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Brawl Character Idea. Mii moveset

Mii's Special Move set + FS

and Smash Moves

Special: Baseball Bat - With the baseball bat Mii can reflect projectiles. The longer you charge up the baseball bat the stronger and faster you reflect projectiles. He can also do damage with the bat.

Up Special: Tennis Serve - Mii tosses a tennis ball in the air, shortly after doing so the Mii jumps up to spike the ball. This works as Miis recovery move with great vertical range and poor horizontal range. Anyone who touches the ball or Mii (when jumping to spike ball) get damage.

Side Special: Golf - With this move Mii hits a golf ball to inflict damage. You can charge it up to make the golf ball fly faster, farther, and stronger. You can also be damaged by the golf club when Mii swings it.

Down Special: Bowling Ball & Basketball- In this move Mii will bring out a either a bowling ball or a basketball. The bowling ball does more damage but also makes the Mii move slower, The basketball does less damage but doesnt hinder the Miis speed. If used in the air the Mii will drop the basketball or bowling ball to the ground inflicting damage. Also the bowling ball disappears when it touches the ground, but the Basketball does not and can be picked up by other characters and your Mii.

Final Smash: Dogfight Plane - The Mii jumps in a dogfight plane and starts to fly around shooting projectiles at the other enemies. If an opponent gets hit by the plane or the projectiles they will recieve damage. You can control the plane and when it shoots the projectiles.

Special Abilities/Attributes - The Miis weight ****and power ****will be determined by how it is made in the Mii Channel. There height will be taken from the channel and there power and wieght ****will have to do with how big they are. Fat Miis will be stronger, slower, heavier, and not jump as high. Skinny Miis will be weaker, faster, lighter, and jump higher.

Up Smash: Upper Cut

Side Smash: Sword Swing

Down Smash: Cycling Donut

Posted by sman3579, 11/08/2009 9:05pm
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Battle Frontier I thought of for gen V of Pokemon. Tell me what you think

I thought of my own and I wanted to get your opinion on it and if it would be a good one to have in gen 5 of Pokemon.

So without any more delay I present my Battle Frontier.

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Returning Facilities

1. Battle Tower - This would work like it does in the other Pokemon games where you pick 3 (single battle) or 4 (double battle) Pokemon, and they all have to have different items. 7 trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.

2. Battle Factory - This would work like in the other Pokemon games where you pick 3 (single battle) or 4 (double battle) rental Pokemon, and you get to switch them after you beat an opponent with their Pokemon. 7 trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.

3. Battle Palace - This would work like the one in Emerald where you pick 3 (single battle) or 4 (double battle) Pokemon and they do there own battling, you have no control over them, just watch them battle. 7 trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.

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Facilities I made up

4. Battle Office - Pick 5 Pokemon, they can have same items. You then do a K.O. battle where you and you opponents Pokemon go head to head. If your Pokemon wins you get a check, loses it gets an X. You need at least 3 checks to go to the next trainer, 3 Xs you lose.7trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.

5. Battle Store - Pick 3 Pokemon (single or double) with diferent items. In the battle store you start with 20 points. These points allow you to buy things for the next battle. You can buy items to help your Pokemon, items to hurt your Pokemon, a wheather condition, status condition on your opponents Pokemon, heal your Pokemons PP and HP, and skip a battle. Several things will cost more points, like skiping a battle or putting your opponents Pokemon to sleep. Several things will cost a fair amount of points like healing your Pokemon or giving your opponents Pokemon a bad item like toxic orb. Several things will cost less like having a certain wheather condition happen or getting a berry for your Pokemon. 7trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.

6. Battle Train - Pick 3 Pokemon. You will then face an opponent in a 3-on-3 battle where you and your opponent send out 3 Pokemon at once (6 Pokemon on the field). Pokemon can have same items. 7trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.

7. Battle Plaza - You will be given 3 (single) or 4(double) random Pokemon per match. You do not pick these Pokemon or see them before hand, you are just given them to battle with. After that battle those 3 or 4 Pokemon will be switched with other random ones you dont pick. So assuming you make it to the end you will have went throught 7 randomly generated teams. 7trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.

8. Battle Day Care - Pick 3 (single) or 4(double) Pokemon that are first evolutions (otherwise known as baby evolutions) that have different items. Second Evolutions, final evolution, and Pokemon without evolutions are not allowed. 7trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.

