The Atari Jaguar
The Atari Jaguar is a video game console, released by Atari Corporation in 1993. It was designed to surpass the Mega Drive/Genesis and the Super Nintendo Entertainment System in processing power. It was in competition with 3DO and later consoles that made up the Fifth generation of video game consoles. The console was first released in selected U.S. cities in November 1993, and the rest of the country in early 1994. Although it was promoted as the first 64-bit gaming system, the Jaguar proved to be a commercial failure and prompted Atari to leave the home video game console market. Despite its commercial failure, the Jaguar has a large fan base that produces homebrew games, making the console a cult ****c
Processors
- "Tom" Chip, 26.59 MHz
- Graphics processing unit (GPU) - 32-bit RISC architecture, 4 KB internal cache, provides wide array of graphic effects
- Object Processor - 64-bit RISC architecture; programmable; can behave as a variety of graphic architectures
- Blitter - 64-bit RISC architecture; high speed logic operations, z-buffering and Gouraud shading, with 64-bit internal registers.
- DRAM controller, 32-bit memory management
- "Jerry" Chip, 26.59 MH
- Digital Signal Processor - 32-bit RISC architecture, 8 KB internal cache
- Same RISC core as the GPU, but not limited to graphic production
- CD-quality sound (16-bit stereo)
- Number of sound channels limited by software
- Two DACs (stereo) convert digital data to analog sound signals
- Full stereo capabilities
- Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM synthesis
- A clock control block, incorporating timers, and a UART
- Joystick control
- Digital Signal Processor - 32-bit RISC architecture, 8 KB internal cache
- Motorola 68000 "used as a manager."
- General purpose 16/32-bit control processor, 13.295 MHz
Other Jaguar features
- RAM: 2 MB on a 64-bit bus using 4 16-bit fast page mode DRAMS
- Storage: Cartridge - up to 6 MB
- Support for ComLynx I/O
And here is the monstrosity of the joystick:

The New Super Mario Bros.
The New Super Mario Bros. is a pretty good game.
It makes the DS look wonderful and Mario is one of those game that every one likes to play.
Like take Mario Galaxy for example itīs for the wii but if somebody asked me wich one I would prefer bettewe the New Super Mario Bros. or The Super Mario Galaxy I would say I prefer The New Super Mario Bros. because the levels are known.

There are more powerups:
Super Mushroom-will make Mario grow into Super Mario.
Fire Flower lets Mario shoot fireballs at enemies.
Starman-grants Mario invincibility for a limited amount of time.
green 1-up Mushroom-gives Mario an extra life.
Blue Koopa Shell-causes Mario to wear a shell like a Koopa, becoming Shell Mario.
Mega Mushroom-causes Mario to grow into the gigantic Mega Mario for a short time.
Mini Mushroom-causes Mario to shrink into the minuscule Mini Mario, giving him access to tiny passageways that he couldn't normally access.
Whith This new powerups and the known The New Super Mario Bros. Wonīt be boring!!!!
The NES
My new blogs are going to by about NES games but before I talk about this games I need to talk about the NES, it controlers, and of couse some of the acessories.
Just to Start NEs is the same has "Nintendo Entertanement System" and it was and is one of the most popular consoles of the 80īs. It didnīt use CDīs but it used cartridges. the cartridges were put inside the console unlike the" super nintendo"

The controllers are really simple too. Theres the pad and the A and B button.

Well then there are the turbo buttons from the turbo controller. Whit those buttons we dont need to be tapping the A or B button all the time.

It can look like this or this:

