GAMES: GameSpot: Best of 2008 | GameFAQs | SportsGamer MUSIC: Last.fm | MP3.com MOVIES: Metacritic | Movietome TV: TV.com

Prototyping Milo

Wooo... E3 is over, and with it my embargo on discussing the complex world of being a gamer. It goes without saying that there are dozens of topics I'd love to cover, but given your limited patience and my limited time, I'd like to hit on just two - Prototype and Milo.


Wolverine Origins has never looked better... oh wait...


I wish I could tell you that Prototype is a polished, sophisticated experience, brimming with technical wizardry and guaranteed to silence the forum-haters. I can't - the game is full of little quirks, like the ability to push cop cars around by walking into them, or how no one seems phased when you "stealth kill" someone by ripping them in half. What I can tell you is that none of that matters - Prototype is one of the most fun games you'll play all year. Everything feels right, flying through the city, smashing the ground, leaping off of buildings, skewering people as you run past them, throwing taxis into helicopters - the game is amazingly fun, and what's more, the story is strange enough to keep you through the missions.

-

Believe me when I say, you don't want me to spoil it for you - like an episode of Lost, you're left confused but insatiably curious.


The original Internet Hate Machine


Unfortunately, the gaming world is full of hate - (thankfully) this time not from the reviewers, but from the forums. Despite being a multiplat, Prototype became viewed as a rival to Infamous, and fans of the both games took up arms in yet another "Xbox 360 vs. PS3" showdown. I'll leave the details of the conflict to those more "qualified" than I to comment, but suffice it to say, the argument is stupid, and both games are fun.

-

The situation surrounding Prototype heavily parallels the growing controversy surrounding this E3's biggest announcement: Project Natal. Microsoft certainly drew a target on themselves. With all three companies now sporting motion controllers, claims of "ripoff" have been flying, with the latest gossip claiming Milo, a Natal showcase game, is fake.


Microsoft staking the future of their company on a little boy? Another Nintendo ripoff!


In the post-E3 commotion, I was asked a fellow System Warrior my thoughts on the whole "Milo-thing".

Bingbaocao wrote:
I was wondering subrosian what are your thoughts on Milo? I mean everyone knows that you have a clear dislike for Molyneux, but what are your thoughts on Milo and the fact that it's being created by him?

Well Bing, frankly I'm impressed by Natal.... but, for the record, Peter Molyneux is completely full of it. There is absolutely zero chance of him, or his studio, ever producing a little boy I care about as much as real person, or a game where helping a child do their homework "immerses you in another world". Anyone suggesting that wiggling your fingers in front of a camera to "splash the water" is any more immersive that punching with a Wiimote in Punch-Out!, is selling you a bad bag of goods. They are equally phony experiences - you never feel the water, or the solid connect of shattering someone's jaw (though in the latter case, that may be a good thing).

-

The point being that at the moment Milo is unpolished. But to be honest that doesn't matter or make it "fake". Polish in practice is a bit like that English teacher who didn't care what you wrote, so long as you spelled it correctly. She didn't make you a better writer - solid concepts are what make the case, and if the core concept is flawed, it doesn't matter how much you polish it, a turd is still a turd.

Milo impressed me because it showcases that 360 developers are going to have access to a tool I personally find exciting. However, Milo itself is a patented Peter Molyneux production - something that is hyped to the sky, and will ultimately deliver just another videogame.


"Subtle" facial changes helped Fable create "real world consequences" for immoral behavior.


Still, Natal and Milo impressed me, if Microsoft "ripped someone off", they stole from the best, Yutaka Saito. And, as I can see the puzzled "who the hell is that" from here... Yoot was the mind behind the game Seaman and Odama. Seaman, on the Dreamcast, was a creature-sim game in which you utilized a microphone to communicate with the ever-evolving lifeforms in an aquarium. If it sounds weird - well, it was - but it contains the basic premise of Milo - use a character with an engaging "real" personality and voice chat to connect the player.


Real creativity - far more likely to give you nightmares


Seaman was incredibly fun not because it "immersed you in another world" or any such nonsense as that, but because it was well-written, endlessly funny, and loaded with personality

-

Despite the differences in gameplay, Prototype and Seaman fall into the same category of being fun games which are simply misunderstood, or taken too seriously. The expectation on them seems to be that not only must they be creative, fun, and engaging, but they have to be a museum piece as well. I can't escape the feeling that such a mentality has invaded Milo as well. Peter Molyneux has an obsession with creating ordinary characters - his love affair with the "everyman" has spawned a plethora of dull NPCs and un-engaging main characters. And yet we let him carry onward, under the guise that he's an "artist" and "creative visionary".

Frankly? I call bull.

-

Take a game like Mass Effect - a gauntlet of diverse NPCs, each replete with thousands of lines of dialogue, deeply emotionally engaging story moments, and overall personality - ultimately drove the game. Even if you skipped the sidequests and text-snippets, just the main game and its dialogue wheel provided more interaction than Milo.