9. Battle Maze - Pick a full Pokemon team, they can have same items. You will then enter a maze, in the maze there are 7 trainers. You have to find the first trainer and beat them to get a hint where the next trainer is, then you have to beat the second trainer to get a hint where the third trainer is and so on. When you beat the last trainer he will tell you where the exit is then when you find the exit and leave you win that go throught. Each trainer has4 Pokemon. 7trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.

10. Battle Nonagon - Has the same rules as Battle Tower but Pokemon banned in B.T. are not banned in B.N. not counting eggs. While Pokemon not banned in the B.T. are banned in the B.N. 7trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.

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So what do you think of my Battle Frontier?

Posted by sman3579, 10/11/2009 10:15pm
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My Top 3 fav. Video Games franchises.

3. SMASH BROS BRAWL

Why, because its epic on so many levels. Just the thought of a bunch of Nintendo characters, fighting on stages inspired on the franchises, with 4 players is awesome! I also like how instead of tring to get rid of your opponents health you have to knock them off stage and I lke the wide variety of moves you can use. I also like how they tried to make story modes for the series even though they are not that great. Lets also not forget the awesome music they have on the game and the fun, mini game type modes that come with it. They also never overpowered the bosses but never made them so easy to where you feel like you got a free win. Finally, it also has the most replay value of any fighting game I ever played.

2. Pokemon

Why, because its so fun and requires so much strategy. Unlike most RPGs you can have so many different types of team combinations and there are so many different types of moves. There are different types which adds a rock, paper, scissors element to the game and so many tactical strategies to where nobody really uses the same one. Even the concept of having monsters battle each other, training them, and catching them is awesome. Lets also not forget the amazing replay value and the fact that there is so much to do once you beat the game and some much side stuff to do. Finally, is the 2 on 2 battles which is probably the most important change to the Pokemon games next to the new types and wi-fi.

1. Mario

Why, because he does everything. Sports, RPGs, Platforming, Racing, Fighting, Party,the list is endless for Mario. Mario is a franchise that will never die and will always make great games!

Posted by sman3579, 09/07/2009 12:14am
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Character Ideas I have for next Smash Bros. (Update)

PAPER MARIO...

Special: Barry - Barry appears and quickly shields Paper Mario for a few seconds. He reflects projectiles and counters physical moves. The shield does damage to anyone who touches it.

Up Special: Carrie - Carrie appears to save Paper Mariofrom falling off stage. She can help Paper Mario recover a great horizontal distance, with good vertical range. Carrie disappears after a while so get back on stage fast.

Side Special: Fleep - Fleep appears with a box Paper Mario can control to attack opponents with. Hold the special button and move the analog stick to aim at opponents. Let go of the special button to unleash the attack. It will either inflict fire, electricity, or explsive damage.

Down Special: Thudley - Thudley appears to help Paper Mario slam into opponents. When used in the air Paper Mario quickly slams to the ground inflicting damage on opponents that touch him. When used on the ground Paper Mario jumps vertically in the air, inflicting damage, then slams down.

Final Smash: Tippi & Dottie - For Paper Mario's F.S. he summons Tippi and Dottie. Tippi hits the last opponent that attacked Paper Mario and kills them (if nobody attacked Paper Mario yet Tippi attackes the person clossest to Paper Mario), while Dottie shrinks the other opponents.

Special Abilites - instead of Paper Mario grabbing someone for a throw he throws Thoreau to catch them.

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TOM NOOK...

Special: Item Maker - Tom Nook will summon an item in front of him that becomes active after 3 seconds. He can summon up to 3 items at a time.

Up Special: Lamp Fling - Tom Nook Flings a lamp up in the air, then he pulls the switch and he gets thrown in the air. If the lamp lands on the stage you can use it as an item. This is Tom Nooks recovery move with good vertical range and decent horizontal range.

Side Special: Furniture - Tom Nook will slide a chair, couch, or t.v. across the platform. A chair is the most common and does the least damage, while a t.v. is the most rare and does the most amount of damage.

Down Special: Coins - Tom Nook will shoot coins out of his hands, like the way the Ice Climbers use Blizzard but with more range. It does damage to anyone that gets hit by the coins and reflects projectiles.

Final Smash: Raining Furniture - Tom Nooks F.S. has furniture falling from the sky. The bigger/widder furniture does more damage then the smaller furniture. Also some furniture stays on the stage that you can use as items.

Special Abilities - Tom Nook will have the ability to jump 5 times once airborn.

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WALUIGI...

Special: Baseball Bat - With the baseball bat Waluigi can reflect projectiles. The longer you charge up the baseball bat the stronger and faster you reflect projectiles. He can also do damage with the bat.

