GAMES: GameSpot: Best of 2008 | GameFAQs | SportsGamer MUSIC: Last.fm | MP3.com MOVIES: Metacritic | Movietome TV: TV.com
Click Here

Don't get too ambitious.

We see it all to often. Sequels that don't live up to the original. Developers forgetting to fix fundamental flaws that the first game had. Or being too ambitious with what the second game is looking to become. I can think back to Halo 2. The memory that sticks with me from experiencing Halo: Combat Evolved is the smooth framerate, and the excellent controls. But there were problems with Halo. I know, it's a crazy thought! Something wrong with HALO!? Yeah, like the complicated level design where every corridor looked exactly the same as the last one. I spent plenty of time fumbling around. When Halo 2 came out I found myself frustrated with the same poor level design. Sequels don't just have to live up to what made the original good, but have to improve.

Two of the biggest sequels that I'm looking forward to are Mass Effect 2 and Assassin's Creed 2. Both successful games, both original IP's and both filled to the brim with potential. Potential to become better games. I love Mass Effect and I'm actually replaying it for a third time right now. But there are numerous apparent flaws. The first that comes to mind is the interface with exploration of planets. Side quests are a pain because there is nothing that tells you where you've already been until after you land on the planet, going through several loading screens.

Assassin's Creed on the other hand struggles with variety of available tasks. Whether you're in Jerusalem or Damascus you'll be doing the same three or four tasks over and over, until you reach a main story assassination mission. Then you do the same thing in the next district. It wouldn't be as apparent a problem if the A.I. reacted differently. But people only walk around the city. They very rarely ever DO anything of any interest. And this just makes each city feel like the last all that much more.

So this post about some of the negative aspects of a couple of great games is about a hope that BioWare and Ubisoft don't mess up the opportunities they have with these new franchises. Don't forget to correct the little problems, don't get too ambitious with the new ideas. Give the fans what they want by making a better game!

Alright, I'm done.

Posted by sCaReCr0W, 06/27/2009 2:13pm
5 Comments  | Post Comment Sign up to post comments!

Comments

Previous   |   Next
Page: 1
I say just get them right the first time, and therefore, avoid the need to develop a sequel at all.
Posted 06/27/2009 3:55pm
@Oilers99 Well... it's kinda hard to get things done right the first time, because you may not know what your real problems are until the gamers have played it. But yeah, I'm looking forward to ME2 and AC2 just being great solid games. I don't particulary care if they surprass their originals.
Posted 06/27/2009 4:56pm
@Supina

If you get into the industry, you're going to be unemployed and broke so fast it'll make your head spin.
Posted 06/27/2009 11:31pm
True enough Randolph. Which is probably why I'm going to have to run my own company.
Posted 06/28/2009 2:25pm
It's not impossible to "get it right the first time" but it just doesn't happen very often. Experience and feedback from a greater number of people is what allows developers to improve on a concept. The only game that I can think of that was close to getting everything right the first time is the original Metroid Prime.
Posted 06/28/2009 3:34pm
Previous   |   Next
Page: 1

Post a Comment

Profile

sCaReCr0W
last online: 11:48am Nov 30, 2009
member since: Apr 26, 2003
Rank:
Level:
My Other Profiles:
GameSpot TV.com MovieTome

About Me

Batman > you

Friends' Recent Blogs

Data Warehouse Clear Gif