Mass Effect drew controversy over its famous alien love scene. Picture thankfully unrelated.


The defense of Milo is that Project Natal is new technology. But to the devil's advocates I reiterate - how can technology replace good design? Mass Effect wasn't engaging because it had a camera, Prototype isn't a blast to play because it knows what color shirt I'm wearing - these games are fun because at the fundamental level they're built around taking solid elements and running with them. Natal is promising because it can enhance good design - imagine replacing the dialogue wheel in Mass Effect with real chat, or being able to rip enemies apart by gesturing violently at the screen. Those are enhancements to solid design brought about by technology.

But Milo? Milo is just a showcase that Natal can be used - and a reminder that it should be used for something better.

-

So Bing... and the rest of the gaming world, maybe we shouldn't take the polish, or Peter Molyneux, so seriously. When someone tries to sell us on a "life experience" instead of a game, we ought to look back and politely ask "and how will that be fun?". Ultimately it's going to come down to solid design. Project Natal excites me, but its success or failure will be determined by games in the vein of Prototype and Mass Effect - if such games get enhanced by it, it will be a success - if the only games we see are Milo and wannabe Wii Sports... no, it will ultimately fail.

-

But hey, if it doesn't work out, they can always make more Halo.


No, I'm serious - why hasn't MS made this?


Posted by subrosian, 06/09/2009 8:08pm
100 Comments  | Post Comment Sign up to post comments!

Comments

Previous   |   Next »
Page: 1  |  2  |  3  |  4  |  5
I sense another Soap-box article again.

Well written Sub.

Although there are some rumors flying around that Milo was staged. If it is staged, then shame on Molyneux and shame on Microsoft for miss leading us. However, I am more interested how game developers will incorporate Natel, it has a lot of potential.
Posted 06/09/2009 8:50pm
Milo Shmilo, if you want a real immersive experience, go outside and experience real life.
Posted 06/09/2009 9:28pm
It's funny I started writing about how much I would hate Natal if it was made with support for the next Halo, Gears, or Mass Effect (heavy action orientation) game. Then thinking about it, if you could still play the game, make the odd gesture, or speak a word, I could see the use come in handy. This could be cool, if you could still use the controller (I'm not in shape to jump, dive, duck, or shoot gesture), but with just a word, switch powers, bring up the map (or mini map) This could be cool as long as it involves games to certain extent. I have been gaming with a controller in my hand for way too long (26 years) I don't think I can not give it up yet.
As far as Prototype, and the inFamous arguments go, I now own both. I love inFamous, and have yet to try Prototype, but I know it will be just as fun, could even be more. Only time will tell.
Posted 06/09/2009 9:30pm
Amazing blog, sub. Oh yeah, Doctor Who FTW.
Posted 06/09/2009 9:54pm
Until Milo can synthesize unique speech, it'll be no more than a primitive AI that utilizes a camera. Nothing special there. But I guess if people see immersion as being able to touch fake water, then I guess this will work brilliantly. After all, nothing helps a stupid product sell better than stupid customers.

Really this whole "Natal" thing seems just to be a lame attempt the tap into Nintendo's non-gamer audience.
Posted 06/09/2009 10:48pm
Sounds reasonable.
Posted 06/10/2009 12:43am
o give poor molyneux a break, first releases based on any new technology are many things, be that a showcase or a test game or else.
Maybe he's making a (guided experience) game for girls this time around..
Posted 06/10/2009 12:49am
Have been getting many mixed reviews from people regarding prototype but ill have to wait till friday to play for myself, unfortunitly i dont have a ps3 (might grab when wen the price war really begin) so i dont know anythink about this whole infamous thing other than it really pisess me off when publishers make exclusives (i think that they are only cutting there own throats) As far as natal goes i tink we were all sceptical at what it was promising and to be honest milo isnt somethink i would pay for but i cant wait for somthink like Fight night round 6 game that would require me to frame up, faint, roll and punch and i think will take the console to a whole new level (wii defo hit on a scorcher of an idea) and i agree im not ready to relinquish my controller just yet for my action games, as i never played a good action game on our wii, but if you dont need a controller imagine playing gears holding a full sized lancer / chainsaw..lol... it seems that mr gates is wanting a adopt nintedos "a console for everybody" philosophy..... and it will work they will make sh@t loads of money but will eventually ailenate the majority of people who have made gaming what it is today.. maybe we should all go and buy a PC..lol..
Posted 06/10/2009 1:13am
Honestly, I viewed Milo as more of a demonstration of amazing AI. I hope future games will have NPCs as engaging as Milo appears to be. I'm not nearly as excited about Natal, because.. well idk, gimmick? Why even make it for 360; isn't this gen nearly over?
Posted 06/10/2009 1:39am
"Look at her, she's in Milo's world, shes in that pond!"

