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Betatesting The LotrO

I'm A Beta Tester of the LOTRO: Shadows Of Angmar

char. selection

Posted by onuracengiz, 03/15/2007 3:08pm
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What is WoW?!?

As a massively multiplayer online game, World of Warcraft enables thousands of players to come together online and battle against the world and each other. Players from across the globe can leave the real world behind and undertake grand quests and heroic exploits in a land of fantastic adventure. At long last, the world of Azeroth, first glimpsed in Warcraft I and further enhanced in subsequent strategy games, is realized in glorious detail and ready for the arrival of millions of prospective players. So step upon the hallowed shores of this embattled world, and see what journeys await for those who would plumb this ancient realm's many secrets. A Familiar World
World of Warcraft draws heavily upon the lore of the Warcraft universe. Long-time fans of the Warcraft games are finally able to step into the world from a player's perspective, and experience the universe firsthand. People, places, and units from the strategy games are finally brought to life in World of Warcraft.

You can visit such places as the Burning Steppes, where Grom Hellscream fell in battle against the demon lord Mannoroth, and Ironforge, where the dwarves make their home below the mountain. Legendary heroes, such as Thrall, Cairne Bloodhoof, and King Magni Bronzebeard, are also in the game, presiding over their respective peoples as leaders in their race's capitals.

Guards in the human city of Stormwind look just like footmen from Warcraft III, peasants in the human town of Hillsbrad look exactly like their counterparts in the strategy games, and orc peons shuffle about the farms of Go'Shek in the Arathi Highlands. Night elf players can even see gargantuan Ancient Protectors patrolling the elven lands of Teldrassil, while a towering Ancient of War waits to greet all visitors to Darnassus.

Posted by onuracengiz, 08/11/2005 11:47am
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For The Light !! (WoW)

Patch 1.6.0 Changes

General

  • There is a new option upon the login screen. If you click the "Remember Name" checkbox on the left side of the screen, the game will automatically fill in your account name when it starts up.
  • Will of the Forsaken (Undead Racial) - duration of the lasting immunity effect decreased to 5 seconds.
  • Cannibalize (Undead Racial) - Regeneration increased to 35% of a character's total health over 10 seconds.
  • Stoneform (Dwarf Racial) can now be used to cancel self-inflicted poison effects.
  • Fist Weapons will now have the normal chance to parry that all weapons use.
  • It will no longer be possible to swap any equipment while stunned.
  • Pets will now enter passive/follow mode when their masters mount.
  • The Dazed effect caused by NPCs will now stack with all other movement slowing effects. Note that the movement slowing effects will not stack, but the debuff icons will remain to ensure the full duration of these effects persist.
  • Damage caused by environmental effects will now cancel stealth (e.g. swimming in lava).
  • Several creature spells that silenced players are now properly flagged as silence effects, which will allow talents such as Unbreakable Will to provide a higher chance to resist the effects.
  • Spells that drain mana will now properly report the amount of mana gained in the combat log.
  • Clarified the error message when no corpses are available for the Cannibalize ability.
  • Clarified the error message when trying to attack while mounted.
  • Resurrection spells should now check range properly when used on targets that have released their spirit.
  • Spell reflection effects have greatly improved visuals and functionality.
  • Knockback effects are now synchronized with any associated missile impacts.
  • Special abilities which are parried will correctly activate abilities which are usable after parrying.
  • Damage shield spells no longer damage you if you use spells that damage both you and your enemies.
  • Fixed graphical anomalies when using channeled abilities in a group with a grounding totem.
  • Fixed the duration of Frostbite on pets which are dismissed and then recalled.
  • Fixed a bug where broken off-hand fist weapons would prevent main-hand dagger abilities from being usable.
  • Health leech effects no longer give you health while you are a ghost.
  • You no longer spout profanity when talking about sitting while drunk.
  • Damage absorption now absorbs damage from mana burn effects like Lava Shield.
  • If you resurrect after being killed by goblin guards, they will no longer re-attack.
  • Fixed race condition allowing hunters to control a charmed unit and a pet at the same time.
  • You no longer stay in combat while guards are assisting you.
  • Self-resurrection spells show their name on the button in the release spirit dialog.
  • Self-resurrection spells now have a priority system when more than one can be used.
  • Blessing of Sacrifice is no longer cancelled when you enter an instance, but will not have any effect unless the caster is in the instance with you.
  • The PvP flag is no longer cleared when you take a flight, if you have /pvp toggled on.

Druids

  • Shapeshifting will now counteract the slowing effects of frost-based spells (Frostbolt, Frost Shock, Cone of Cold, etc.).
  • Feral Charge - Targets that are immune to immobilizing effects will no longer be affected by Feral Charge's immobilizing effect. The interrupt will still affect the target.
  • Shadowmeld (Night Elf Racial) - Now reports the correct error message when attempted in shapeshift form.
  • Druid shapeshift form buttons are no longer dimmed while under the effects of Polymorph.
  • Fixed a bug in aquatic form which sometimes prevented the Druid from returning to caster form upon exiting lava.

