When I said half-baked, I wasn't kidding. Most of my review template is still here, along with some inaccurate statements because I never got 'round to completing the game. As well as having my free time cut, I just lost interest after the torch in the cave thing.
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STORY
Chris Redfield of the Bioterrorism Security Assessment Alliance is off to Africa and local Sheva Alomar (who is also a BSAA member)
investigate (missing) weapons from Umbrella corp
past RE games involving Jill
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GRAPHICS
With the exception of the introduction, all cut scenes are in game
A few scenes sometimes surprise you with quick time events
Split-screen multiplayer does
Constant screen tearing, especially noticable during cutscenes
quality character models / animations
improved cut scene graphics
Realistic motion blur
engaging interactive cut scene
high quality character models across the board
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GAMEPLAY
wastes no time getting into the action
Sheva picks up items, revives you, gives you ammo? Always runs out of ammo? (only if you ammo hog?)
Holding too far to the left or right makes your character stop running
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TECH
Minimal loading
Good physics
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CONTROLS
clunky controls prevents quick fine tuning
Too many button presses for simple tasks such as reloading, using items, melee attack
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CONCLUSION
The poor controls are the only thing that retains the horror.
elektrixxx.