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Mega CD RPG on iPhone

I don't know how I managed to miss this for so long but last December a new entry to iPhone snuck in there which was an instant no brainer for me to buy. $5.99 will get you a complete port of an old Mega CD RPG called Vay. Now back in the day I was one of the few loyal hardcore Sega fans that raced out and bought the bulky add on. I sold my Teac CD player at the time to help fund it! LOL But games were few and far between. Sega did a rubbish job of distributing titles and once again it was up to my contacts at the time to help me out with grey importing. One title that escaped me all this time was Vay. If I had of known of it's existance I would have snapped it up immmediately.

Vay Mega CD

Vay is your typical Japanese RPG. I say that in a nice way as this form of gaming is my bread and butter. The game starts off with a video manga intro (not the best animation by far) showing a prince marrying his mysterious bride. But the whole shebang is interupted the land is under attack and you lose your bride to be and your parents. Bummer eh?

So we start by trying to work out the controls. The original game was brought out by a little known comany called SIMs. But this re-release has been midified immensely to bolt onto the iPhone. Controls are now achieved by tapping to where you wish to move to on the screen. Sounds clunky but it works surpringly well. All text is retained from the original game but is now displayed in the iPhone font. You tap the message to scroll through dialogue. Also all menu screens, such as weapons, inventories, etc, are displayed via iPhone menu screens. Kinda strange at first and yes you do lose that 90's retro feeling when you see the iPhones crisp text. The in game screens are all the original Mega CD screens but the battle screens (turn based btw) are totally reworked by SoMaGa (the company doing this port).

Vay World Map

Check out Youtube and type in Vay, iPhone and I'm sure you'll find a review or two there.

Personally I am wrapped that a company has taken on such a project with some attention to detail. It's a shame thay they didn't revamp the graphics in any way but the music from the CD, which was always Mega CD games biggest drawcard, has been faithfully brought over to the iPhone experience which is a real treat. All the video animation sequences play out via the iPhones video capabilities. You get to quickly get out of the game (say if a call comes in) and you can pick up where you left off with no hassles. HOORAY! Save points have always been a gripe of mine with RPG's. But you still need to save often as you'll only be able to return to your last save point if you should die in battle.

Vay Battle Screen

I hope Sega take a look at this game and get motivated to re-release some old Mega CD titles. Also I hope Lunar (which I have!) gets the iPhone treatment and Lunar 2.

Top points to SoMaGa for bringing back the old skool!

Vay iPhone

Posted by sirbargearse, 06/01/2009 6:14pm
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Facebook vs Neanderthals

I don't usually write about anything else here on this Gamespot blog except games but this got me all worked up.

"Some people are simpletons. Stooges who don't like change. If it were up to them we'd be all still on dial up. No... scratch that... we'd be still using tin cans with strings... no... scratch that... we'd be dragging our knuckles along the ground.

I SAY BRING ON THE CHANGES! GO FACEBOOK! Make it happen!"

Seem like Facebook really do have a challenge on their hands. They try to be nice and explain their changes that are coming up. Really simply, small changes like a minor modification of their homepage. But the reaction is nasty. It appears that most folks on Facebook are mutants. But I know that not to be the case. These are just the ones who are triggered to react and reply. I believe that there is not enough study on internet behaviour. How the masses react to change. It's only been THANKS to sites like Facebook that when a change now occurs it not only sparks a backlash but that backlash is now heard. When sites changed in the past. That was that. It just was a change and the radifications went unnoticed. But Facebook have had it tougher than most sites. Their critics are some of the harshest on the net right now. In fact it was the first time that a site making a change to their layout made news headlines thanks to the reaction online. People starting up groups, protesting by changing their status to say something negative about Facebook. I personally think it's been unjust. But not totally. Facebook should offer people what they want. If there is a large group of slow adapters who resist change then Facebook should offer a "Facebook retro". If they whine and moan that they like the way it use to be then give 'em that option to switch back to retro mode.

Facebook will continue to change. Just like the internet has done so since my time online. But maybe it's time the guys making these changes also listened to the general public and offered that option to keep 'em quiet?

Personally I am happy with what Facebook are doing so far and hope to see them improve things more. We'll see.

Posted by sirbargearse, 03/11/2009 3:02pm
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My Top 10 Xbox 360 Most Played

Not my usual style of entry but I figured it may either interest you or make you curious as to what your list would look like. Here is my top 10 most played games according to www.360voice.com and their fantastic stat tracking, 360 blog making website. Now I've been a member of that site since almost day one of me owning a 360 so it's 98% reliable for numbers.

Before you say something... yes I know, Halo 3 puppet. But it's mostly a social thing. All my mates play it and send me annoying Social Slayer game invites while I'm trying to slug through an RPG or something.