Hunters

  • Counterattack - Will now cause damage to targets immune to immobilizing effects.
  • Wing Clip - Will now cause damage to targets immune to immobilizing effects.
  • Explosive Trap - Fixed a bug where the trap's effects suffered inappropriate damage reduction against high level targets. In addition, damage caused by this trap should no longer kill opponents in duels.
  • Aspect of the Cheetah/Pack - Non-damaging spells and abilities will no longer cause the dazed effect. In addition, when switching between Pack and Cheetah, you should no longer receive the "A more powerful spell is already active" error message.
  • Beast Lore - Will no longer flag you for PvP or cause guard retaliation when used on an enemy faction target.

Mages

  • Frostbolt - Targets that are immune to movement slowing effects will no longer be affected by Frostbolt's movement slowing effect. Damage will still be caused.
  • Frost Nova - Will now cause damage to targets immune to immobilizing effects.
  • Blast Wave - Will now cause damage to targets immune to immobilizing effects.
  • Cone of Cold - Targets that are immune to movement slowing effects will no longer be affected by Cone of Cold's movement slowing effect. Damage will still be caused.
  • Detect Magic - will no longer cause guard retaliation in Goblin towns.
  • Ignite - Can now be dispelled by any effect that dispels magic effects.
  • Frost Armor/Ice Armor - Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.
  • Arcane Instability - Fixed a bug where rank 3 of this talent was not increasing the periodic damage of various spells by the correct amount (was increasing by 2% and should now properly increase by 3%).

Paladins

  • Blessing of Freedom - Will now counter the movement impairing effects of Frostbolt, Cone of Cold, Frost Shock. It will no longer prevent the damage taken by Frost Nova, Hamstring, Wing Clip, Mind Flay, Counterattack, or Blast Wave or the melee and ranged attack speed slowing effects of Cripple.
  • Consecration - No longer resets weapon timer when cast.
  • Improved Seal of Justice - Tooltip updated to be more clear.
  • Seal of Command - Should now correctly report damage in the overhead display and the combat log.
  • Summon Charger - New icon.
  • Fixed a bug where the Paladin did not always die when using the Divine Intervention spell.
  • Fixed a bug where Seal of Command prevented other On Hit weapon effects from occurring.

Priests

  • Mind Flay - Will now cause damage to targets immune to movement slowing effects.
  • Shadowform - Changed so all spells except Holy can be cast rather than only Shadow and Discipline spells. Tooltip updated. This fixes several bugs that prevented various actions (creating tradeskill items, mining, summoning a mount, using a hearthstone and many more).
  • Spirit of Redemption - Tooltip updated to be more clear.
  • Touch of Weakness - Stronger versions of this effect on enemy targets will no longer be replaced by weaker versions.

Rogues

  • Riposte - Targets immune to disarm effects will now take damage from Riposte.
  • Disarming an enemy faction hunter's trap will now flag the rogue for PvP.
  • Ghostly Strike no longer deals damage to you when you use it.
  • Premeditation - Fixed a bug where the combo points gained using the ability were not properly removed after the duration expired. Also increased range and duration.
  • Fixed a bug where the energy gained by Relentless Strikes in some cases was increased beyond the value listed in the tooltip.
  • The UI now properly shows that Preparation does not clear a Cold Blood setup.

Shaman

  • Frost Shock - Targets that are immune to movement slowing effects will no longer be affected by Frost Shock's movement slowing effect. Damage will still be caused.
  • Reincarnation will no longer be an option on death when a Soulstone effect is active on the Shaman. The Soulstone will be used as the higher priority effect.
  • Frostbrand Weapon - Targets that are immune to movement slowing effects will no longer be affected by Frostbrand Weapon's movement slowing effect. Damage will still be caused.
  • Call of Flame - Fixed a bug where the damage bonus did not always increase various totems.
  • Chain spells cast on PvP targets by an unflagged Shaman will now properly bounce to other PvP targets.
  • The tooltip for Fire Nova Totem now correctly reflects the damage the totems deal.

