Playstyles: Need for Speed Underground 2 Volume 1: Cheater
No, I don't mean actually cheating with codes and such, I mean taking opponents out of the race. This is how I play the game, because my car isn't usually as good at turning as the other cars, so I take them all out of the race.
This is how you do it: If you want to forcs a car that you are very close to to spin out, and basically fall into last place, then you want to arrage your front wheels with his or her back wheels, and turn towards him or her. This usually works.
If you arn't in the position to do the spin out method above, then you can push them out of a turn. When you are about to turn, and there is a person slightly ahead of you, then ram the back of their car using the N2O stuff, and they will crash into a wall, and could even spin out. Good technique, but not as reliable as the above spinout technique.
For drag races, if you are going head to head with another car, you can start to push on the side of their car and push them into another, civilian, car. This will probably total them, and all you have to do is drive now. This can sometimes work for other races, but it won't total their car.
This is how you do it: If you want to forcs a car that you are very close to to spin out, and basically fall into last place, then you want to arrage your front wheels with his or her back wheels, and turn towards him or her. This usually works.
If you arn't in the position to do the spin out method above, then you can push them out of a turn. When you are about to turn, and there is a person slightly ahead of you, then ram the back of their car using the N2O stuff, and they will crash into a wall, and could even spin out. Good technique, but not as reliable as the above spinout technique.
For drag races, if you are going head to head with another car, you can start to push on the side of their car and push them into another, civilian, car. This will probably total them, and all you have to do is drive now. This can sometimes work for other races, but it won't total their car.
Went to Star Wars Episode III: Revenge of the Sith Yesterday
It was a good movie in my opinion, lots of action and drama. There are many battles (Clone wars) and many lightsaber fights. The one between Obi-Wan and Anakin was the best lightsaber battle I've ever seen. Well, anyways, I might make a small film about this in Galactic Conquest, or Star Wars Galaxies. It won't follow the storyline of the movie, but rather the battles and I may make a small video about the New Republic, which is formed after the original Star Wars movies. If anyone would like to help, they may, but I will either post pictures here soon, or post the link to where the video or maybe even a comic could be found.
Messing Around with Battlefield Volume 1: Air Vehicle Stunts
Some air vehicle stunts that can be performed in Battlefield are:
-wing walking
-various flips and rolls
-landing
-landing on small spaces
-no-gravity rides
-jumping from plane to plane
Okay, so I'll start with wing walking, one of my favorites. All you have to do is climb on the wing of a plane, and stay there, preferably in the prone position. The pilots job is alot harder though, he/she needs to make sure they keep a low speed, climb very slowly, and only use the rudder to turn. I've only ever tried this in Battlefield Vietnam, so I'm not sure if there are any differences or not. If you're doing this on a stunts server with people you don't know, it's best to put C4 on the plane, so if the pilot purposly knocks you off the plane, you can give him a message saying "arse"
. Pics added soon.
Flips and rolls are extremly easy, and almost everyone can do them their first time playing. Rolling helicopters is also easy, you just need to start a greater altitude. One thing I'm going to try in the future is having someone on my wing, and then try doing a loop and catching him on my plane again. Pics added soon.
I will teach how to land and fly a helicopter in a future entry, but you can easily land a plane by finding a open space, and decreasing the speed, and then slowly descending. Pics added soon.
You can land in small spaces quite easily, actually. All you need to do is find your space, then before you even get there, decrease the speed all the way, so that the plane wants to go backwards, and as soon as you touch the ground get out, and it should stop relativly quickly. Pics added soon.
You may be wondering what no-gravity rides are, so I will explain them in detail. No-grav rides are when you enter a plane or helicopter, but arn't attached to it (you havn't pressed the enter vehicle key) and someone pilots it up into the air, and then starts to go straight up, the nose pointing straight into the sky. After this the pilot jumps out, and you are pressed up against the walls or the roof or floor of the plane or helicopter. This can be a great deal of fun, though you can die from being pressed against the walls of the vehicle. Works great with a Chinook in 'Nam (just enter in the back) and in Galactic Conquest mod for '42 with the Melennium Falcon. Pics added soon.
I've never actually tried this, but I assume you just wing walk while standing up and jump to another plane (most likely below you). Should be easy with a helicopter. Pics added soon.
-wing walking
-various flips and rolls
-landing
-landing on small spaces
-no-gravity rides
-jumping from plane to plane
Okay, so I'll start with wing walking, one of my favorites. All you have to do is climb on the wing of a plane, and stay there, preferably in the prone position. The pilots job is alot harder though, he/she needs to make sure they keep a low speed, climb very slowly, and only use the rudder to turn. I've only ever tried this in Battlefield Vietnam, so I'm not sure if there are any differences or not. If you're doing this on a stunts server with people you don't know, it's best to put C4 on the plane, so if the pilot purposly knocks you off the plane, you can give him a message saying "arse"
Flips and rolls are extremly easy, and almost everyone can do them their first time playing. Rolling helicopters is also easy, you just need to start a greater altitude. One thing I'm going to try in the future is having someone on my wing, and then try doing a loop and catching him on my plane again. Pics added soon.
I will teach how to land and fly a helicopter in a future entry, but you can easily land a plane by finding a open space, and decreasing the speed, and then slowly descending. Pics added soon.
You can land in small spaces quite easily, actually. All you need to do is find your space, then before you even get there, decrease the speed all the way, so that the plane wants to go backwards, and as soon as you touch the ground get out, and it should stop relativly quickly. Pics added soon.
You may be wondering what no-gravity rides are, so I will explain them in detail. No-grav rides are when you enter a plane or helicopter, but arn't attached to it (you havn't pressed the enter vehicle key) and someone pilots it up into the air, and then starts to go straight up, the nose pointing straight into the sky. After this the pilot jumps out, and you are pressed up against the walls or the roof or floor of the plane or helicopter. This can be a great deal of fun, though you can die from being pressed against the walls of the vehicle. Works great with a Chinook in 'Nam (just enter in the back) and in Galactic Conquest mod for '42 with the Melennium Falcon. Pics added soon.
I've never actually tried this, but I assume you just wing walk while standing up and jump to another plane (most likely below you). Should be easy with a helicopter. Pics added soon.
Messing Around with PictoChat: Volume 1: Civilization
With the lack of games coming out on the DS, I decided to make my own, sort of, on the DS's PictoChat. I started to think, and then I though "Civilization would be great for the DS!", so I started to work. First, I got a friend to come over, and went on PictoChat and drew a grid. I left a small space blank at the top for the current age. Then we each drew our customized icon for a city. We also drew a template for the city screen, which displayed unit costs, what unit we would be making, the city's size, the city's name, buildings and building costs, and how long it took to make a unit. After we determined how much health each unit would have, what the units were, what the units looked like, what the units strength and defence are, and all those other things, we just started to play. We were able to draw out borders too, and have massive battles. You can really customize how you want to play. If there is ever a paint program for the DS, then this would be made alot easier, but until then, this is how me and my friends play.
Pictures to be added soon.
Pictures to be added soon.