What would your top 10 be you think?

Halo 3 1/15/2009 2:05:56 AM 930/1750 (53%) 124 days

Pinball FX 12/21/2008 6:31:59 PM 140/250 (56%) 36 days

NHL 07 1/28/2009 5:31:53 PM 750/1000 (75%) 35 days

UNO 2/14/2009 1:22:42 AM 145/200 (73%) 29 days

PGR 3 5/12/2008 1:29:37 AM 525/1000 (53%) 28 days

Puzzle Quest 5/21/2008 5:25:49 AM 100/250 (40%) 27 days

Blue Dragon 2/25/2009 4:07:03 AM 60/1000 (6%) 25 days

NHL® 09 2/12/2009 12:03:13 AM 345/1000 (35%) 25 days

Bejeweled 2 8/24/2007 6:17:43 AM 0/200 (0%) 22 days

Bankshot Billiards 2 7/14/2008 12:49:11 AM 50/200 (25%) 20 days

Posted by sirbargearse, 03/02/2009 10:13pm
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Games I'd Like to See in A Ultimate Mega Drive Collection Sequel

My pre-ordered Mega Drive Collection game arrived the other day for the Xbox 360 and I'm chuffed with it. The amount of feel good coming from this title is amazing. BUT... it's not EXACTLY the Ultimate as the name suggests. So... if having 40 titles is a standard number for an "ultimate" Collection. Then here's my 40 for the sequel:

  1. Sonic CD (Mega CD) - it's pretty obvious that's a winner
  2. Snatcher (Mega CD) - Most underrated title of the 90's
  3. Speedball 2 (Mega Drive)
  4. Sensible Soccer (Mega Drive)
  5. Eternal Champions (Mega CD) - The CD version just had a little more to offer
  6. Mortal Kombat (Mega CD) - Only because it had THE soundtrack sampled from the arcade... oh and the gory bits! LOL
  7. Cool Spot (Mega Drive)
  8. Wonderboy (SMS)
  9. Wonderboy in Monsterland (ARCADE)
  10. Wonderboy III (SMS) - One of my all time favs!
  11. Wonderboy in Monsterworld (Mega Drive)
  12. Micro Machines (Mega Drive)
  13. Micro Machines 2 (Mega Drive) - Weirdo Four Player J-Cart which I have the original in my collection!
  14. Teenage Mutant Ninja Turtles: Tournament Fighters (Mega Drive) - Surprisingly good one on one beat 'em up
  15. Teenage Mutant Ninja Turtles: Hyperstone Heist (Mega Drive)
  16. Virtua Racing (Mega Drive) - Most Expensive game in my catalogue!
  17. Desert Strike - Return to the Gulf (Mega Drive)
  18. Jungle Strike (Mega Drive)
  19. Final Fight CD (Mega CD) - This was an awesome port from the arcade version
  20. Earthworm Jim (Mega CD) - This version had many extra features which most of us missed
  21. Keio Flying Squadron (Mega CD) - Obscure, zany shoot 'em up. Just think Samurai Pizza Cats with guns
  22. Shining Force CD (Mega CD) - Ultra Rare RPG
  23. Midnight Resistance (Mega Drive)
  24. Revenge of Shinobi (Mega Drive) - Just sort out the copyright issues will ya!
  25. Thunderforce 2 (Mega Drive)
  26. Thunderforce 3 (Mega Drive)
  27. Thunderforce 4 (Mega Drive)
  28. Landstalker (Mega Drive)
  29. Gunstar Heroes (Mega Drive)
  30. Mickey Mouse in the Casles of Illusion (Mega Drive)
  31. Shadow Dancer (Mega Drive)
  32. Toejam and Earl (Mega Drive)
  33. Toejam and Earl 2 (Mega Drive)
  34. Outrun (ARCADE)
  35. Choplifter (ARCADE)
  36. Ghostbusters (Mega Drive)
  37. Bio-Hazard Battle (Mega Drive) - Pretty cool shooter
  38. Musha Aleste (Mega Drive) - Bloody cool shooter with best Mega Drive music
  39. Twin Cobra (Mega Drive) - Great arcade port shooter
  40. Sword of Vermillion
Posted by sirbargearse, 02/27/2009 8:03am
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Sega Mega Drive Ultimate Collection - My Vinyl Has Arrived!