Warlocks

  • Due to significant talent changes, Warlocks will have all talent points refunded and can be respent.
  • Cripple (Doomguard) - Targets that are immune to movement slowing effects will no longer be affected by Cripple's movement slowing effect. Melee and ranged attack speed slowing effects will still affect these targets.
  • Demon Skin/Demon Armor - Now increases health regeneration at all times, as was always intended. Previously, the health regeneration only occurred out of combat. Tooltips updated.
  • Demonic Sacrifice - The sacrifice effects for the Voidwalker and Felhunter have changed. The Voidwalker will now regenerate 3% of your total health every 4 seconds. The Felhunter will now regenerate 2% of your total mana every 4 seconds.
  • Demonic Sacrifice now works properly on banished summons.
  • Summon Dreadsteed - New icon.
  • Dark Pact - Fixed a bug where the combat log was reporting an incorrect value of mana gained by the caster when there wasn't enough mana to drain from the pet.
  • Phase Shift (Imp) - While phase shifted, the imp is now targetable but will remain an invalid target for all spells and attacks except self-cast spells.
  • Improved Healthstone - The increased effect from this talent should now properly apply to other players that use the Warlock's Healthstones.
  • Ritual of Summoning - Fixed a bug where players could be summoned from outside the same instance as the warlock in some cases.
  • Unholy Power - No longer requires the Fel Stamina talent. Is now a tier 4 talent and is a prerequisite for the new Master Demonologist talent.
  • Master Conjuror - Talent replaced with a new talent called Master Demonlogist.
  • New Talent (Demonology): Master Demonologist - Grants both the Warlock and the summoned demon an effect as long as that demon is active. The effect granted depends on the type of demon summoned.
  • Unholy Power - No longer requires the Fel Stamina talent. It now requires the Master Demonologist talent.
  • Ritual of Doom - Should now display the cooldown.

Warriors

  • Due to significant talent changes, Warriors will have all talent points refunded and can be respent.
  • Hamstring - Will now cause damage to targets immune to movement slowing effects. Movement slowing effect improved.
  • Improved Hamstring - Design changed. No longer improves the movement slowing effect. It is now a 3 point talent that gives a 5/10/15% chance to immobilize the target for 5 seconds.
  • Booming Voice - In addition to increasing duration, this talent will now increase the area of effect of Battle Shout and Demoralizing Shout by 10/20/30/40/50%.
  • Battle Shout - Tooltip updated to display area of effect (in yards).
  • Demoralizing Shout - Tooltip updated to display area of effect (in yards).
  • Improved Berserker Rage - No longer increases the duration of the effect. The talent will now generate 5/10 rage when Berserker Rage is used.
  • Improved Demoralizing Shout - Effectiveness increase from talent increased to 8/16/24/32/40%.
  • Piercing Howl - No longer has a prerequisite (Improved Demoralizing Shout).
  • Deathwish - Is now usable while under a Fear effect, which will also remove the Fear effect.
  • Bloodthirst - Design changed. Bloodthirst is now an instant melee attack that causes damage equal to 30% of the warrior's attack power. In addition, the next 5 successful melee attacks will restore health.
  • Concussion Blow - No longer requires purchase of the Improved Revenge talent.
  • Shield Discipline - Removed and replaced by the new talent Shield Slam.
  • New Talent: Shield Slam - Slam the target with your shield, causing damage and has a 50% chance to dispel 1 magic effect on the target. Also causes a moderate amount of threat. Requires the purchase of the Concussion Blow talent.
  • Heroic Strike/Sunder Armor/Revenge/Mocking Blow - Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes to the amount of threat caused.

Professions

  • Thorium Brotherhood now offers several new recipes. Additionally, several of the old recipes now have different faction requirements.
  • Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added to Timbermaw at Honored Reputation
  • Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added to Argent Dawn at Honored and Revered Reputation. Also new First Aid recipe added to Argent Dawn at Honored.
  • Lokhtos Darkbargainer in Blackrock Depths now has many additional recipes that can be learned at Honored, Revered and Exalted reputation. Recipes are available for Enchanting, Tailoring, Leatherworking (all three specialty types), Blacksmithing (Armorsmithing, and Weaponsmithing (all three specialty types).

