GAMES: GameSpot: Best of 2008 | GameFAQs | SportsGamer MUSIC: Last.fm | MP3.com MOVIES: Metacritic | Movietome TV: TV.com

Are fighting games really dead?

I heard a bit of distubing news on "The Hot Spot" yesterday. It was pretty much unanimous that fighting games are pretty much old news. I dont want to beat a dead horse by saying "video games are not as inventive as they used to be." Instead, I will be more specific. When I first played powerstone I thought to myself that this is going to be the direction fighting games will go in the future. I'm not talking about the cartoony graphics, but the way you could interact with just about anything. Imagine a fighting game with a ninja, a samurai, a comando, a spartan, a barbarian, ext. done with todays graphics in fully interactive arenas ala powerstone. Used with weapon procurement on site. Each would have to play to their strenths.

For me, my opinion is just the opposite of "The Hot Spot". I enjoy halo 3. As I've enjoyed halo 2. And bioshock, gears of war, call of duty, the list goes on. I guess this will be the decade of the FPS. My problem is, with so many FPS out there, you would think there would be more innovation. The fact is, there has been very little. Halo 1 had the "lets make a FPS, and put vehicles seemlessly in there". Gears nailed the duck and cover. In my opinion, thats it for large inovations. Am I doomed to play gears of halo 6 for the rest of my ps3 and 360's life? If so, than they will collect a lot of dust.

On to innovation. I do not mean innovation should have some cute but edgy mascott who discovers their new powers that give a game play twist. On the contrary, I am to old and jaded to buy that garbage. Instead, give me choices. Even if it means developing a more versatile game engine. Now I know this takes time, but people, its worth it. I think that is why GTA is so big. Sure there is the mindless violence, but to me, that was not its selling point. It was that there was just so much to do. Even the missions themselves were varied. Why don't more developers make games with that kind of varied game play? I would have loved to have master cheif do a bombing run in a pelican to clear the way for my troops. Or set bombs at key instillations as a key objective instead of just kill them all. Or have him steal covenant parts to upgrade or make new weapons to bring to bear against the enemy.

Maybe as we move on, even the diehard halo fans will want more. No longer satisfied with doing the same thing for the past 7 years, a public outcry will finally be heard, and gaming can move on. Until then, I'll have to settle for pretty graphics, and some better story ala bioshock.

Posted by ninja-legend, 10/24/2007 8:19am
1 Comments  | Post Comment Sign up to post comments!

Comments

Previous   |   Next
Page: 1
The problem is that the video game industry has always been trend driven. Super Mario Brothers resulted in a glut of platformers. Street Fighter II resulted in a glut of fighting games. Final Fantasy VII blew the doors open on RPGs in North America. And of course, Halo made the FPS, formerly confined to uber tech nuts on the PC side, into the most popular genre of game currently, spawning endless imitators. FPS' time will end, of course, as does every trend in the gaming industry. And there's still plenty of interesting new concepts out there, if you're willing to look. There are still developers looking to set the next big trend.
Posted 11/15/2007 9:16pm
Previous   |   Next
Page: 1

Post a Comment

Profile

ninja-legend
last online: 3:33pm Jan 1, 2010
member since: Jul 3, 2007
Rank:
Level:
My Other Profiles:
GameSpot TV.com MovieTome

About Me

I'm a jaded gamer since the days of super mario bros. Also a big fan of my ever melting 360 (on 4th one) and I can't wait to see what ps3 has in store. Besides games I like sports, books, surfing, camping, hanging with my friends, and intelligent conversations with people who are not troglodytes.

Ninja-legend's friends network

Friends' Recent Blogs

Data Warehouse Clear Gif