A prequel to GDC...
GDC is this week and we'll be there. Well at least I will be ^_^;
I wanted to share a little of how the game has changed since you folks last saw it. One of the biggest changes is the multiplayer system. We started with a fairly basic system, package extraction. Pick up the item, take it to the extraction point. When we were brain storming among ourselves and our consultants we thought, real military operations are more like a series of objectives ie...
Grab a item
Move to extraction point
Hold the extraction point
Kill or snatch an HVT
You get the idea. Essentially a number of fairly basic games, strung together. So we did that. And to keep it interesting, we made it random.
We blocked out our levels into distinctive sets, each capable of hosting one of three game types within it. We call it intimate scale sandbox. The game is more organic, there's no spawn camping because the game type and locations are constantly changing. Teams earn money for every objective they complete. At the end of a "Contract", you're still playing s special operations contractor working for Exonational Consortiums, you take that money and are able to purchase new weapons, field tech and armor.
The thing here is, we think of weapons, armor and field tech as platforms, not off the shelf products. Think Vagrant Story meets Crysis, and you're on the right path
There's more surprises on the way. We'll talk more about everything at the show. See you then!



Comments
-Peace, Alex
i do have a question though
will there be gametypes like team deathmatch