Half-Baked Review: Resident Evil 5

When I said half-baked, I wasn't kidding. Most of my review template is still here, along with some inaccurate statements because I never got 'round to completing the game. As well as having my free time cut, I just lost interest after the torch in the cave thing.

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STORY

Chris Redfield of the Bioterrorism Security Assessment Alliance is off to Africa and local Sheva Alomar (who is also a BSAA member)

investigate (missing) weapons from Umbrella corp

past RE games involving Jill
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GRAPHICS

With the exception of the introduction, all cut scenes are in game

A few scenes sometimes surprise you with quick time events

Split-screen multiplayer does

Constant screen tearing, especially noticable during cutscenes

quality character models / animations

improved cut scene graphics

Realistic motion blur

engaging interactive cut scene

high quality character models across the board
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GAMEPLAY

wastes no time getting into the action

Sheva picks up items, revives you, gives you ammo? Always runs out of ammo? (only if you ammo hog?)

Holding too far to the left or right makes your character stop running
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TECH

Minimal loading

Good physics

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CONTROLS

clunky controls prevents quick fine tuning

Too many button presses for simple tasks such as reloading, using items, melee attack

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CONCLUSION

The poor controls are the only thing that retains the horror.

elektrixxx.

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