aren't what they used to be. My current record in Punch-Out!!is an embarrassing 20-67, and I'm currently facing Don Flamenco in the title defense section of the game. But I don't mind. On the contrary, I'm very pleased that the game is so challenging. It goes easy on you for a while, but once you get to defending your belt, Punch-Out!! is no joke. At this point, the bouts are tough enough to quite literally get my pulse racing, and each victory feels like an accomplishment. It's hard in much the same way that the NES game was hard,but I think it's harder, thanks to more complex attack patterns from your opponents, which you need to learn during the first phase of your career and then completely re-learn during title defense. If the game had ended when I'd won the world championship, I would have felt like I could have better spent that $50, as fun as the experience was up to that point. But this game has proven to have lasting value and to keep the excitement comin'. I'm thrilled to see this franchise get reinvigorated like this. If only the game shouted "BODY BLOW! BODY BLOW!" like the arcade games did, it would be just about perfect.

Unnamed Middle Eastern Country:In the past I've never really been one to spend much time with online shooters, but I've gotten back into Modern Warfare's online multiplayer in a big way this week. I don't consider myself to be all that great at shooters so I generally shy away from exclusively team-based games like Gears of War 2's multiplayer (that way I can't let any other players down) but free-for-all deathmatch in CoD4 is so exceptional, I keep coming back to it again and again.It's easily the online shooter I've enjoyed the most. Here's a question for anyone here who might play this game online: If I play exclusively free-for-all deathmatch, is it worth it for me to spring for the map pack that contains Creek, Broadcast, Chinatown and Killhouse?

Temeria: This compelling land is the setting of The Witcher, which I downloaded off of Steam this week. I'm utterly taken with the setting, which is rather unlike the setting of any other fantasy RPG I've played, It feels rougher, more lived-in and worn, bleaker, and more believable. I haven't yet been able to spend as much time as I would like with the mysterious Geralt of Rivia, but you can bet I'm eager to do so.

The Sprint Studio: Lastly, I've been enjoying the beta season of 1 vs. 100on Xbox Live. The game itself couldn't be simpler, but I'm excited about the way it's being implemented. I think the opportunity to join a live game that's being played by tens of thousands of other players, that involves answering trivia questions rather than, say,killing orcs and earning loot, is really exciting. (It helps that I am a huge sucker for trivia questions.) I also like the fact that up to four people can play from a single console, as it just feels like a party game that would be way more fun when shared with friend. In fact, I think I'm gonna invite some friends over for some pizza and beer and 1 vs. 100 one of these weekends.

I also want to say just a few things about E3.

When I was a kid, it really bothered me if someone abused a stuffed animal, even though I was well aware that the thing had no feelings of its own. Apparently there's still part of me that harbors that irrational perspective, as the first thing I imagined after seeing the Milo demonstration was thousands of people unleashing verbal abuse at their Milos. It made me sad. Apparently Milo won't respond to abuse, though, so that's good. Maybe if it's utterly pointless, people won't bother to engage in it. Of course, I'm assuming that Milo is actually going to be as amazing as it appeared in the demo, but then, I have no reason to doubt that it will be. After all, it was presented by Peter Molyneux of all people.

There are too many games I'm excited about to mention, but one annoucement I'm particularly intrigued by is Metroid Other M. As a huge fan of most of the 2D Metroid games, I always felt that theMetroid Prime games really missed one hugely important aspect of what makes Samus so much fun to play: she's quick and agile. Metroid Other M looks primed to rectify this issue in a big way, so I'll be keeping my eyes on that one.

So, how 'bout you? What are you playin'? Any E3 announcements strike you as particularly promising or exciting?

Posted by carolynmichelle, 06/13/2009 10:49pm
9 Comments  | Post Comment Sign up to post comments!

Gamers in a Dangerous Time

One day you're waiting for the sky to fall
And next you're dazzled by the beauty of it all
When you're lovers in a dangerous time
--Bruce Cockburn, Lovers in a Dangerous Time

And make no mistake, these are dangerous times we're living in. Economically, things are already pretty bad. There's a good chance you or someone you know has lost his or her job as a result of cutbacks, and things will, according to many people who know a lot more about this stuff than I do, get worse before they get better. I'm very thankful for my job and fully aware that at any point, someone could decide that my company could save a whole lot of money by paying people in Mexico or India or elsewhere to do my job. This is a time for belt-tightening and saving, not for spending.

Beyond our economic woes, long-simmering tensions in other parts of the world are building up to dangerous levels, and it's possible that the human race may blow itself to hell in the relatively near future. Is ths really a time when we should be playing games?

Heck yeah, it is. Nothing worth having comes without some kind of fight, and being able to relax and enjoy life is absolutely worth having. Here are the things I'm playing in these precarious days.

Prince of Persia--It's beautiful, I'll give it that. The visual design is striking, evoking ancient Persia not as it ever was but as it is in our imaginations. But the gameplay all feels a bit rote to me, and not very engaging. This one may be on the next GameFlight back home.

Fallout 3--I know I said that these are not times for spending, and GameFly seems like a good way to save money and still play the games I want to play, but after a certain point having a game from GameFly must stop being cost-effective. I think I might be reaching that point with Fallout 3. I play it in fits and starts, and I like it well enough, but more often than not there's something I'd rather be playing. Still, I have to play it through to the end. I think it might just be in very small pieces over the course of the coming months.

Lumines Supernova--Ohh, how I love/hate Lumines! Its design is so flawless, so compelling, and I want so badly to be really good at it. But Lumines greatness eludes me. Still, I keep trying. Maybe someday I'll get past the sixth skin in the basic challenge mode.