Hardware and accessories of Xbox360
Hardware
The main unit of the Xbox 360 itself has slight double concavity in matte white or black. It features a port on the top (when vertical, left side when horizontal) to which a custom-housed hard drive unit can be attached in sizes of either 20 or 120 GB. Inside, the Xbox 360 uses the triple-core IBM designed Xenon as its CPU. Graphics processing is handled by the ATI Xenos which has 10 MB of embedded eDRAM. Its main memory pool is 512 MB in size.
Accessories
Many accessories are available for the console, including both wired and wireless controllers, faceplates for customization, wireless steering wheel for a realistic of playing a racing game, headsets for chatting, a webcamera for video chatting, Dance Mats and Gamercize for exercise, an HD DVD player (now discontinued, three sizes of memory cards, and two sizes of hard drives (120GB and 20GB), among other items, all of which are **** to match the console.
Hardware revisions of playstation 2
The PS2 has undergone many revisions, some only of internal construction and others involving substantial external changes. These are colloquially known among PS2 hardware hackers as V0, V1, V2, etc., up to V15b ( as of 2008 ).
The most obvious variations were the changes in the case design. So the PS2 is differentiated between the original case design and the "slimline" model, which was introduced at the end of 2004. In November 2007, Sony announced a new, physically smaller, version of the slim PS2.
Three of the original PS2 launch models (SCPH-10000, SCPH-15000, and SCPH-18000) were only sold in Japan, and lacked the expansion bay (Dev9) of current PS2 models. These models included a PCMCIA slot instead of the Dev9 port of newer models. A PCMCIA-to-Dev9 adapter was later made available for these models. SCPH-10000 and SCPH-15000 did not have a built-in DVD movie playback and instead relied on encrypted playback software that was copied to a memory card from an included CD-ROM (normally, the PS2 will only execute encrypted software from its memory card, but see PS2 Independence Exploit). V3 had a substantially different internal structure from the subsequent revisions, featuring several interconnected printed circuit boards. As of V4 everything was unified into one board, except the power supply. V5 introduced minor internal changes, and the only difference between V6 (sometimes called V5.1) and V5 is the orientation of the Power/Reset switch board connector, which was reversed to prevent the use of no-solder modchips. V7 and V8 included only minor revisions to V6.
Assembly of the PS2 moved to the People's Republic of China during the development of V9 (model numbers SCPH-50000 and SCPH-50001). The upgraded console added an infrared port for the optional DVD remote control, removed the IEEE 1394 port, added the capability to read DVD-RW and DVD+RW discs, added progressive-scan output of DVD movies, and added a quieter fan. V10 and V11 were only minor revisions to V9.
The PS2 standard color is matte black. Several different variations in color have been produced in different quantities and regions, including ceramic white, light yellow, metallic blue (aqua), metallic silver, navy (star blue), opaque blue (astral blue), opaque black (midnight black), pearl white, Sakura purple, satin gold, satin silver, snow white, super red, and transparent blue (ocean blue).
The small PlayStation logo on the front of the disc tray could be rotated ninety degrees clockwise, in order for the logo to be the right way up in both vertical and horizontal console orientations.
Slimline
In September 2004, Sony unveiled its third major hardware revision (V12, model number SCPH-70000). Available in November 2004, it is smaller, thinner, and quieter than the older versions and includes a built-in Ethernet port (in some markets it also has an integrated modem). Due to its thinner profile, it does not contain the 3.5" expansion bay and therefore does not support the internal hard disk drive. It also lacks an internal power supply, similar to the GameCube, and has a modified MultiTap expansion. The removal of the expansion bay has been criticized as a limitation due to the existence of titles such as Final Fantasy XI, which require the use of the HDD. The official PS2 Linux also requires an expansion bay to function. Currently only the modified MultiTap is sold in stores, meaning that owners of older PS2s must find a used or non-Sony MultiTap in order to have 4 or 8 players during a single game. Third-party connectors can be soldered into the unit giving hard drive support, however IDE connections were completely removed in the V14 revision, thereby eliminating this option.
There are some disputes on the numbering for this PS2 version, since there are actually two sub-versions of the SCPH-70000. One of them includes the old EE and GS chips, and the other contains the newer unified EE+GS chip, but otherwise they are identical. Since the V12 version had already been established for this model, there were some disputes regarding these sub-versions. Two propositions were to name the old model (with separate EE and GS chips) V11.5 and the newer model V12, and to name the old model V12 and the newer model V13. Currently, most people use V12 for both models, or V12 for the old model and V13 for the newer one.
The V12 model was first released in black, but a silver edition is available in the United Kingdom, Germany, Australia, France, Italy, South Africa, and most recently, North America. It is unknown whether or not this will follow the color schemes of the older model, although a limited edition Pink PS2 has become available since March 2007.
V12 (or V13) was succeeded by V14 (SCPH-75001 and SCPH-75002), which contains integrated EE and GS chips, and different ASICs compared to previous revisions, with some chips having a copyright date of 2005, compared to 2000 or 2001 for earlier models. It also has a different lens and some compatibility issues with a different number of PlayStation games and even some PS2 games.
In the beginning of 2005 it was found that some black slimline console power transformers bought between November and December 2004 were faulty and could overheat. The units were recalled by Sony, with the company supplying a replacement model made in 2005.
Later hardware revisions had better compatibility with PlayStation games (Metal Gear Solid: VR Missions operates on most silver models); however, the new Japanese slim models have more issues with playing PlayStation games than the first PS2 revisions.
In 2006, Sony released the latest hardware revisions (V15, model numbers SCPH-77001a and SCPH-77001b). It was first released in Japan on September 15, 2006, including the Silver limited edition. After its release in Japan, it was then released in North America, Europe, and other parts of the world. The new revision uses an integrated, unified EE+GS chip, a redesigned ASIC, a different laser lens, an updated BIOS, and updated drivers.
In July of 2007, Sony started shipping a revision of the slimline PlayStation 2 (SCPH-79000) featuring a reduced weight of 600 grams compared to 900 grams of the SCPH-77001, achieved through a reduction in parts. The unit also uses a smaller motherboard as well as a custom ASIC which houses the Emotion Engine, Graphics Synthesizr, and the RDRAM The AC adaptor's weight was also reduced to 250 grams from the 350 grams in the previous revision. This revision is currently shipping in retail game stores. Another refinement of the slimline PlayStation 2 (SCPH-90000) was announced for release in Japan on November 22, 2007, with an overhauled internal design that incorporates the power supply into the console itself, with a further reduced total weight of 720 grams.
PSX
Sony also manufactered a consumer device called the PSX that can be used as a digital video recorder and DVD burner in addition to playing PS2 games. The device, which was only released in Japan, was poorly received, with some major features absent from the first revisions of the hardware, and has thus far experienced very weak sales in Japan, in spite of major price drops. The machine's future continues to be uncertain, with North American and European launches considered to be distant, if at all, especially since the release of the PlayStation 3