Today I recieved the first mail order game I have bought in ages. Well... it takes ages to be this good. To be this good takes Sega. Or at least it use to. But here is a game featuring a whole swag of titles that do rock. Personally I am here for the juicy RPG's that I know so many of you will just skip or play for the achievements. But I am even interested in Fatal Labyrinth. Warning... you can die from over eating in that game! LOL

As for the collection. Well in my previous entry I laboured to list them all but seeing them in a list and actually sitting down to play through them is entirely different. I must first say that I am really chuffed to see ALL the Phantasy Stars sitting there in that list and the Shining series didn't go un-noticed. But, I am a little sad to see Wonderboy V, Afterburner, Outrun, Toejam and Earl, Crackdown, Wrestleball and a few others didn't get a showing. Can I smell a sequel coming soon? While we are at it... where the heck is Sonic CD? That game didn't reach the audience that it deserved to.

Games in the list that may annoy some but I found fun were Flicky (I actually had the old old old SC-3000 Sega computer version) and Congo Bongo (known as Tip Top here for some odd reason and yes... another SC-3000 classic). Also Gain Ground was a favourite in my household with it's cool music and simply yet addictive nature.

Overall the game is well presented with a virtual Mega Drive type main screen, some quirky old school gaming generic music and tons of hidden extras to keep you plowing even through the less desirable titles (wise frum yor gwave!). The interviews will put you to sleep but seeing the creators of Sonic, Phantasy Star and all the old school Japanese classics give their (much glossed over) views on the past is interesting. Watch the one featuring the creator of Phantasy Star III and I challenge you not to throw something at the screen!

I am so loving this title and especially the vinyl album that came with my limited edition version. Now... where can I find a turn table to play it? LOL

Mega Drive Ultimate Collection Vinyl

Posted by sirbargearse, 02/26/2009 5:30am
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sirbargearse
last online: 12:44am Nov 23, 2009
member since: Mar 14, 2004
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About Me

My screen name is sirbargearse but my name is Brian Costelloe. I'm 31 and consider gaming as more than just a past time. It's a culture! I can remember thinking Space Invaders was so cool when released in the early 80's. The sight of a spacies machine in the original cabinet at the local milkbar is something I'll remember for the rest of my life. Playing the cocktails tabled version for the first time was damn "skillfull"! Game & Watches were another thing I remember when casting my memories back that far. Basically I've had a fixation for games since then. I didn't actually own a console till 1986 though. It was a Sega SC-3000 PC. Getting a new game for that thing meant mail order. I'd check the letterbox like a crackhead trying to find a hit! LOL Gaming was one thing. The collectable game related merchandise was another! I love hunting down anything that is related to video games. I've got mostly Sonic the Hedgehog stuff like Sonic basketball, Sonic Curtain holder, Sonic Money box. You get the drift. When I was in highschool getting EGM (Electronic Gaming Monthly) was such a buzz. Seeing what new titles were being announced was all I would be focused on. I collected mostly UK magazines as I found them more entertaining and less commercialised. I was so interested in gaming mags I just had to do something about it. So "The Sega Times" was born. The Sega Times was a fanzine that I put together all by myself with nothing more than a dot matrix printer, SC-3000 PC and a friend who owned a Photocopier. I'd print the articles out on paper and "blu-tack" them onto a "bromite" master page along with cut outs of gaming images I'd find in magazines relating to articles I had written. I'd draw (rather crudely) the covers to the magazines and I'd print up about 50 of these and sell them at $3 a pop. I'd send Sega (known locally as Ozisoft at the time) a complimentary copy in the hope of getting games sent to me for review. It worked. Not only did I get games sent but also get news of new titles, release dates and general gaming gossip. I did this fanzine for about 6 months before it landed me a job in the Big Blue, Sega. Worked in Sega from 1991 to 1993 mostly in the Sega Hotline answering kids queries on gaming related problems. Most of the callers were from kids but alot of parents use to call up as well with problems on games like Alex Kidd in Miracle World or Phantasy Star. You'd get some nutcases phoning up trying to play pranks on us but we thrived on that sort of stuff so much they usually would get scared and stopped calling! During my time in Sega I also did reviews for Megazone magazine. Megazone was an all format mag distributed in Australia and New Zealand. Bias as hell though as it was owned by distributor of Sega games. But my personal reviews mostly remained unchanged. After a few years of reviewing games, answering frustrated gamers calls and doing roadshows of games in local shopping centres I moved onto to work in a local gaming shop called The Gamesmen. But while working there I was continuing reviews for a new magazine called Hyper. But I was now an outsider. Contributer only and not an in house writer. As a result my association with the magazine dwindled and eventually the reviews stopped. I've been out of the gaming scene since. I was glad to have been in the industry during one of the most innovative and exciting periods. The early 90's have often been described as the Golden Age of games. I agree 100%. Now I just own a Nintendo DS, Xbox and hoping to get a Wii soon. My collection of games are mostly 90's titles but at 400 games all up, I don't get bored much!

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