LittleBigPlanet
--When I wrote up my favorite games of 2008, I called this my odd game out, because the perplexing moderation of so many wonderful user-created levels just seemed to fly in the face of the game's good-natured, Fun shall overcome philosophy. But things seem to have recovered nicely, and I still regularly encounter user-created levels that charm, thrill, and genuinely surprise me with their inventiveness.

Banjo-Kazooie: Nuts & Bolts--I spent about an hour and a half playing Nuts & Bolts tonight, and my first impressions of the game are extremely positive. It's very funny in a way that both mocks video game conventions in general and the Banjo-Kazooie games in particular. It's gorgeous. And the gameplay is purely, tremendously fun. I haven't yet had to design any of my own vehicles, which is a good thing. The game has an excellent learning curve that lets you use pre-designed vehicles successfully in many early challenges. And the challenges themselves are varied and fun. I'm already hooked and can't wait to collect more jiggies.

Chrono Trigger--I'd never played Chrono Trigger before. I was in college when it hit the SNES and I didn't make much time for games during those four years. It's probably for the best. Without my degree in theater with a minor in English, it's doubtful I'd have the lucrative career in tech support and customer service that I have today. But I'm making up for lost time by playing it now.

Life with PlayStation--Folding molecules for the benefit of humankind. Gee, that planet of ours sure is pretty, isn't it?

Yeah, that's the thing, isn't it? Even as things get uncertain and scary, there's still so much to be hopeful for and so much to be thankful for. Play what you love and do what you love, and when things get tough, remember that nothing worth having comes without some kind of fight. Or, as the late, great Harvey Milk said, "There is hope for a better world. There is hope for a better tomorrow."

(This is where I would embed this video if I could.)

Happy 2009, everyone!
Posted by carolynmichelle, 01/03/2009 2:32am
13 Comments  | Post Comment Sign up to post comments!

Recent Reviews

Plans
3.5
Good

Album Review

Plans
""
Death Cab for Cutie's Ben Gibbard is my kind of pop star. His voice floats above even the most wispy and ethereal melodies and his lyrics blend the concrete and the dreamlike in tales of long-distance love and loss in ways that are deeply affecting to my 28-year-old heart. 2003's Transatlanticism was their most successful album yet. Along with Gibbard's side project The Postal Service, whose album Give Up, propelled by the shimmering single Such Great Heights, has sold more copies than any Death Cab record, Transatlanticism brought a new level of attention to Gibbard and Death Cab. Fans of the band, myself included, have been curious as to how they would follow up their brilliant last release, which moved effortlessly from catchy energy to epic longing to precious tragedy, all the while sounding like each song was a perfectly placed part of an emotionally and thematically cohesive whole that was more than the sum of its parts. That's a tough act to follow.

But the follow-up, Plans, is here. Does their first major label release live up to the great heights of its predecessor? No, not quite, and it probably won't bring many new fans to the group. (Speaking of great heights, it's also probably no coincidence that the first single, Soul Meets Body, sounds a bit more like a Postal Service song than anything Death Cab has ever done before.) Some current fans may even wish the album had a bit more oomph, though many will fall right into these lush, evocative songs like the arms of a lover they're about to painfully break up with for the twenty-seventh time. Death Cab has always tended to eschew typical pop song structure, but here on Plans more than ever before their songs tend to just repeat and build rather than evolve, which is great if you just want to be carried away but a bit boring if you're looking to rock out. There are a few disposable tracks here, like the grindingly repetitive and cliched Someday You Will Be Loved and the disappointingly forgettable closer, Stable Song. The third track, Summer Skin, is a halfway decent meditation on the dark side of summer love, but Death Cab already hit that particular ball out of the park with the fantastic song Photobooth a few years ago. And seriously, what's with all the synths in Different Names for the Same Thing? Hey, I dig The Postal Service too, but Death Cab is at their best when they sound like Death Cab. Your Heart is an Empty Room has a vintage Death Cab sound to it but never quite takes off the way their best songs do, though Crooked Teeth fares a bit better, recalling some of the playfulness of their great song I Was a Kaleidoscope from The Photo Album. Still, lyrically Gibbard is at the top of his game, and the best melodies here are as well-suited to the lyrics as ever, driving home his precise evocation of the resigned sadness of a love faded by time in Brothers on a Hotel Bed and his rumination on love and death in the wonderfully stripped-down I Will Follow You Into the Dark.

On the whole, Plans ends up sounding like a decent album from a band that knew they'd done something great, was unsure of how to follow it up, and decided to play it safe. I don't blame them--I'd be intimidated by Transatlanticism's greatness, too--but I hope their next record is a bit more ambitious.
posted September 1, 2005 at 11:32:47 PM

Profile

carolynmichelle
last online: 1:29pm Nov 5, 2009
member since: Jun 11, 2002
Rank:
Level:
My Other Profiles:
GameSpot TV.com MovieTome

About Me

I play games. I watch movies. I listen to music. I ride subways. I write stuff. I interact with my fellow human beings. I sleep occasionally. I live in the San Francisco Bay Area. I've also gotten hooked on this cutting-edge new form of entertainment called books. To see what I've been reading lately, check out: http://www.goodreads.com/user/show/225991

Break it down!

Most Collected Artist: U2 (10 albums)
Favorite Artists: 0 Favorite Songs: 0
Favorite Albums: 58 Total Favorites: 58
break it down! 31.2% Alternative/Indie (39)
23.2% Pop/Rock (29)
22.4% College Rock (28)
12% Album Rock (15)
11.2% Adult Alternative Pop/Rock (14)
*Based on Carolynmichelle's Favorite Artists list

Friends' Recent Blogs

Data Warehouse Clear Gif