No, shes in an office at Lionhead Sudios, waving her arms around and listening to finely tuned prerecorded dialogue of, ultimately, some pieces of code.
Posted 06/10/2009 2:24am
Milo is a really impressive showcase of what MIGHT POTENTIALLY be possible with the Natal-technology - nothing more. I mean, if this is supposed to be game, I don't understand it ... games should be fun and I absolutely do not get it how helping a child with his homeworks or "touching" the surface of some sea should be fun?!
Anyway ... without intending to step on someone's toes I think that Milo is some kind of product for people who don't have any pleasure with getting in touch with the real world!
Posted 06/10/2009 2:25am
I think Natal will be great for interacting with your console, like by saying goodnight to turn the system off or something like or saying pause to pause a film, but your right, it will live and die by the games even if some people use it purely for console interaction. The Milo thing...was interesting, but it isnt a game or a life experience, its more like a very advanced version of the sims with very cool tech powering it. Molyneux does have a tendancy to over hype I agree, but if Milo lives up to what was shown at E3 then it will carve out a niche for itself as the next generation of A.I. based pet sims which is what it will be, no matter how you slice it, Milo will never be anything more than a very advanced virtual pet.
Posted 06/10/2009 2:28am
Spot on regarding the Milo comment. People should realise it is a showcase of a technology for products rather than a product in itself. And I disagree with what's shown in Milo will be limited to a specific genre of games. The player's movement recognition technology can be used to augment the enemy's AI in a FPS. Or the player's voice; his/her tone might be used as indicator to set the difficulty level of a horror action/adventure game. You see the possibilities are endless with Project Natal.
Posted 06/10/2009 3:50am
great read I am glad you are saying prototype is fun I am picking it up later today and since there are no reviews (but a very negative ign review) I was getting nervous but about project Natal I can't see Milo becoming a good game I see it as a amazing experience (if it works as Peter promises but he is known to bite off more than he can chew) and I just can't imagine turning on my 360 and playing milo all day I just think its a good demo for Natal I do find Natal cool and refreshing but I do hope that we can still use controllers for future games there is something about using a controller that will always be better than any motion control
Posted 06/10/2009 4:39am
I have to seriously disagree here. If Molyneux is going to achieve even half of what he set out to do, it's going to change the game.

Anyone have a Tamagotchi or Gigapet? Millions of kids around the world were emotionally drawn to a blob made up of several pixels. All Molyneux has to do to succeed is translate the experience to the HD market. He doesn't even need to make a huge leap from a keyring pet -- Nintendogs cut the path a bit clearer.

We're afraid that our Mass Effects and Halos will be compromised by novelties such as Milo. The thing is, there is no reason it should ever be compromised. Milo is a concept, but Milo can be more than that. Milo can be Alyx Vance in Half-Life 3. Milo can be Cortana in Halo: Chronicles. Milo can be any faceless NPC in good Bioware RPG. That's what Milo has set out to prove.

We can be realistic about Milo, but let's not be pessimistic. He could very well work. He doesn't have bad design, but he doesn't have good design either. He, in and of himself, has potential. I don't mind splashing water with Milo if that's going to uncover some weird ass bones in the pool in which I will proceed to question Milo about wtf that thing is in the water but he won't tell me because I sound startled and his imaginary friend told him not to tell anyone. A more involved beginning, than, say, three pre-canned options with one pre-canned outcome which unfortunately is, for this generation of consoles, the forefront of game design :S
Posted 06/10/2009 5:55am
If anyone didn't know that last example in my previous comment was from Mass Effect .
Posted 06/10/2009 5:56am
This blog was amazing and well detailed good job. Prototype looks cool and i may get it.
Posted 06/10/2009 6:01am
Milo will fait. No one wants to have a full-on conversation with a video game, especially when it won't respond to half the stuff you talk about. It'll probably have about 4 pre-programmed responses to basic questions like, "What's your favorite color?" and, "What did you do yesterday?" Anything else will give you a blank stare.
Posted 06/10/2009 6:20am
You have a strong point Mr. and a very good one indeed. Yeah MS do more Halo, but wait.. Halo with PN? that will be cool. Nevertheless... we have really good games coming this year, I sense a lot of 9 or above scores and guess what.... with no PN at all.
Posted 06/10/2009 6:43am
And here was I thinking that I was the only one that saw through Mr Molyneux's "Emperors New Clothes".
Posted 06/10/2009 6:54am
Previous   |   Next »
Page: 1  |  2  |  3  |  4  |  5

Post a Comment

Profile

subrosian
last online: 5:10pm Dec 28, 2009
member since: Apr 7, 2005
Rank:
Level:
My Other Profiles:
GameSpot TV.com MovieTome

About Me

Deep into that darkness peering, long I stood there...wondering...fearing...doubting.

Friends' Recent Blogs

Data Warehouse Clear Gif