World Environment

  • Flight Paths
    • Added a Wind Rider Master to Camp Taurajo in The Barrens.
    • New Horde Flight Paths --
      • Camp Taurajo in The Barrens <-> Crossroads in The Barrens
      • Camp Taurajo in The Barrens <-> Thunder Bluff in Mulgore
      • Camp Taurajo in The Barrens <-> Freewind Post in Thousand Needles
    • Fixed several problems with the flight path from Undercity to Hammerfall while passing through the Ruins of Andorhal.
    • Fixed some problems with the Ironforge to Stormwind flight path.
    • The Darkshire <-> Booty Bay flight paths no longer fly over the Gurubashi Arena in Stranglethorn Vale, and therefore no longer flag fliers as being in Free-for-All PvP. Also, they should no longer fly through the zeppelins coming in and out of the Grom'gol Base Camp.
  • Graveyards
    • Feralas, Durotar, Mulgore, Darnassus, Tirisfal Glades (excluding the Bulwark graveyard), Elwynn Forest & the Eastern Plaguelands have now all been converted over to the new graveyard system. The system will place your character's spirit at the closest allowed graveyard in the zone. For example, an Alliance character dying closer to the new Darnassus graveyard, detailed below, will use that graveyard rather than the one located at Dolanaar. Starting area graveyards are still reserved exclusively for characters of similar faction that die within their confines. For example, the spirit of a Horde character dying right outside of Deathknell will not use Deathknell graveyard, but will instead go to the next closest Tirisfal Glades graveyard.
    • A Horde-only graveyard has been added in the northern section of Durotar, just to the south of Orgrimmar. In addition to serving northern Durotar, Horde characters dying in Orgrimmar, The Hall of Legends and Ragefire Chasm will use this new graveyard. Alliance characters dying in Durotar will continue to only use the Razor Hill graveyard.
    • A Horde-only graveyard has been placed at the northern base of Thunder Bluff in Mulgore. Horde characters dying in Thunder Bluff will also use this new graveyard. Alliance characters dying in Mulgore will continue to only use the graveyard at Bloodhoof Village.
    • An Alliance-only graveyard has been added at the eastern end of Darnassus. Alliance characters dying in Darnassus will use this new graveyard. Horde characters dying on Teldrassil will still only be able to use the graveyard at Dolanaar.
    • An Alliance-only graveyard has been added just outside of Ironforge, around the side of the mountain. It is only for use by Alliance characters that die inside Ironforge and in the Gates of Ironforge sub-area of Dun Morogh. Horde characters dying therein will continue to only use the Kharanos graveyard.
    • The Ruins of Lordaeron above Undercity now has a Horde-only graveyard. Horde characters dying inside the Undercity will use this new graveyard. Alliance characters will continue to solely use the Faol's Rest graveyard.
    • A neutral graveyard has been added at the Eastvale Logging Camp in Elwynn Forest. The graveyard at Goldshire is now for use by the Alliance exclusively. Horde characters dying in Elwynn Forest and its sub-areas, as well as in Stormwind, The Stockade and the Deeprun Tram, will have their spirits travel to the new graveyard at the Eastvale Logging Camp.
    • A neutral graveyard has been added on the island of Caer Darrow in Western Plaguelands. It will serve characters who die on Caer Darrow and in Scholomance.
    • A neutral graveyard has been added in the Eastern Plaguelands near the northwestern shore of Blackwood Lake. Characters that die in The Fungal Vale will continue to use the Darrowshire graveyard due to the mountains between it and the new graveyard. Additionally, characters dying in Stratholme will now use the new Blackwood Lake graveyard.
    • A neutral graveyard has been added in Feralas, just to the southwest of Dire Maul. Characters dying in Dire Maul will use this new graveyard.
  • Darkmoon Cards have been seen dropping from high level Humanoids around the world. Collect a set of them and bring them to the Darkmoon Faire when it is in town!
  • The "Human, Theramore" faction is now the "Theramore" faction. This faction is allied with the Alliance and is at war with the Horde.
  • High Elves now have their own distinct faction -- "Silvermoon Remnant". This faction is allied with the Alliance and is at war with the Horde. Not all High Elves are a part of this faction.
  • Several NPCs around the world are now associated with the proper faction.
  • Dimetradons in Un'Goro Crater should be found more regularly now.
  • Fire Elementals in Searing Gorge should be easier to find.
  • The pair of gryphons guarding the entrance to the Hinterlands have finally decided to stop staring at one another and will now wander around the entrance to the pass.
  • Rashona Straglash was moved to be with other cloth-centric citizens in Orgrimmar.
  • Several NPCs that were not marked as Civilians are now correctly labeled.
  • Dark Strand Cultist and Enforcers are now correctly labeled Humanoid.
  • Morbent Fel's level was slightly reduced to better fit the level range of Duskwood.
  • Brinna Valanaar in Azshara now sells higher level arrows.
  • Hadoken Swiftstrider of Camp Mojache, Feralas and Dinita Stonemantle in Ironforge received promotions; they are now significantly tougher than before.
  • Certain floating herbs, minerals, and chests should now be more down to earth.
  • The Barrens should now feel more alive.
  • Sickly Gazelles now have a sickly look to them.
  • Jarven Thunderbrew in Kharanos warns players in Common now, and not in Dwarvish.
  • The Wastewander Scufflaw of Tanaris now spells his own name correctly.

You guys can find me in Shadowsong server.

Posted by onuracengiz, 07/19/2005 10:35am
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Which One Is The Best? (Online)

Guild Wars

Star Wars Galaxies

World of Warcraft

Posted by onuracengiz, 06/27/2005 10:23am
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Shocking Truth About Pope

Shocking Truth About Pope

Nothing Wrong With Your Screen Or Your Eyes

What Do You Think About This? Join The Dark Side!!

Posted by onuracengiz, 06/17/2005 4:11pm
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