Up Special: Tennis Serve - Wluigi tosses a tennis ball in the air, shortly after doing so he jumps up to spike the ball. This works as Waluigi's recovery move with great vertical range and poor horizontal range.

Side Special: Golf - With this move Waluigi hits a golf ball to inflict damage. You can charge it up to make the golf ball fly faster, farther, and stronger. You can also be damaged by the golf club when Waluigi swings it.

Down Special: Basket & Soccer Ball - For this move Waluigi will either bring out a soccer ball or a basket ball. If he brings out the soccer ball it works just like the soccer ball item were it catches on fire if you hit it hard enough and slams into opponents for damage, your opponents can also use the soccer ball. If he brings out the Baskett ball he can use it to throw at others, the basket ball disappears once it touches the ground.

Final Smash: Giant Bob-omb - For Waluigi Final Smash he jumps to the top of the screen and throws a giant Bob-omb at the stage, then when it touches the stage it explodes.The explosion is big enough to cover all small stages and almost all the medium stages.

Special Abilities - instead of Waluigi grabbing someone for a throw he shoots out a vine. He can also use this to grad stage edges like Link.

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HITMONLEE/HITMONCHAN...

Special (Hitmonchan): Ice, Fire, Thunder punch - With this move Hitmonchan will either do Ice Punch, Fire Punch, or Thunder punch. Thunder Punch does the least damage but stuns the foe for a quick fallow up attack. Ice punch does the mid damage of the 3 and traps opponents in an Iceberg leaving them vunerable, but not as long as Thunder Punch. Fire Punch does the most damage and doesnt stun the opponent.

Special (Hitmonlee): Stomp - Stomp works just like the Pitfall trap. When used in the air it spikes enemies downward, when used on a solid platform they become stuck in the ground, and when used on a pass through platform they fall through the platform.

Up Special (Hitmonchan): Sky Uppercut - Hitmonchan jumps high in the air useing Sky Uppercut. If you touch Hitmonchan when useing the move you will be damaged. This also works as his vertical recovery move.

Up Special (Hitmonlee): High Jump Kick - Hitmonlee jumps in the air kneeing anyone who touches him at the beggining of the attack, once he reaches a certain point he kicks the opponents who got caught in the attack. This also works as his vertical recovery move.

Side Special (Hitmonchan): Mach Punch - Mach Punch works kind of like a mixture of Ike's side special and Fox/Falcos side special. Hitmonchan dash to the dircetion hes faceing, without any charge time like Fox/Falcos, and knocks opponents away, he moves at a moderate speed like Ike. This can also work as him horizontal recovery.

Side Special (Hitmonlee): Tripple Kick - Hitmonlee jumps forward and does 3 kicks on opponents, it gets a lot of horizontal range so you can use it from a distance and still get the opponent. It also works as his horizontal recovery.

Down Special: Swap Out - If you are playing as Hitmonchan you will switch to Hitmonlee, it your playing as Hitmonlee you will switch to Hitmonchan.

Final Smash: Rapid Punch/Kick - They have the same Final Smash except one hits you with punches (Chan), and one uses kicks (Lee). You must be at least two character lenghts away from the character for it to connect.

Special Abilities: Hitmonlee and Hitmonchan have the same special ability and that is they are not left vunerable after there recovery moves. Like Mr. Game & Watch, Snake, and Sonic.

What do you think.

Posted by sman3579, 08/20/2008 7:02pm
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Character Roster Idea for next Smash Bros game

Mario

Luigi

Peach

Bowser

Waluigi

Daisy

Yoshi

Wario

DK

Diddy

Funky

King K. Rool

Link

Zelda/Shiek

Ganondorf

Toon Link

Minda

Skull Kid

Samus/Zero Suit

Ridley

Pit

Eggplant Wizard

Ice Climbers

R.O.B

Kirby

Meta Knight

King Dedede

Olimar

Fox

Falco

Wolf

Krystal

Captain Falcon

Black Shadow

Pikachu

Pokemon Trainer

Lucario

Jiggly

Marth

Ike

Micaiah

Ness

Lucas

Claus

Tom Nook

Animal Crossing Villager

Little Mac

Isaac

Lip

Saki Amamiya

Mr. Game & Watch

Mii

Sonic

Snake

Megaman

Bomberman

Rayman

Geno

Brawler (a character made just for the next smash bros game)

Ditto (instead of the random box)

WHAT DO YOU THINK? (there is 60 characters in this list)

Posted by sman3579, 06/08/2008 10:10pm
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